From d4dc07d6f62884abf7e7cb8431c6ca929df3d1f3 Mon Sep 17 00:00:00 2001 From: He-Man Date: Sun, 15 Apr 2018 14:52:59 +0200 Subject: [PATCH] Changelogs --- changelog.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/changelog.md b/changelog.md index d6ae268c..d549e529 100644 --- a/changelog.md +++ b/changelog.md @@ -7,6 +7,9 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a - Missing Config entry "immuneIfStartInBase" in epochconfig.hpp - Radiation Suits to Loot, Pricing and Itemsort - Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp +- Config to disable Fuelsources in PlotPole Range to epochconfig.hpp +- Secondary Weapon can now be sold directly from hand +- Attachments from sold weapons from hand will be put back into your Inventory ### Fixed - Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. - Alive Toxic Sapper was not toxic @@ -19,10 +22,13 @@ All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) a - Locked Vehicles were unlocked after upgrade - Everybody was able to open Hatch on Windows / Doors on foreign Bases - Ban for "RscMenuTeam" commandmenu +- Adjusted some SnapPoints for Basebuilding to be more accurate +- Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) ### Changed - Build mode is now also available while looking onto Building Elements (only in your PlotRange) - Reworked Vehicle Load / Save comands for more precise Vehicle Spawn - Made Temp-Vehicles tradeable (will not be stored in Trader after selling them) +- Wood / Cinder Walls can now snap to each other ## [1.1.0.0] - 2018-03-15 ### Added