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Traps always need to be destructible
Not needed for function, but for removing from DB
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@ -90,6 +90,8 @@ forceRestartTime = 14400; // 4 hour restarts
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"Safe_EPOCH"
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};
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ExceptedBaseObjects[] = { // Not Indestructible, also if in a Class of IndestructibleBaseObjects
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"Spike_TRAP_EPOCH",
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"Metal_TRAP_EPOCH",
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"CinderWallGarage_EPOCH",
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"WoodLargeWallDoorL_EPOCH",
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"WoodLargeWallDoor_EPOCH",
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