0.3.2.0 pushed

This commit is contained in:
vbawol 2015-08-10 16:05:17 -05:00
parent 371a40ae6f
commit e2372d7fba
12 changed files with 37 additions and 5 deletions

12
Changelogs/0.3.2.0.txt Normal file
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@ -0,0 +1,12 @@
[New] Please welcome our newest team member SteamPunkGears http://www.twitch.tv/steampunkgears
[Added] New custom wood log model. @SteamPunkGears
[Added] New Medicine cabinet loot object that spawns mostly medical loot. @SteamPunkGears
[Added] Custom Epoch Client function compiler, allows for all client side functions to be overwritten.
[Fixed] Incorrect class for snake prevented killing snakes and looting them.
[Fixed] Use init eventhandler to remove local snakes and rabbits on spawning as other than Altis or Stratis often spawn randomly.
[Fixed] Dog brain targeting updates for prey like snakes and chickens.
[Fixed] AirDrops now have there own loot table with better loot payout.
[Fixed] Bornholm loot environmental loot configs had incorrect p3d names. Thanks to Robio!
[Fixed] Missing price value added for M-900 helicopter.
[Fixed] Swap all references of old Rahim 10Rnd 762x51 to 10Rnd 762x54.
[Info] Removed old bikey and added new one for 0320.

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@ -10,7 +10,6 @@ timeDifference = 0; // Server uses real time this will allow you to offset just
timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
// Events
airDrops = false; // TBA
WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen.
WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
events[] = {

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@ -1,3 +1,3 @@
5 "" !="I_UAV_01_F" !="(I|B|O)_UAV_AI" !"_EPOCH" !="B_65x39_Minigun_Caseless_Red_splash" !="B_762x51_Minigun_Tracer_Yellow_splash" !="B_(Swing|Stick)" !"^SmokeShell" !"^G_40mm_" !"^F_40mm_" !"Sub_F_" !"^F_Signal_" !="mini_Grenade" !="GrenadeHand" !="LaserTarget(C|W|E)" !"^Chemlight_" !="(ClaymoreDirectionalMine|DemoCharge|SatchelCharge)_Remote_Ammo" !="SLAMDirectionalMine_Wire_Ammo" !="(CMflare_Chaff|Sapper_Charge|SapperB_Charge|ATMine_Range)_Ammo" !="APERS(TripMine_Wire|BoundingMine_Range|Mine_Range)_Ammo" !="Epoch_(Sapper|SapperB|Cloak)_F" !="GreatWhite_F" !="groundWeaponHolder" !="WeaponHolderSimulated" !="Epoch_(Male|Female)_F" !"Supply[0-9]" !"Steerable_Parachute_F" !="Epoch_Female_CamoRed_F" !="Land_Cages_F" !="(O|I|B)_UAV_01_backpack_F" !="I_(helipilot|helicrew)_F"
5 "_EPOCH" !="(SapperHead|Jack)_SIM_EPOCH" !="Wood(Floor|LargeWall|Stairs|Ramp|Foundation)_EPOCH" !="(Tipi|StorageShelf|CinderWallHalf|Foundation|Wood(Floor|LargeWall|Stairs|Ramp|Foundation))_Ghost_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|FirePlaceOn|PlotPole|Jack|Freezer|Tarp|CinderWallHalf)_EPOCH" !="I_(Soldier[1-3]|Soldier)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Shoebox|Bunk|Rabbit)_EPOCH" !="(Sheep|Goat|Snake|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="(LockBox|CinderWall|CinderWallGarage|CinderWallHalf|PlotPole|Tipi|StorageShelf|Fireplace)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorL|LargeWallDoorway|Stairs|Stairs2|Ramp)_SIM_EPOCH" !="(WoodFoundation|Foundation)_EPOCH"
5 "_EPOCH" !="(SapperHead|Jack)_SIM_EPOCH" !="Wood(Floor|LargeWall|Stairs|Ramp|Foundation)_EPOCH" !="(Tipi|StorageShelf|CinderWallHalf|Foundation|Wood(Floor|LargeWall|Stairs|Ramp|Foundation))_Ghost_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|FirePlaceOn|PlotPole|Jack|Freezer|Tarp|CinderWallHalf)_EPOCH" !="I_(Soldier[1-3]|Soldier)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Shoebox|Bunk|Rabbit|Cabinet)_EPOCH" !="(Sheep|Goat|Snake|Snake2|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="(LockBox|CinderWall|CinderWallGarage|CinderWallHalf|PlotPole|Tipi|StorageShelf|Fireplace)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorL|LargeWallDoorway|Stairs|Stairs2|Ramp)_SIM_EPOCH" !="(WoodFoundation|Foundation)_EPOCH"
5 SeaGull

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@ -1 +1 @@
1 "" !="Land_MPS_EPOCH" !="SapperHead_SIM_EPOCH" !="Epoch_Sapper_F" !="Epoch_Cloak_F" !="LockBox_EPOCH" !="Rabbit_EPOCH" !="(Sheep|Goat|Snake|Hen|Cock)_random_EPOCH" !="LockBox_(Ghost|SIM)_EPOCH" !="CinderWallHalf_(Ghost|SIM)_EPOCH" !="CinderWall_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorway|Stairs|Stairs2|Ramp)_(Ghost|SIM)_EPOCH" !="Foundation_Ghost_EPOCH" !="Foundation_EPOCH"
1 "" !="Land_MPS_EPOCH" !="SapperHead_SIM_EPOCH" !="Epoch_Sapper_F" !="Epoch_Cloak_F" !="LockBox_EPOCH" !="Rabbit_EPOCH" !="(Sheep|Goat|Snake|Snake2|Hen|Cock)_random_EPOCH" !="LockBox_(Ghost|SIM)_EPOCH" !="CinderWallHalf_(Ghost|SIM)_EPOCH" !="CinderWall_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorway|Stairs|Stairs2|Ramp)_(Ghost|SIM)_EPOCH" !="Foundation_Ghost_EPOCH" !="Foundation_EPOCH"

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@ -1 +1 @@
5 "" !="Epoch_(Male|Female)_F" !="SapperHead_SIM_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|FirePlaceOn|PlotPole)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Rabbit)_EPOCH" !="(Sheep|Goat|Snake|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="LockBox_SIM_EPOCH" !="(CinderWallHalf|CinderWall|Fireplace)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorway|Stairs|Stairs2|Ramp)_SIM_EPOCH" !="(Foundation|WoodFoundation)_Ghost_EPOCH" !="Foundation_EPOCH" !="WoodFoundation_EPOCH"
5 "" !="Epoch_(Male|Female)_F" !="SapperHead_SIM_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|FirePlaceOn|PlotPole)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Rabbit|Cabinet)_EPOCH" !="(Sheep|Goat|Snake|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="LockBox_SIM_EPOCH" !="(CinderWallHalf|CinderWall|Fireplace)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorway|Stairs|Stairs2|Ramp)_SIM_EPOCH" !="(Foundation|WoodFoundation)_Ghost_EPOCH" !="Foundation_EPOCH" !="WoodFoundation_EPOCH"

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@ -9,7 +9,7 @@ class CfgPatches {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
requiredAddons[] = {};
};
};

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@ -274,6 +274,12 @@ class CfgMainTable
LootMax = 6;
tables[] = { "Food" };
};
class Cabinet_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = { "Medical" };
};
class Freezer_EPOCH : Default
{
lootMin = 3;
@ -590,6 +596,12 @@ class CfgMainTable
LootMax = 1;
tables[] = { "Snake_random_EPOCH" };
};
class Snake2_random_EPOCH
{
lootMin = 1;
LootMax = 1;
tables[] = { "Snake_random_EPOCH" };
};
class SeaFood
{
lootMin = 1;
@ -1305,6 +1317,15 @@ class CfgLootTable
{ { "CanFood", "CfgLootTable" }, 49 }
};
};
class Medical
{
items[] = {
{ { "FAK", "item" }, 97 },
{ { "Heal_EPOCH", "item" }, 2 },
{ { "Defib_EPOCH", "item" }, 1 },
{ { "EnergyPack", "magazine" }, 1 }
};
};
class BaseBuilding
{
items[] = {