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dd3d86a51b
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@ -1 +1 @@
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build=563;
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build=564;
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@ -1 +1 @@
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build=563;
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build=564;
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@ -23,6 +23,7 @@ _allVehicles = [];
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_vehicleDamages = [];
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_serverSettingsConfig = configFile >> "CfgEpochServer";
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_simulationHandler = [_serverSettingsConfig, "simulationHandlerOld", false] call EPOCH_fnc_returnConfigEntry;
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for "_i" from 1 to _maxVehicleLimit do {
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_vehicleSlotIndex = EPOCH_VehicleSlots pushBack str(_i);
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@ -190,6 +191,7 @@ for "_i" from 1 to _maxVehicleLimit do {
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// set damage and hitpoints
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_vehicle setDamage _damage;
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_allHitpoints = getAllHitPointsDamage _vehicle;
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_hitpoints = _arr select 3;
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if !(_allHitpoints isEqualTo []) then{
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_actualHitpoints = _allHitpoints select 0;
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if ((count _actualHitpoints) == (count _hitpoints)) then{
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@ -1 +1 @@
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build=563;
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build=564;
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@ -1 +1 @@
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build=563;
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build=564;
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