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increase range for #512
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@ -171,7 +171,7 @@ switch _interactOption do {
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};
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};
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};
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};
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case 4: { // Refuel 4
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case 4: { // Refuel 4
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_vehicles = player nearEntities [["LandVehicle","Ship","Air","Tank"], 6];
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_vehicles = player nearEntities [["LandVehicle","Ship","Air","Tank"], 30];
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if (cursorTarget in _vehicles) then {
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if (cursorTarget in _vehicles) then {
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_vehicle = cursorTarget;
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_vehicle = cursorTarget;
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_currentFuel = fuel _vehicle;
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_currentFuel = fuel _vehicle;
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@ -191,9 +191,8 @@ switch _interactOption do {
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};
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};
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};
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};
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case 5: {
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case 5: {
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_vehicles = player nearEntities [["LandVehicle","Ship","Air","Tank"], 6];
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_vehicles = player nearEntities [["LandVehicle","Ship","Air","Tank"], 30];
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_canCapacity = _interactAttributes param [0,10];
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_canCapacity = _interactAttributes param [0,10];
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if (cursorTarget in _vehicles) then {
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if (cursorTarget in _vehicles) then {
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_vehicle = cursorTarget;
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_vehicle = cursorTarget;
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_fuelCapacity = getNumber (configfile >> "CfgVehicles" >> (typeOf _vehicle) >> "fuelCapacity");
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_fuelCapacity = getNumber (configfile >> "CfgVehicles" >> (typeOf _vehicle) >> "fuelCapacity");
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@ -230,7 +229,7 @@ switch _interactOption do {
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case 8: _unifiedInteract; //Cold -1
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case 8: _unifiedInteract; //Cold -1
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case 9: _unifiedInteract; //Energy 100
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case 9: _unifiedInteract; //Energy 100
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case 10: { // Repair 10 - Lite
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case 10: { // Repair 10 - Lite
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_vehicles = player nearEntities [["LandVehicle","Ship","Air","Tank"], 6];
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_vehicles = player nearEntities [["LandVehicle","Ship","Air","Tank"], 30];
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_vehicle = cursorTarget;
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_vehicle = cursorTarget;
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if (_vehicle in _vehicles) then {
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if (_vehicle in _vehicles) then {
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@ -267,7 +266,7 @@ switch _interactOption do {
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};
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};
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};
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};
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case 11: { // Repair 11 - Heavy
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case 11: { // Repair 11 - Heavy
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_vehicles = player nearEntities [["LandVehicle","Ship","Air","Tank"], 6];
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_vehicles = player nearEntities [["LandVehicle","Ship","Air","Tank"], 30];
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_vehicle = cursorTarget;
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_vehicle = cursorTarget;
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if (_vehicle in _vehicles) then {
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if (_vehicle in _vehicles) then {
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if (_item call _removeItem) then {
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if (_item call _removeItem) then {
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@ -14,7 +14,7 @@
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*/
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*/
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closeDialog 0;
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closeDialog 0;
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if (!isNull cursorTarget) then {
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if (!isNull cursorTarget) then {
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_vehicles = player nearEntities[["LandVehicle", "Ship", "Air", "Tank"], 25];
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_vehicles = player nearEntities[["LandVehicle", "Ship", "Air", "Tank"], 30];
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if (cursorTarget in _vehicles) then {
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if (cursorTarget in _vehicles) then {
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player action["Gear", cursorTarget];
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player action["Gear", cursorTarget];
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};
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};
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