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persist queue for bases and remoteExec testing
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@ -1 +1 @@
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5 ""
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5 "" !="epoch_server_save_vehicles \[.+\]"
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@ -63,7 +63,7 @@ class CfgSecConf
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class addEventHandler {
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checks[] = {"Fired","InventoryClosed","InventoryOpened","Killed","HandleDamage","HandleHeal","Dammaged","Hit","HitPart"};
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Fired = "_this call EPOCH_fnc_playerFired;";
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InventoryClosed = "if !(EPOCH_arr_interactedObjs isEqualTo[]) then { EPOCH_S_S_VEHICLES = EPOCH_arr_interactedObjs; publicVariableServer 'EPOCH_S_S_VEHICLES'; EPOCH_arr_interactedObjs = [];};";
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InventoryClosed = "if !(EPOCH_arr_interactedObjs isEqualTo[]) then {EPOCH_arr_interactedObjs remoteExec['EPOCH_server_save_vehicles', 2]; EPOCH_arr_interactedObjs = [];};";
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InventoryOpened = "_this spawn EPOCH_initUI; (locked (_this select 1) in [2, 3])";
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Killed = "_this call EPOCH_fnc_playerDeath;";
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HandleDamage = "";
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@ -38,17 +38,17 @@ wreckRemovalMaxTime = 360;
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class CfgRemoteExec
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{
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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class Functions
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{
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mode = 1;
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jip = 0;
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class EPOCH_server_save_vehicles {
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allowedTargets=2;
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jip = 0;
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};
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};
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class Commands {mode=0;};
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};
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class CfgEpochSapper
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{
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detonateDistMax = 8; //Random distance between 3m and this number at which sapper detonates. Min value = 4
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@ -38,15 +38,16 @@ wreckRemovalMaxTime = 360;
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class CfgRemoteExec
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{
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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class Functions
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{
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mode = 1;
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jip = 0;
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class EPOCH_server_save_vehicles {
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allowedTargets=2;
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jip = 0;
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};
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};
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class Commands {mode=0;};
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};
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class CfgEpochSapper
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@ -38,15 +38,16 @@ wreckRemovalMaxTime = 360;
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class CfgRemoteExec
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{
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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class Functions
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{
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mode = 1;
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jip = 0;
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class EPOCH_server_save_vehicles {
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allowedTargets=2;
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jip = 0;
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};
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};
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class Commands {mode=0;};
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};
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class CfgEpochSapper
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@ -38,15 +38,16 @@ wreckRemovalMaxTime = 360;
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class CfgRemoteExec
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{
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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class Functions
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{
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mode = 1;
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jip = 0;
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class EPOCH_server_save_vehicles {
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allowedTargets=2;
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jip = 0;
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};
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};
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class Commands {mode=0;};
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};
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class CfgEpochSapper
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@ -38,15 +38,16 @@ wreckRemovalMaxTime = 360;
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class CfgRemoteExec
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{
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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class Functions
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{
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mode = 1;
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jip = 0;
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class EPOCH_server_save_vehicles {
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allowedTargets=2;
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jip = 0;
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};
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};
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class Commands {mode=0;};
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};
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class CfgEpochSapper
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@ -38,15 +38,16 @@ wreckRemovalMaxTime = 360;
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class CfgRemoteExec
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{
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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class Functions
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{
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mode = 1;
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jip = 0;
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class EPOCH_server_save_vehicles {
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allowedTargets=2;
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jip = 0;
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};
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};
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class Commands {mode=0;};
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};
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class CfgEpochSapper
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@ -38,15 +38,16 @@ wreckRemovalMaxTime = 360;
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class CfgRemoteExec
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{
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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class Functions
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{
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mode = 1;
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jip = 0;
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class EPOCH_server_save_vehicles {
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allowedTargets=2;
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jip = 0;
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};
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};
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class Commands {mode=0;};
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};
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class CfgEpochSapper
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@ -38,15 +38,16 @@ wreckRemovalMaxTime = 360;
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class CfgRemoteExec
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{
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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class Functions
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{
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mode = 1;
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jip = 0;
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class EPOCH_server_save_vehicles {
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allowedTargets=2;
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jip = 0;
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};
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};
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class Commands {mode=0;};
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};
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class CfgEpochSapper
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class CfgRemoteExec
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{
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class Functions
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{
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mode = 0;
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jip = 0;
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};
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class Commands
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{
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mode=0;
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};
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class Functions
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{
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mode = 1;
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jip = 0;
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class EPOCH_server_save_vehicles {
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allowedTargets=2;
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jip = 0;
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};
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};
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class Commands {mode=0;};
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};
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class CfgEpochClient
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