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fixes
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@ -5,7 +5,7 @@ StorageSlotsLimit = 1500; // Max storage slots allowed. Warning! Higher the numb
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BuildingSlotsLimit = 1500; // Max building slots allowed. Warning! Higher the number lower performance.
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// Time based
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StaticDateTime[] = {2035,6,10,7,0}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
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StaticDateTime[] = {}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change.
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timeDifference = 0; // Server uses real time this will allow you to offset just the hour.
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timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
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lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
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@ -12,7 +12,7 @@
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_server_settngs/configs/maps/chernarus.h
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*/
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class Chernarus : Default
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class Chernarus_Summer : Default
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{
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worldSize = 12000;
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vehicleSpawnTypes[] = {
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@ -12,7 +12,7 @@
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_server_settngs/configs/maps/zargabad.h
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*/
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class Takistan : Default
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class Zargabad : Default
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{
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worldSize = 0; // 0 = default to worldSize command
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vehicleSpawnTypes[] = {
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@ -40,7 +40,7 @@ class Takistan : Default
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{ "Transport_N_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", "north" },
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{ "Transport_W_EPOCH", { -14.4316, 0.112793, -10.3098 }, "", "west" },
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{ "Transport_E_EPOCH", { 13.5127,0.410156,-10.3098 }, "", "east" },
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{ "Transport_C_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", "center" }
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{ "Transport_C_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", "south" }
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};
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propsPos[] = {
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