diff --git a/Changelogs/0.3.8.0.txt b/Changelogs/0.3.8.0.txt index 9d639345..f87c5cd0 100644 --- a/Changelogs/0.3.8.0.txt +++ b/Changelogs/0.3.8.0.txt @@ -43,9 +43,12 @@ [Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient. [Info] Removed old .bikey and added new one for 0380. -Build: 424 +Build: 427 +[Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/ [Changed] Preloading sapper by spawning one on the map at server start. [Changed] Change to github markdown for credits and license. +[Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/ +[Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/ [Fixed] Green Marked traders unable to be accessed. [Fixed] Trailing commas in CfgLootTable. [Fixed] Disallow building inside of vehicles.