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debug
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@ -20,6 +20,8 @@ _index = EPOCH_spawnIndex find _spawnName;
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if (_index != -1) then{
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_playerSpawnArrayKeyFinal = "EPOCH_playerSpawnArray";
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if !(isNil "_playerSpawnArrayKey") then {_playerSpawnArrayKeyFinal = _playerSpawnArrayKey};
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_playerSpawnArray = missionNamespace getVariable [_playerSpawnArrayKeyFinal,[]];
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diag_log format["DEBUG: %1 %2",_playerSpawnArrayKeyFinal,_playerSpawnArray];
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_playerSpawnArray set[_index, ((_playerSpawnArray select _index) + _increase) min (EPOCH_spawnLimits select _index)];
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};
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