missed something

This commit is contained in:
vbawol 2017-10-23 14:38:02 -05:00
parent 0adc494b75
commit d3d1e98310

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@ -63,7 +63,6 @@ if (!isNull _player) then {
_assignedItems = [_serverSettingsConfig, "defaultassignedItems", ["","","","",[],[],""]] call EPOCH_fnc_returnConfigEntry; // ["Rangefinder","","","",[],[],""] _assignedItems = [_serverSettingsConfig, "defaultassignedItems", ["","","","",[],[],""]] call EPOCH_fnc_returnConfigEntry; // ["Rangefinder","","","",[],[],""]
_linkedItems = [_serverSettingsConfig, "defaultlinkedItems", ["ItemMap","","EpochRadio0","","",""]] call EPOCH_fnc_returnConfigEntry; // ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] _linkedItems = [_serverSettingsConfig, "defaultlinkedItems", ["ItemMap","","EpochRadio0","","",""]] call EPOCH_fnc_returnConfigEntry; // ["ItemMap","ItemGPS","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]
_currentWeapon = [_serverSettingsConfig, "defaultSelectedWeapon", ""] call EPOCH_fnc_returnConfigEntry; // class of selected weapon _currentWeapon = [_serverSettingsConfig, "defaultSelectedWeapon", ""] call EPOCH_fnc_returnConfigEntry; // class of selected weapon
_defaultAnimationState = [_serverSettingsConfig, "defaultAnimationState", ""] call EPOCH_fnc_returnConfigEntry; // class of selected weapon
_loadout = [ _loadout = [
_primaryWeapon, _primaryWeapon,
@ -79,7 +78,7 @@ if (!isNull _player) then {
]; ];
// default data, if "Player" data format is changed update this array! // default data, if "Player" data format is changed update this array!
_defaultData = [[0, [], _instanceID, 1.0], [0, 0, 1, 0, [0,0,0,0,0,0,0,0,0,0,0]], ["", "", "", _defaultAnimationState, _currentWeapon, _class], [], call EPOCH_defaultVars_SEPXVar, _loadout, [], [], [], [], "", true]; _defaultData = [[0, [], _instanceID, 1.0], [0, 0, 1, 0, [0,0,0,0,0,0,0,0,0,0,0]], ["", "", "", "", _currentWeapon, _class], [], call EPOCH_defaultVars_SEPXVar, _loadout, [], [], [], [], "", true];
// If data does not validate against default or is too short, override with default data. // If data does not validate against default or is too short, override with default data.
if !(_playerData isEqualTypeParams _defaultData) then { if !(_playerData isEqualTypeParams _defaultData) then {