Some more sorting

This commit is contained in:
He-Man 2021-05-25 22:34:05 +02:00
parent c1c4b9da7f
commit d238c8ba13

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@ -24,6 +24,8 @@ class CfgEpochClient
RemoveLaserfromUAV = "true"; // remove LaserDesignator from assembled UAV's RemoveLaserfromUAV = "true"; // remove LaserDesignator from assembled UAV's
RemoveTIfromUAV = "true"; // remove Thermal from assembled UAV's RemoveTIfromUAV = "true"; // remove Thermal from assembled UAV's
bankTransferTime[] = {0.0006,1.2,0.06};
niteLight[] = {1,1.88,22}; // A "local" light in darkness above the Player {1 (Enable) / 0 (Disable), Brightness of light, Height of light above Player} niteLight[] = {1,1.88,22}; // A "local" light in darkness above the Player {1 (Enable) / 0 (Disable), Brightness of light, Height of light above Player}
// Default: (Low Ambient): {1,1.88,22} | Twilight: {1,7.2,88} | Distant: {1,12.8,142} // Default: (Low Ambient): {1,1.88,22} | Twilight: {1,7.2,88} | Distant: {1,12.8,142}
@ -39,9 +41,6 @@ class CfgEpochClient
playerLocationMarkerGPSOnly = 1; // Map marker toggle in map dyna menu with assigned GPS only playerLocationMarkerGPSOnly = 1; // Map marker toggle in map dyna menu with assigned GPS only
playerDeathMarkerGPSOnly = 1; // Map marker toggle in map dyna menu on death with assigned GPS only playerDeathMarkerGPSOnly = 1; // Map marker toggle in map dyna menu on death with assigned GPS only
mapOnZoomSetMarkerSize = 1; // When in map markers will change to larger size as player zooms in mapOnZoomSetMarkerSize = 1; // When in map markers will change to larger size as player zooms in
bankTransferTime[] = {0.0006,1.2,0.06};
EnableTempVehTrade = "false"; // Enable selling of temp Vehicles (not handled by Epoch). Temp Vehicles will not be stored in Traders, but can be sold
BulletCalculateOnCraft = "true"; // Enable Bullet Calculation on Crafting - Example: If you craft a large EnergyPack with 3 half full EnergyPacks, you will only get a half filled large EnergyPack back
// Radiation // Radiation
outOfBoundsRadiation = 10; // how much rads per tick (10sec), when outside play area. outOfBoundsRadiation = 10; // how much rads per tick (10sec), when outside play area.
@ -173,6 +172,7 @@ class CfgEpochClient
DefuseBombChance = 0.6; // Chance for successfully defuse a bomb -> If fail, the bomb will explode DefuseBombChance = 0.6; // Chance for successfully defuse a bomb -> If fail, the bomb will explode
DisableDoorInteractForACE = "true"; // If true, Door-Interactions from ACE-Mod will be blocked (no effect, if ACE is not running) DisableDoorInteractForACE = "true"; // If true, Door-Interactions from ACE-Mod will be blocked (no effect, if ACE is not running)
BulletCalculateOnCraft = "true"; // Enable Bullet Calculation on Crafting - Example: If you craft a large EnergyPack with 3 half full EnergyPacks, you will only get a half filled large EnergyPack back
// Interface // Interface
epochMessageBackgroundCol[] = {0,0,0,0.2}; // Epoch_message background color (format: {R,G,B,A}) epochMessageBackgroundCol[] = {0,0,0,0.2}; // Epoch_message background color (format: {R,G,B,A})
@ -315,6 +315,7 @@ class CfgEpochClient
// Vehicle Settings // Vehicle Settings
DisallowSellOnDamage = "false"; // Prevent from selling Vehicles with one or more fully damaged wheel or engine DisallowSellOnDamage = "false"; // Prevent from selling Vehicles with one or more fully damaged wheel or engine
EnableTempVehTrade = "false"; // Enable selling of temp Vehicles (spawned in manually / by 3rd party mods). Temp Vehicles will not be stored in Traders, but can be sold
MaxVehTradeDist = 30; // Max distance where Players can sell Vehicles to Traders MaxVehTradeDist = 30; // Max distance where Players can sell Vehicles to Traders
UseAdvancedVehicleRepair = "true"; // Switch On / Off Advanced Vehicle Repair (Does not effect SuppressedCraftingItems !) UseAdvancedVehicleRepair = "true"; // Switch On / Off Advanced Vehicle Repair (Does not effect SuppressedCraftingItems !)
EnableRemoveParts = "true"; // Enable removing Tires / Engines from Vehicles EnableRemoveParts = "true"; // Enable removing Tires / Engines from Vehicles