diff --git a/Changelogs/0.2.5.0.txt b/Changelogs/0.2.5.0.txt new file mode 100644 index 00000000..d8ca686d --- /dev/null +++ b/Changelogs/0.2.5.0.txt @@ -0,0 +1,39 @@ +[New] Custom single seater "Mosquito" Light helicopter. +[New] Consumables can now give the player multiple attributes on use. +[New] Honey can now be consumed and an empty jar is returned. +[New] Empty Food cooler added. To be used with food crafting. +[New] Metal Scraps added and can be found in many places as well as crafted into Salvage Metal. +[New] 3 new Soda cans some with unique attributes. +[New] Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes. +[New] Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2. +[New] Camo version of female wetsuit. +[New] Female Ghillie Suits Tan, Light Green, Dark Green. +[New] SteamAPI support added for future features and VAC ban check system. +[New] In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels. + +[Changed] Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater. +[Changed] Sledge Hammer damage increased 2x. +[Changed] Loot now spawns more readily. +[Changed] Loot table tweaks to increase building materials. +[Changed] setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig. +[Changed] Shelf, tipi, and Frequency Jammer are now built using the physx build mode. +[Changed] Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side. +[Changed] Death trigger now spawns shark if player is killed at sea. +[Changed] Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days). +[Changed] Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list. +[Changed] Reworked backend of NPC trader mechanism to be more accurate and optimized. +[Changed] Land vehicles now spawn in cities near roads instead of anywhere on roads. +[Changed] Many performance and security changes server side. +[Changed] Vehicle save queue system for better performance. +[Changed] Seasonal items like Meeps and Halloween masks removed from loot tables. + +[Fixed] UAV's are no longer static and now move like they are supposed to. +[Fixed] Fully disabled thermal equipment for all vehicles. +[Fixed] Geometry of walls changed to help reduce glitching. +[Fixed] Disallow Holster and GetOver action near base walls, to reduce wall glitching. +[Fixed] Global setdamage event with Communication towers. + +[Info] Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder. + +[Known Issues] Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first). +[Known Issues] Moving a painted corrugated wall causes it to loose its color. \ No newline at end of file diff --git a/Changelogs/0.2.5.1.txt b/Changelogs/0.2.5.1.txt new file mode 100644 index 00000000..054f4e74 --- /dev/null +++ b/Changelogs/0.2.5.1.txt @@ -0,0 +1,2 @@ +[New] Control sound volume in-game with Ctrl plus - or +. +[Fixed] Issue that caused admin panel to bug out and close all dialogs. \ No newline at end of file