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increase range for inventory access
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parent
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commit
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@ -14,7 +14,7 @@
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*/
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*/
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closeDialog 0;
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closeDialog 0;
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if (!isNull cursorTarget) then {
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if (!isNull cursorTarget) then {
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_vehicles = player nearEntities[["LandVehicle", "Ship", "Air", "Tank"], 6];
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_vehicles = player nearEntities[["LandVehicle", "Ship", "Air", "Tank"], 25];
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if (cursorTarget in _vehicles) then {
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if (cursorTarget in _vehicles) then {
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player action["Gear", cursorTarget];
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player action["Gear", cursorTarget];
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};
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};
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