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Cam publish and Group Var
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@ -15,6 +15,7 @@
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//[[[cog import generate_private_arrays ]]]
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private ["_Simulated","_DamageAllowed","_ExceptedBaseObjects","_IndestructibleBaseObjects","_UseIndestructible","_VAL","_ammoClass","_ammoObj","_anims","_animsData","_arr","_arrCount","_baseObj","_buildingJammerRange","_cfgBaseBuilding","_cfgEpochClient","_class","_color","_damage","_location","_marker","_maxTTL","_owner","_response","_serverSettingsConfig","_storageSlot","_textureSlot","_ttl","_vehHiveKey","_worldspace"];
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//[[[end]]]
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EPOCH_BaseCams = [];
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_maxTTL = parseNumber EPOCH_expiresBuilding;
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_serverSettingsConfig = configFile >> "CfgEpochServer";
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_baseDynamicSimulationSystem = [_serverSettingsConfig, "baseDynamicSimulationSystem", true] call EPOCH_fnc_returnConfigEntry;
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@ -163,6 +164,12 @@ for "_i" from 0 to _this do {
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_baseObj setVariable ["BUILD_OWNER", _owner, true];
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};
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// add BaseCam to public array
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if (_class isequalto "BaseCam_EPOCH") then {
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EPOCH_BaseCams pushBackUnique _baseObj;
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// Set PubVar later after all Cams are loaded in
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};
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if (_textureSlot != 0) then {
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// get texture path from index
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_color = getArray (_cfgBaseBuilding >> _class >> "availableTextures");
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@ -188,5 +195,6 @@ for "_i" from 0 to _this do {
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EPOCH_BuildingSlots set [_i,0];
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};
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};
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publicvariable "EPOCH_BaseCams";
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missionNamespace setVariable ["EPOCH_BuildingSlotCount", {_x == 0} count EPOCH_BuildingSlots, true];
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true
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@ -85,8 +85,21 @@ if (isText _staticClassConfig) then {
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if (_objSlot != -1) then {
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_newVehicle = [_vehicle, false] call EPOCH_server_simulSwap;
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_newVehicle setVariable["BUILD_OWNER", _playerUID, true];
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// add BaseCam to public array
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if (_newVehicle iskindof "BaseCam_EPOCH") then {
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_playerGroup = _player getVariable["GROUP", ""];
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_Owner = _playerUID;
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if (_playerGroup != "") then {
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_Owner = _playerGroup;
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};
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_newVehicle setVariable["BUILD_OWNER", _Owner, true];
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EPOCH_BaseCams pushBackUnique _newVehicle;
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publicvariable "EPOCH_BaseCams";
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}
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else {
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_newVehicle setVariable["BUILD_OWNER", _playerUID, true];
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};
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_newVehicle call EPOCH_saveBuilding;
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};
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