diff --git a/Sources/epoch_code/init/client_init.sqf b/Sources/epoch_code/init/client_init.sqf index 544cfab1..e4b10a48 100644 --- a/Sources/epoch_code/init/client_init.sqf +++ b/Sources/epoch_code/init/client_init.sqf @@ -62,12 +62,6 @@ rmx_var_dynamicHUD_groupCTRL = []; ["EPOCH_onEachFrame", "onEachFrame", EPOCH_onEachFrame] call BIS_fnc_addStackedEventHandler; -EPOCH_LastAirDrop = time; -EPOCH_AirDropCheck = getNumber(getMissionConfig "CfgEpochAirDrop" >> "AirDropFreq"); -if(EPOCH_AirDropCheck < 120)then{EPOCH_AirDropCheck = 120;}; -EPOCH_AirDropChance = getNumber(getMissionConfig "CfgEpochAirDrop" >> "AirDropChance"); -if(EPOCH_AirDropChance < 0)then{EPOCH_AirDropChance = 101;EPOCH_AirDropCheck = 99999;}; - EPOCH_droneRndChance = 100; EPOCH_sapperRndChance = 100; EPOCH_zombieRngChance = 50; diff --git a/Sources/epoch_config/Configs/CfgEpochClient.hpp b/Sources/epoch_config/Configs/CfgEpochClient.hpp index ab0f61da..848b2dc9 100644 --- a/Sources/epoch_config/Configs/CfgEpochClient.hpp +++ b/Sources/epoch_config/Configs/CfgEpochClient.hpp @@ -144,11 +144,6 @@ class CfgEpochUAVSupport minUnitNum = 2; //Maximum number of units spawned when UAV spots target. maxUnitNum = 4; //Maximum number of units spawned when UAV spots target. }; -class CfgEpochAirDrop -{ - AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120. - AirDropChance = 6; //Percentage chance of air drop, for current player. Checked every AirDropFreq and upon antagonists spawn trigger. -1 To disable. -}; class CfgEpochCloak { cRange = 300; //Distance, from target, at which Cloak will dispose. Cloak is also aware of players within this range. (Min: 60 / Max: 600)