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fixed more typos
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@ -26,7 +26,7 @@ private ["_playerDeathScreen","_playerKilledScreen","_tapDiag","_config","_doRev
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params [["_unit",objNull,[objNull]], ["_killer",objNull,[objNull]]];
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params [["_unit",objNull,[objNull]], ["_killer",objNull,[objNull]]];
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_config = 'CfgEpochClient' call EPOCH_returnConfig;
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_config = 'CfgEpochClient' call EPOCH_returnConfig;
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_playerDeathScreen = getText(_config >> "playerDeathScreen")
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_playerDeathScreen = getText(_config >> "playerDeathScreen");
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if (_playerDeathScreen isEqualTo "") then {_playerDeathScreen = "TapOut"};
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if (_playerDeathScreen isEqualTo "") then {_playerDeathScreen = "TapOut"};
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_tapDiag = _playerDeathScreen;
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_tapDiag = _playerDeathScreen;
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_doRevenge = (getNumber(_config >> "playerDisableRevenge") isEqualTo 0);
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_doRevenge = (getNumber(_config >> "playerDisableRevenge") isEqualTo 0);
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@ -44,7 +44,7 @@ EPOCH_snapDirection = 0;
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EPOCH_Target = objNull;
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EPOCH_Target = objNull;
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// playerKilledScreen
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// playerKilledScreen
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_playerKilledScreen = getText(_config >> "playerKilledScreen")
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_playerKilledScreen = getText(_config >> "playerKilledScreen");
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if (_playerKilledScreen isEqualTo "") then {_playerKilledScreen = "TapOut2"};
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if (_playerKilledScreen isEqualTo "") then {_playerKilledScreen = "TapOut2"};
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if(_doRevenge && player != _killer && (isPlayer _killer || isPlayer (effectiveCommander _killer)))then{_tapDiag = _playerKilledScreen};//TODO: vehicle check may not always be reliable
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if(_doRevenge && player != _killer && (isPlayer _killer || isPlayer (effectiveCommander _killer)))then{_tapDiag = _playerKilledScreen};//TODO: vehicle check may not always be reliable
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