set HandleRating to 0 as we already set players to -2000 and 0 will result in no changes

This commit is contained in:
vbawol 2017-09-17 21:17:43 -05:00
parent d2f32fd2b4
commit d0a69fa7d1

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@ -19,6 +19,7 @@ class CfgEpochClient
debug = "false"; // true = enable extra rpt debug lines, false to disable
antagonistRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100
outOfBoundsRadiation = 10; // how much rads per tick (10sec), when outside play area.
baseHungerLoss = 2; // increase number to speed up rate of Hunger loss
baseThirstLoss = 2; // increase number to speed up rate of Thirst loss
@ -132,7 +133,7 @@ class CfgEpochClient
InventoryClosed = "_this call EPOCH_InventoryClosed;_this call EPOCH_custom_EH_InventoryClosed";
InventoryOpened = "_this call EPOCH_InventoryOpened||_this call EPOCH_custom_EH_InventoryOpened"; // the || here allows either function to block opening of inventory by returning true.
Killed = "_this call EPOCH_fnc_playerDeath;_this call Epoch_custom_EH_Killed";
HandleRating = "-2000";
HandleRating = "0";
HandleScore = "";
HandleDamage = "";
HandleHeal = "";