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Some more sorting
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@ -24,6 +24,8 @@ class CfgEpochClient
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RemoveLaserfromUAV = "true"; // remove LaserDesignator from assembled UAV's
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RemoveTIfromUAV = "true"; // remove Thermal from assembled UAV's
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bankTransferTime[] = {0.0006,1.2,0.06};
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niteLight[] = {1,1.88,22}; // A "local" light in darkness above the Player {1 (Enable) / 0 (Disable), Brightness of light, Height of light above Player}
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// Default: (Low Ambient): {1,1.88,22} | Twilight: {1,7.2,88} | Distant: {1,12.8,142}
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@ -39,9 +41,6 @@ class CfgEpochClient
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playerLocationMarkerGPSOnly = 1; // Map marker toggle in map dyna menu with assigned GPS only
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playerDeathMarkerGPSOnly = 1; // Map marker toggle in map dyna menu on death with assigned GPS only
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mapOnZoomSetMarkerSize = 1; // When in map markers will change to larger size as player zooms in
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bankTransferTime[] = {0.0006,1.2,0.06};
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EnableTempVehTrade = "false"; // Enable selling of temp Vehicles (not handled by Epoch). Temp Vehicles will not be stored in Traders, but can be sold
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BulletCalculateOnCraft = "true"; // Enable Bullet Calculation on Crafting - Example: If you craft a large EnergyPack with 3 half full EnergyPacks, you will only get a half filled large EnergyPack back
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// Radiation
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outOfBoundsRadiation = 10; // how much rads per tick (10sec), when outside play area.
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@ -173,6 +172,7 @@ class CfgEpochClient
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DefuseBombChance = 0.6; // Chance for successfully defuse a bomb -> If fail, the bomb will explode
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DisableDoorInteractForACE = "true"; // If true, Door-Interactions from ACE-Mod will be blocked (no effect, if ACE is not running)
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BulletCalculateOnCraft = "true"; // Enable Bullet Calculation on Crafting - Example: If you craft a large EnergyPack with 3 half full EnergyPacks, you will only get a half filled large EnergyPack back
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// Interface
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epochMessageBackgroundCol[] = {0,0,0,0.2}; // Epoch_message background color (format: {R,G,B,A})
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@ -315,6 +315,7 @@ class CfgEpochClient
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// Vehicle Settings
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DisallowSellOnDamage = "false"; // Prevent from selling Vehicles with one or more fully damaged wheel or engine
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EnableTempVehTrade = "false"; // Enable selling of temp Vehicles (spawned in manually / by 3rd party mods). Temp Vehicles will not be stored in Traders, but can be sold
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MaxVehTradeDist = 30; // Max distance where Players can sell Vehicles to Traders
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UseAdvancedVehicleRepair = "true"; // Switch On / Off Advanced Vehicle Repair (Does not effect SuppressedCraftingItems !)
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EnableRemoveParts = "true"; // Enable removing Tires / Engines from Vehicles
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