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https://github.com/EpochModTeam/Epoch.git
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fix inverted logic
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a5894bca15
commit
cb17f01b56
@ -23,7 +23,7 @@ _index = EPOCH_spawnIndex find _unitClass;
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_spawnLimit = 0;
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_spawnLimit = 0;
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if (_index != -1) then {
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if (_index != -1) then {
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_playerSpawnArrayKeyFinal = "EPOCH_playerSpawnArray";
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_playerSpawnArrayKeyFinal = "EPOCH_playerSpawnArray";
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if (isNil "_playerSpawnArrayKey") then {_playerSpawnArrayKeyFinal = _playerSpawnArrayKey};
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if !(isNil "_playerSpawnArrayKey") then {_playerSpawnArrayKeyFinal = _playerSpawnArrayKey};
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_playerSpawnArray = missionNamespace getVariable [_playerSpawnArrayKeyFinal,[]];
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_playerSpawnArray = missionNamespace getVariable [_playerSpawnArrayKeyFinal,[]];
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_spawnLimit = _playerSpawnArray select _index;
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_spawnLimit = _playerSpawnArray select _index;
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};
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};
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@ -19,7 +19,7 @@ params ["_spawnName", ["_decrease",1]];
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_index = EPOCH_spawnIndex find _spawnName;
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_index = EPOCH_spawnIndex find _spawnName;
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if (_index != -1) then{
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if (_index != -1) then{
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_playerSpawnArrayKeyFinal = "EPOCH_playerSpawnArray";
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_playerSpawnArrayKeyFinal = "EPOCH_playerSpawnArray";
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if (isNil "_playerSpawnArrayKey") then {_playerSpawnArrayKeyFinal = _playerSpawnArrayKey};
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if !(isNil "_playerSpawnArrayKey") then {_playerSpawnArrayKeyFinal = _playerSpawnArrayKey};
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_playerSpawnArray = missionNamespace getVariable [_playerSpawnArrayKeyFinal,[]];
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_playerSpawnArray = missionNamespace getVariable [_playerSpawnArrayKeyFinal,[]];
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_playerSpawnArray set[_index, ((_playerSpawnArray select _index) - _decrease) max 0];
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_playerSpawnArray set[_index, ((_playerSpawnArray select _index) - _decrease) max 0];
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};
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};
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@ -19,7 +19,7 @@ params ["_spawnName", ["_increase",1]];
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_index = EPOCH_spawnIndex find _spawnName;
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_index = EPOCH_spawnIndex find _spawnName;
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if (_index != -1) then{
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if (_index != -1) then{
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_playerSpawnArrayKeyFinal = "EPOCH_playerSpawnArray";
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_playerSpawnArrayKeyFinal = "EPOCH_playerSpawnArray";
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if (isNil "_playerSpawnArrayKey") then {_playerSpawnArrayKeyFinal = _playerSpawnArrayKey};
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if !(isNil "_playerSpawnArrayKey") then {_playerSpawnArrayKeyFinal = _playerSpawnArrayKey};
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_playerSpawnArray = missionNamespace getVariable [_playerSpawnArrayKeyFinal,[]];
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_playerSpawnArray = missionNamespace getVariable [_playerSpawnArrayKeyFinal,[]];
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_playerSpawnArray set[_index, ((_playerSpawnArray select _index) + _increase) min (EPOCH_spawnLimits select _index)];
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_playerSpawnArray set[_index, ((_playerSpawnArray select _index) + _increase) min (EPOCH_spawnLimits select _index)];
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};
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};
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@ -115,8 +115,8 @@ if (_doAttack) then {
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if (random 1 < _toxicChance) then {
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if (random 1 < _toxicChance) then {
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_playerToxicityKeyFinal = "EPOCH_playerToxicity";
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_playerToxicityKeyFinal = "EPOCH_playerToxicity";
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_playerImmunityKeyFinal = "EPOCH_playerImmunity";
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_playerImmunityKeyFinal = "EPOCH_playerImmunity";
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if (isNil "_playerToxicityKey") then {_playerToxicityKeyFinal = _playerToxicityKey};
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if !(isNil "_playerToxicityKey") then {_playerToxicityKeyFinal = _playerToxicityKey};
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if (isNil "_playerImmunityKey") then {_playerImmunityKeyFinal = _playerImmunityKey};
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if !(isNil "_playerImmunityKey") then {_playerImmunityKeyFinal = _playerImmunityKey};
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[_playerToxicityKeyFinal,random(_toxicAmount - (missionNamespace getVariable [_playerImmunityKeyFinal, 0])),100,0] call EPOCH_fnc_setVariableLimited;
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[_playerToxicityKeyFinal,random(_toxicAmount - (missionNamespace getVariable [_playerImmunityKeyFinal, 0])),100,0] call EPOCH_fnc_setVariableLimited;
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};
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};
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if (random 1 < _bleedChance) then {
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if (random 1 < _bleedChance) then {
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@ -124,7 +124,7 @@ if (_doAttack) then {
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};
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};
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if (random 1 < _bloodpChance) then {
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if (random 1 < _bloodpChance) then {
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_playerBloodPKeyFinal = "EPOCH_playerBloodP";
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_playerBloodPKeyFinal = "EPOCH_playerBloodP";
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if (isNil "_playerBloodPKey") then {_playerBloodPKeyFinal = _playerBloodPKey};
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if !(isNil "_playerBloodPKey") then {_playerBloodPKeyFinal = _playerBloodPKey};
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[_playerBloodPKeyFinal,_bloodpAmount,100,0] call EPOCH_fnc_setVariableLimited;
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[_playerBloodPKeyFinal,_bloodpAmount,100,0] call EPOCH_fnc_setVariableLimited;
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if !(_ppEffect isEqualTo []) then {
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if !(_ppEffect isEqualTo []) then {
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[_ppEffect] spawn EPOCH_fnc_spawnEffects;
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[_ppEffect] spawn EPOCH_fnc_spawnEffects;
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@ -33,7 +33,7 @@ if (_playerDeathScreen isEqualTo "") then {_playerDeathScreen = "TapOut"};
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_tapDiag = _playerDeathScreen;
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_tapDiag = _playerDeathScreen;
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_playerAliveTimeKeyFinal = "EPOCH_playerAliveTime";
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_playerAliveTimeKeyFinal = "EPOCH_playerAliveTime";
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if (isNil "_playerAliveTimeKey") then {_playerAliveTimeKeyFinal = _playerAliveTimeKey};
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if !(isNil "_playerAliveTimeKey") then {_playerAliveTimeKeyFinal = _playerAliveTimeKey};
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_playerAliveTime = missionNamespace getVariable [_playerAliveTimeKeyFinal,[]];
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_playerAliveTime = missionNamespace getVariable [_playerAliveTimeKeyFinal,[]];
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_doRevenge = ((getNumber(_config >> "playerDisableRevenge") isEqualTo 0) && _playerAliveTime >= _playerRevengeMinAliveTime);
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_doRevenge = ((getNumber(_config >> "playerDisableRevenge") isEqualTo 0) && _playerAliveTime >= _playerRevengeMinAliveTime);
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@ -120,7 +120,7 @@ switch true do {
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// Nuisance System 0.1
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// Nuisance System 0.1
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(EPOCH_customVarLimits select (EPOCH_customVars find "Nuisance")) params [["_playerLimitMax",100],["_playerLimitMin",0]];
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(EPOCH_customVarLimits select (EPOCH_customVars find "Nuisance")) params [["_playerLimitMax",100],["_playerLimitMin",0]];
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_playerNuisanceKeyFinal = "EPOCH_playerNuisance";
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_playerNuisanceKeyFinal = "EPOCH_playerNuisance";
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if (isNil "_playerNuisanceKey") then {_playerNuisanceKeyFinal = _playerNuisanceKey};
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if !(isNil "_playerNuisanceKey") then {_playerNuisanceKeyFinal = _playerNuisanceKey};
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[_playerNuisanceKeyFinal,_nuisanceLevel,_playerLimitMax,_playerLimitMin] call EPOCH_fnc_setVariableLimited;
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[_playerNuisanceKeyFinal,_nuisanceLevel,_playerLimitMax,_playerLimitMin] call EPOCH_fnc_setVariableLimited;
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};
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};
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};
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};
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@ -31,7 +31,7 @@ private ["_adj","_currentPos","_handled","_playerStaminaKeyFinal","_step"];
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params ["_display","_dikCode","_shift","_ctrl","_alt"];
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params ["_display","_dikCode","_shift","_ctrl","_alt"];
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_playerStaminaKeyFinal = "EPOCH_playerStamina";
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_playerStaminaKeyFinal = "EPOCH_playerStamina";
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if (isNil "_playerStaminaKey") then {_playerStaminaKeyFinal = _playerStaminaKey};
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if !(isNil "_playerStaminaKey") then {_playerStaminaKeyFinal = _playerStaminaKey};
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_handled = false;
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_handled = false;
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@ -59,7 +59,7 @@ if !(alive player && alive _playerObject && !isPlayer _playerObject) then {
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// reset blood Pressure to warning level
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// reset blood Pressure to warning level
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_playerBloodPKeyFinal = "EPOCH_playerBloodP";
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_playerBloodPKeyFinal = "EPOCH_playerBloodP";
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if (isNil "_playerBloodPKey") then {_playerBloodPKeyFinal = _playerBloodPKey};
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if !(isNil "_playerBloodPKey") then {_playerBloodPKeyFinal = _playerBloodPKey};
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missionNamespace setVariable [_playerBloodPKeyFinal, 120];
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missionNamespace setVariable [_playerBloodPKeyFinal, 120];
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// restart masterloop
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// restart masterloop
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