revert back to simple object

This commit is contained in:
vbawol 2017-10-20 14:19:45 -05:00
parent 5427db38fe
commit c51b21bd24

View File

@ -326,7 +326,7 @@ if (worldName == "VR") then {
// Generate Seed // Generate Seed
_seed = random 999999; _seed = random 999999;
diag_log format["Generating bunker with seed: %1",_seed]; diag_log format["Generating bunker with seed: %1",_seed];
_location = _debugLocation; _location = ATLToASL _debugLocation;
_originalLocation = +_location; _originalLocation = +_location;
_valuesAndWeights = [ _valuesAndWeights = [
"bunker_epoch", 0.2, // empty bunker "bunker_epoch", 0.2, // empty bunker
@ -354,8 +354,8 @@ if (worldName == "VR") then {
_rng = _seed random [_location select 0,_location select 1]; _rng = _seed random [_location select 0,_location select 1];
if (_rng > _rngChance) then { if (_rng > _rngChance) then {
_selectedBunker = selectRandomWeighted _valuesAndWeights; _selectedBunker = selectRandomWeighted _valuesAndWeights;
// _object = createSimpleObject [_selectedBunker, _location]; _object = createSimpleObject [_selectedBunker, _location];
_object = createVehicle [_selectedBunker, _location, [], 0, "CAN_COLLIDE"]; //_object = createVehicle [_selectedBunker, _location, [], 0, "CAN_COLLIDE"];
if (isNull _firstBunker) then {_firstBunker = _object;}; if (isNull _firstBunker) then {_firstBunker = _object;};
_allBunkers pushBack _object; _allBunkers pushBack _object;
_newBunkerCounter = _newBunkerCounter + 1; _newBunkerCounter = _newBunkerCounter + 1;