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Not Serverside...
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@ -20,5 +20,6 @@ if (_player distance _unit > 20) exitWith{};
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// TODO configize
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if (typeOf _unit == "Jack_SIM_EPOCH") then {
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deleteVehicle _unit;
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["JackKit", 1] call EPOCH_fnc_addMagazineOverflow;
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// TODO handle overflow
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_player addMagazine["JackKit", 1];
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};
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