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set HandleRating to 0 as we already set players to -2000 and 0 will result in no changes
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@ -19,6 +19,7 @@ class CfgEpochClient
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debug = "false"; // true = enable extra rpt debug lines, false to disable
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antagonistRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100
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outOfBoundsRadiation = 10; // how much rads per tick (10sec), when outside play area.
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baseHungerLoss = 2; // increase number to speed up rate of Hunger loss
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baseThirstLoss = 2; // increase number to speed up rate of Thirst loss
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@ -132,7 +133,7 @@ class CfgEpochClient
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InventoryClosed = "_this call EPOCH_InventoryClosed;_this call EPOCH_custom_EH_InventoryClosed";
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InventoryOpened = "_this call EPOCH_InventoryOpened||_this call EPOCH_custom_EH_InventoryOpened"; // the || here allows either function to block opening of inventory by returning true.
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Killed = "_this call EPOCH_fnc_playerDeath;_this call Epoch_custom_EH_Killed";
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HandleRating = "-2000";
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HandleRating = "0";
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HandleScore = "";
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HandleDamage = "";
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HandleHeal = "";
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