From dffe73afa8a9833addb0ca9c55b42c322ccba5ee Mon Sep 17 00:00:00 2001 From: He-Man Date: Sat, 1 Apr 2017 17:04:27 +0200 Subject: [PATCH] Make SpawnPoint on Player Pos - More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner) --- .../compile/epoch_player/EPOCH_server_loadPlayer.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Sources/epoch_server/compile/epoch_player/EPOCH_server_loadPlayer.sqf b/Sources/epoch_server/compile/epoch_player/EPOCH_server_loadPlayer.sqf index 9ca6ec8c..3aa61ea0 100644 --- a/Sources/epoch_server/compile/epoch_player/EPOCH_server_loadPlayer.sqf +++ b/Sources/epoch_server/compile/epoch_player/EPOCH_server_loadPlayer.sqf @@ -120,7 +120,7 @@ if (!isNull _player) then { _location = getMarkerPos "respawn_west"; _location set[2, 0]; if (_newLocation isEqualType [] && {(count _newLocation) == 3}) then { - _jammers = nearestObjects[_newLocation, ["PlotPole_EPOCH"], 1]; + _jammers = nearestObjects[_newLocation, ["PlotPole_EPOCH"], 6]; if !(_jammers isEqualTo[]) then { // get nearby object _jammer = _jammers param [0,objNull];