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Allowdamage after porting
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@ -349,9 +349,6 @@ if (!isNull _player) then {
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_communityStats = (_communityStatsArray param [1,[]]) param [0,[]];
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_newPlyr setVariable["COMMUNITY_STATS", _communityStats];
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// re enable damage server side
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_newPlyr allowDamage true;
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// Flag new body as ready for use.
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_newPlyr setVariable["SETUP", true, true];
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@ -365,6 +362,9 @@ if (!isNull _player) then {
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// revive test
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_newPlyr setVariable ['#rev_enabled', true, true];
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// [] remoteExec ["bis_fnc_reviveInit",_player];
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// re enable damage server side
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_newPlyr allowDamage true;
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// new Dynamicsimulation
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if([configFile >> "CfgEpochServer", "playerDynamicSimulationSystem", true] call EPOCH_fnc_returnConfigEntry)then
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