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Merge pull request #940 from morgoth0/patch-9
Add code to handle enable/disable vehicle TIE
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commit
d3acc2683b
@ -61,6 +61,7 @@ removevehmagazinesturret[] = { // Remove these Magazines from the given Turret f
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{"24Rnd_missiles",{-1}},
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{"200Rnd_40mm_G_belt",{0}}
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};
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disableVehicleTIE = "true";
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// BaseBuilding
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UseIndestructible = "false"; // Enable / Disable Indestructible BaseObjects
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@ -32,6 +32,7 @@ _immuneIfStartInBase = [_serverSettingsConfig, "immuneIfStartInBase", true] call
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_removeweapons = [_serverSettingsConfig, "removevehweapons", []] call EPOCH_fnc_returnConfigEntry;
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_removemagazinesturret = [_serverSettingsConfig, "removevehmagazinesturret", []] call EPOCH_fnc_returnConfigEntry;
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_disableVehicleTIE = [_serverSettingsConfig, "disableVehicleTIE", true] call EPOCH_fnc_returnConfigEntry;
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for "_i" from 1 to _maxVehicleLimit do {
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_vehicleSlotIndex = EPOCH_VehicleSlots pushBack str(_i);
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@ -141,7 +142,9 @@ for "_i" from 1 to _maxVehicleLimit do {
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_vehicle setvariable ["VEHICLE_BASECLASS",_baseClass];
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};
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// disable thermal imaging equipment
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if (_disableVehicleTIE) then {
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_vehicle disableTIEquipment true;
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};
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// lock all vehicles
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_vehicle lock true;
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// load vehicle inventory
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@ -28,6 +28,7 @@ _simulationHandler = [_serverSettingsConfig, "simulationHandlerOld", false] call
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_immuneVehicleSpawn = [_serverSettingsConfig, "immuneVehicleSpawn", false] call EPOCH_fnc_returnConfigEntry;
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_removeweapons = [_serverSettingsConfig, "removevehweapons", []] call EPOCH_fnc_returnConfigEntry;
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_removemagazinesturret = [_serverSettingsConfig, "removevehmagazinesturret", []] call EPOCH_fnc_returnConfigEntry;
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_disableVehicleTIE = [_serverSettingsConfig, "disableVehicleTIE", true] call EPOCH_fnc_returnConfigEntry;
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for "_i" from 1 to _maxVehicleLimit do {
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_vehicleSlotIndex = EPOCH_VehicleSlots pushBack str(_i);
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@ -131,7 +132,9 @@ for "_i" from 1 to _maxVehicleLimit do {
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} foreach _removemagazinesturret;
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};
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if (_disableVehicleTIE) then {
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_vehicle disableTIEquipment true;
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};
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_vehicle lock true;
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@ -116,6 +116,10 @@ clearItemCargoGlobal _newveh;
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_serverSettingsConfig = configFile >> "CfgEpochServer";
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_removeweapons = [_serverSettingsConfig, "removevehweapons", []] call EPOCH_fnc_returnConfigEntry;
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_removemagazinesturret = [_serverSettingsConfig, "removevehmagazinesturret", []] call EPOCH_fnc_returnConfigEntry;
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_disableVehicleTIE = [_serverSettingsConfig, "disableVehicleTIE", true] call EPOCH_fnc_returnConfigEntry;
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if (_disableVehicleTIE) then {
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_newVeh disableTIEquipment true;
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};
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if !(_removeweapons isequalto []) then {
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{
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_newVeh removeWeaponGlobal _x;
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@ -20,6 +20,7 @@ if !(isClass (configFile >> "CfgVehicles" >> _vehClass)) exitWith {objNull};
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_serverSettingsConfig = configFile >> "CfgEpochServer";
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_removeweapons = [_serverSettingsConfig, "removevehweapons", []] call EPOCH_fnc_returnConfigEntry;
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_removemagazinesturret = [_serverSettingsConfig, "removevehmagazinesturret", []] call EPOCH_fnc_returnConfigEntry;
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_disableVehicleTIE = [_serverSettingsConfig, "disableVehicleTIE", true] call EPOCH_fnc_returnConfigEntry;
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_vehObj = createVehicle[_vehClass, _position, [], 0, _can_collide];
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// turn off BIS randomization
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_vehObj setVariable ["BIS_enableRandomization", false];
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@ -62,7 +63,9 @@ if !(isNull _vehObj) then{
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};
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// Disable Termal Equipment
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if (_disableVehicleTIE) then {
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_vehObj disableTIEquipment true;
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};
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// Vehicle Lock
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_vehObj lock _locked;
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@ -1140,6 +1140,7 @@ call compile ("'"+_skn_doAdminRequest+"' addPublicVariableEventHandler {
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_serverSettingsConfig = configFile >> 'CfgEpochServer';
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_removeweapons = [_serverSettingsConfig, 'removevehweapons', []] call EPOCH_fnc_returnConfigEntry;
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_removemagazinesturret = [_serverSettingsConfig, 'removevehmagazinesturret', []] call EPOCH_fnc_returnConfigEntry;
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_disableVehicleTIE = [_serverSettingsConfig, 'disableVehicleTIE', true] call EPOCH_fnc_returnConfigEntry;
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_position = getPosATL _target;
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_slot = EPOCH_VehicleSlots select 0;
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@ -1151,7 +1152,9 @@ call compile ("'"+_skn_doAdminRequest+"' addPublicVariableEventHandler {
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_vehObj call EPOCH_server_setVToken;
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addToRemainsCollector[_vehObj];
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if (_disableVehicleTIE) then {
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_vehObj disableTIEquipment true;
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};
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clearWeaponCargoGlobal _vehObj;
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clearMagazineCargoGlobal _vehObj;
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