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update metal and cinder snapping points
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@ -328,7 +328,7 @@ class CfgBaseBuilding
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snapPointsPara[] = {"NF","SF","EF","WF","C","CB"};
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snapPointsPara[] = {"NF","SF","EF","WF","C","CB"};
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snapPointsPerp[] = {"N","S","E","W","CinN","CinS","CinE","CinW"};
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snapPointsPerp[] = {"N","S","E","W","CinN","CinS","CinE","CinW"};
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energyCost = 0.5;
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energyCost = 0.5;
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// snap points for WoodFloor_EPOCH
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// snap points for MetalFloor_EPOCH
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C[] = {0,0,3.31243};
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C[] = {0,0,3.31243};
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CB[] = {0,0,0.268722};
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CB[] = {0,0,0.268722};
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CinN[] = {0,2.87136,-0.000576986};
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CinN[] = {0,2.87136,-0.000576986};
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@ -347,6 +347,10 @@ class CfgBaseBuilding
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SF[] = {0,-5.237,0};
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SF[] = {0,-5.237,0};
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EF[] = {5.237,0,0};
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EF[] = {5.237,0,0};
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WF[] = {-5.237,0,0};
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WF[] = {-5.237,0,0};
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NQF[] = {0,3.92775,0};
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SQF[] = {0,-3.92775,0};
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EQF[] = {3.92775,0,0};
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WQF[] = {-3.92775,0,0};
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};
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};
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class MetalFloor_SIM_EPOCH : MetalFloor_EPOCH
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class MetalFloor_SIM_EPOCH : MetalFloor_EPOCH
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{
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{
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@ -573,7 +577,7 @@ class CfgBaseBuilding
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snapPointsPara[] = {"NF","SF","EF","WF","C","CB"};
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snapPointsPara[] = {"NF","SF","EF","WF","C","CB"};
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snapPointsPerp[] = {"N","S","E","W","CinN","CinS","CinE","CinW"};
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snapPointsPerp[] = {"N","S","E","W","CinN","CinS","CinE","CinW"};
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energyCost = 0.5;
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energyCost = 0.5;
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// snap points for MetalFloor_EPOCH
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// snap points for CinderFloor_EPOCH
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C[] = {0,0,3.31243};
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C[] = {0,0,3.31243};
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CB[] = {0,0,0.268722};
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CB[] = {0,0,0.268722};
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CinN[] = {0,2.87136,-0.000576986};
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CinN[] = {0,2.87136,-0.000576986};
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@ -592,6 +596,10 @@ class CfgBaseBuilding
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SF[] = {0,-5.237,0};
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SF[] = {0,-5.237,0};
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EF[] = {5.237,0,0};
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EF[] = {5.237,0,0};
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WF[] = {-5.237,0,0};
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WF[] = {-5.237,0,0};
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NQF[] = {0,3.92775,0};
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SQF[] = {0,-3.92775,0};
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EQF[] = {3.92775,0,0};
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WQF[] = {-3.92775,0,0};
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};
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};
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class CinderFloor_SIM_EPOCH : CinderFloor_EPOCH
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class CinderFloor_SIM_EPOCH : CinderFloor_EPOCH
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{
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{
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