diff --git a/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf b/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf index b5174377..3b26cbeb 100644 --- a/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf +++ b/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf @@ -13,7 +13,7 @@ https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf */ //[[[cog import generate_private_arrays ]]] -private ["_aiskill","_arrSkills","_arrUnits","_arrVals","_bomb","_config","_currentLimit","_disableAI","_driver","_grp","_index","_jammerRange","_jammers","_loop","_minAISkill","_nonJammer","_nonTrader","_nonTraderAIRange","_pos","_restricted","_sapperHndl","_sapperNum","_spawnLimit","_targetPos","_unit","_units"]; +private ["_aiskill","_arrSkills","_arrUnits","_arrVals","_bomb","_config","_currentLimit","_disableAI","_driver","_grp","_index","_jammerRange","_jammers","_loop","_minAISkill","_missionConfig","_nonJammer","_nonTrader","_nonTraderAIRange","_pos","_restricted","_sapperHndl","_sapperNum","_spawnLimit","_targetPos","_unit","_units"]; //[[[end]]] params ["_unitClass",["_trgt",player],["_doVariable",false],["_unitCount",1],["_extraData",[]] ]; @@ -162,20 +162,21 @@ switch _unitClass do { _grp = createGroup [RESISTANCE, true]; _grp setBehaviour "COMBAT"; _grp setCombatMode "RED"; - _minAISkill = getNumber (getMissionConfig "CfgEpochSoldier" >> "minAISkill"); - _arrUnits = getArray (getMissionConfig "CfgEpochSoldier" >> "unitTypes"); + _missionConfig = getMissionConfig "CfgEpochSoldier"; + _minAISkill = getNumber (_missionConfig >> "minAISkill"); + _arrUnits = getArray (_missionConfig >> "unitTypes"); _arrSkills = ["aimingAccuracy","aimingShake","aimingSpeed","endurance","spotDistance","spotTime","courage","reloadSpeed","commanding","general"]; _arrVals = [ - getNumber (getMissionConfig "CfgEpochSoldier" >> "maxAimingAccuracy"), - getNumber (getMissionConfig "CfgEpochSoldier" >> "maxAimingShake"), - getNumber (getMissionConfig "CfgEpochSoldier" >> "maxAimingSpeed"), - getNumber (getMissionConfig "CfgEpochSoldier" >> "maxEndurance"), - getNumber (getMissionConfig "CfgEpochSoldier" >> "maxSpotDistance"), - getNumber (getMissionConfig "CfgEpochSoldier" >> "maxSpotTime"), - getNumber (getMissionConfig "CfgEpochSoldier" >> "maxCourage"), - getNumber (getMissionConfig "CfgEpochSoldier" >> "maxReloadSpeed"), - getNumber (getMissionConfig "CfgEpochSoldier" >> "maxCommanding"), - getNumber (getMissionConfig "CfgEpochSoldier" >> "maxGeneral") + getNumber (_missionConfig >> "maxAimingAccuracy"), + getNumber (_missionConfig >> "maxAimingShake"), + getNumber (_missionConfig >> "maxAimingSpeed"), + getNumber (_missionConfig >> "maxEndurance"), + getNumber (_missionConfig >> "maxSpotDistance"), + getNumber (_missionConfig >> "maxSpotTime"), + getNumber (_missionConfig >> "maxCourage"), + getNumber (_missionConfig >> "maxReloadSpeed"), + getNumber (_missionConfig >> "maxCommanding"), + getNumber (_missionConfig >> "maxGeneral") ]; for "_i" from 0 to (_unitCount - 1) do { _unit = _grp createUnit[selectRandom _arrUnits, _pos, [], 0, "FORM"];