diff --git a/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf b/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf index dce02fe8..578f4484 100644 --- a/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf +++ b/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf @@ -15,7 +15,7 @@ //[[[cog import generate_private_arrays ]]] private ["_bomb","_config","_currentLimit","_disableAI","_driver","_grp","_index","_jammerRange","_jammers","_loop","_nonJammer","_nonTrader","_nonTraderAIRange","_restricted","_sapperNum","_spawnLimit","_targetPos","_unit","_units"]; //[[[end]]] -params ["_unitClass",["_trgt",player],["_doVariable",false],["_extraData",[]]]; +params ["_unitClass",["_trgt",player],["_doVariable",false],["_unitCount",1],["_extraData",[]]]; _bomb = objNull; // diag_log format["DEBUG: Antagonist %1 Spawning on %2. Do variable: %3.", _unitClass, _trgt, _doVariable]; @@ -51,18 +51,22 @@ _disableAI = { _units = []; switch _unitClass do { case "Epoch_Cloak_F": { - _unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"]; - _units pushBack _unit; - _unit call _disableAI; - [_unit,_trgt] execFSM "\x\addons\a3_epoch_code\System\cloak.fsm"; + for "_i" from 0 to (_unitCount-1) do { + _unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"]; + _units pushBack _unit; + _unit call _disableAI; + [_unit,_trgt] execFSM "\x\addons\a3_epoch_code\System\cloak.fsm"; + }; }; case "GreatWhite_F": { if (surfaceIsWater _targetPos) then{ if (((_targetPos vectorDiff getPosASL _trgt) select 2) > 25) then{ - _unit = createAgent[_unitClass, _targetPos, [], 120, "FORM"]; - _units pushBack _unit; - _unit call _disableAI; - [_unit] execFSM "\x\addons\a3_epoch_code\System\Shark_Brain.fsm"; + for "_i" from 0 to (_unitCount-1) do { + _unit = createAgent[_unitClass, _targetPos, [], 120, "FORM"]; + _units pushBack _unit; + _unit call _disableAI; + [_unit] execFSM "\x\addons\a3_epoch_code\System\Shark_Brain.fsm"; + }; }; }; }; @@ -75,52 +79,60 @@ switch _unitClass do { }; [_trgt,_sapperNum] execVM "epoch_code\compile\EPOCH_callSapperMigration.sqf"; }else{ + for "_i" from 0 to (_unitCount-1) do { + _unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"]; + _units pushBack _unit; + _bomb = createVehicle ["Sapper_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"]; + _bomb attachTo [_unit, [0,0,0],"Pelvis"]; + _unit call _disableAI; + _sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm"; + _unit setVariable ["sapperHndl",_sapperHndl]; + _unit addEventHandler ["FiredNear", format ["%1 setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];",_sapperHndl]]; + _unit addEventHandler ["Hit", format ["%1 setFSMVariable [""_sHit"",[_this select 1, _this select 2]];",_sapperHndl]]; + }; + }; + }; + case "Epoch_SapperG_F": { + for "_i" from 0 to (_unitCount-1) do { _unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"]; _units pushBack _unit; - _bomb = createVehicle ["Sapper_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"]; + _bomb = createVehicle ["SmokeShellCustom", _targetPos, [], 0, "CAN_COLLIDE"]; _bomb attachTo [_unit, [0,0,0],"Pelvis"]; _unit call _disableAI; _sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm"; - _unit setVariable ["sapperHndl",_sapperHndl]; + _unit setVariable ["sapperHndl",_sapperHndl]; _unit addEventHandler ["FiredNear", format ["%1 setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];",_sapperHndl]]; _unit addEventHandler ["Hit", format ["%1 setFSMVariable [""_sHit"",[_this select 1, _this select 2]];",_sapperHndl]]; }; }; - case "Epoch_SapperG_F": { - _unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"]; - _units pushBack _unit; - _bomb = createVehicle ["SmokeShellCustom", _targetPos, [], 0, "CAN_COLLIDE"]; - _bomb attachTo [_unit, [0,0,0],"Pelvis"]; - _unit call _disableAI; - _sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm"; - _unit setVariable ["sapperHndl",_sapperHndl]; - _unit addEventHandler ["FiredNear", format ["%1 setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];",_sapperHndl]]; - _unit addEventHandler ["Hit", format ["%1 setFSMVariable [""_sHit"",[_this select 1, _this select 2]];",_sapperHndl]]; - }; case "Epoch_SapperB_F": { - _unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"]; - _units pushBack _unit; - _bomb = createVehicle["SapperB_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"]; - _bomb attachTo[_unit, [0, 0, 0], "Pelvis"]; - _unit call _disableAI; - _sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm"; - _unit setVariable ["sapperHndl",_sapperHndl]; - _unit addEventHandler ["FiredNear", format ["%1 setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];",_sapperHndl]]; - _unit addEventHandler ["Hit", format ["%1 setFSMVariable [""_sHit"",[_this select 1, _this select 2]];",_sapperHndl]]; + for "_i" from 0 to (_unitCount-1) do { + _unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"]; + _units pushBack _unit; + _bomb = createVehicle["SapperB_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"]; + _bomb attachTo[_unit, [0, 0, 0], "Pelvis"]; + _unit call _disableAI; + _sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm"; + _unit setVariable ["sapperHndl",_sapperHndl]; + _unit addEventHandler ["FiredNear", format ["%1 setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];",_sapperHndl]]; + _unit addEventHandler ["Hit", format ["%1 setFSMVariable [""_sHit"",[_this select 1, _this select 2]];",_sapperHndl]]; + }; }; case "I_UAV_01_F": { - _targetPos = getPosATL _trgt; - _targetPos = [_targetPos, 600, 1200, 5, 0, 400, 0] call BIS_fnc_findSafePos; - _targetPos set[2, 600]; - _unit = createVehicle["I_UAV_01_F", _targetPos, [], 0, "FLY"]; - _unit disableTIEquipment true; - _units pushBack _unit; - addToRemainsCollector[_unit]; - _unit flyInHeight 600; - _grp = createGroup RESISTANCE; - _driver = _grp createUnit["I_UAV_AI", position _unit, [], 0, "CAN_COLLIDE"]; - _driver moveInAny _unit; - [_unit, _trgt] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm"; + for "_i" from 0 to (_unitCount-1) do { + _targetPos = getPosATL _trgt; + _targetPos = [_targetPos, 600, 1200, 5, 0, 400, 0] call BIS_fnc_findSafePos; + _targetPos set[2, 600]; + _unit = createVehicle["I_UAV_01_F", _targetPos, [], 0, "FLY"]; + _unit disableTIEquipment true; + _units pushBack _unit; + addToRemainsCollector[_unit]; + _unit flyInHeight 600; + _grp = createGroup RESISTANCE; + _driver = _grp createUnit["I_UAV_AI", position _unit, [], 0, "CAN_COLLIDE"]; + _driver moveInAny _unit; + [_unit, _trgt] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm"; + }; }; case "PHANTOM": { [] execFSM "\x\addons\a3_epoch_code\System\Phantom_Brain.fsm"; @@ -136,25 +148,24 @@ switch _unitClass do { }; }; case "I_Soldier_EPOCH": { - _extraData params ["_pos","_copter"]; - _grp = createGroup RESISTANCE; - _grp setBehaviour "COMBAT"; - _grp setCombatMode "RED"; - _minAISkill = getNumber (getMissionConfig "CfgEpochUAVSupport" >> "minAISkill"); - _arrUnits = getArray (getMissionConfig "CfgEpochUAVSupport" >> "unitTypes"); - _unitCount = getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxUnitNum"); + _extraData params [["_pos",getpos player],["_copter",objnull]]; + _grp = createGroup RESISTANCE; + _grp setBehaviour "COMBAT"; + _grp setCombatMode "RED"; + _minAISkill = getNumber (getMissionConfig "CfgEpochSoldier" >> "minAISkill"); + _arrUnits = getArray (getMissionConfig "CfgEpochSoldier" >> "unitTypes"); _arrSkills = ["aimingAccuracy","aimingShake","aimingSpeed","endurance","spotDistance","spotTime","courage","reloadSpeed","commanding","general"]; _arrVals = [ - getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxAimingAccuracy"), - getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxAimingShake"), - getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxAimingSpeed"), - getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxEndurance"), - getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxSpotDistance"), - getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxSpotTime"), - getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxCourage"), - getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxReloadSpeed"), - getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxCommanding"), - getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxGeneral") + getNumber (getMissionConfig "CfgEpochSoldier" >> "maxAimingAccuracy"), + getNumber (getMissionConfig "CfgEpochSoldier" >> "maxAimingShake"), + getNumber (getMissionConfig "CfgEpochSoldier" >> "maxAimingSpeed"), + getNumber (getMissionConfig "CfgEpochSoldier" >> "maxEndurance"), + getNumber (getMissionConfig "CfgEpochSoldier" >> "maxSpotDistance"), + getNumber (getMissionConfig "CfgEpochSoldier" >> "maxSpotTime"), + getNumber (getMissionConfig "CfgEpochSoldier" >> "maxCourage"), + getNumber (getMissionConfig "CfgEpochSoldier" >> "maxReloadSpeed"), + getNumber (getMissionConfig "CfgEpochSoldier" >> "maxCommanding"), + getNumber (getMissionConfig "CfgEpochSoldier" >> "maxGeneral") ]; _units = []; for "_i" from 0 to (_unitCount - 1) do {