From e3fb007cf402edd702d416e92ce7765729c15ef8 Mon Sep 17 00:00:00 2001 From: He-Man Date: Fri, 12 May 2017 15:57:36 +0200 Subject: [PATCH] Added Start Leadout (with examples) --- .../@epochhive/epochconfig.hpp | 49 +++++++++++++++++++ 1 file changed, 49 insertions(+) diff --git a/Server_Install_Pack/@epochhive/epochconfig.hpp b/Server_Install_Pack/@epochhive/epochconfig.hpp index f1e2c31c..0443bfd0 100644 --- a/Server_Install_Pack/@epochhive/epochconfig.hpp +++ b/Server_Install_Pack/@epochhive/epochconfig.hpp @@ -30,6 +30,55 @@ antagonistChanceLoot = 0.09; //9% chance when player click "SEARCH" on a loot ob // Player Related cloneCost = 100; // debt incurred on player death MaxBankDebitforTrade = -50000; // If Player has less money on Bank, Crypto from Trade goes directly to Bank instead to Player +// Start Leadout +defaultUniformFemale = "U_Test_uniform"; +defaultVestFemale = "V_F41_EPOCH"; +defaultUniformMale = "U_Test1_uniform"; +defaultVestMale = "V_41_EPOCH"; +defaultGoggles = ""; +defaultHeadgear = ""; +defaultBackpack = ""; +linkedItems[] = {"ItemMap","EpochRadio0"}; // {"Item1","Item2",...}; These Items will be linked to the Players Inventory +itemsInContainers[] = {}; // {"Item1","Item2",...}; These Items will be put in the Players Cargo(s) +weaponsInContainers[] = {}; // {"Weapon1","Weapon2",...}; These Weapons will be put in the Players Cargo(s) +normalMagazines[] = {}; // {{"Magazine1",Ammocount1},{"Magazine2",Ammocount2},...}; +weaponsAndItems[] = { +/* + "srifle_EBR_F", // Active Weapon (in hand) + { // Full equipped Weapons (put here equipped Weapons that should be in the Weapons Slots) + { + "srifle_EBR_F", // Weapon 1 + "muzzle_snds_B", // Suppressor 1 + "acc_pointer_IR", // Laser 1 + "optic_DMS", // Optics 1 + {"20Rnd_762x51_Mag",20}, // Magtype + ammo count 1 + {}, // 2nd Magtype + ammo count 1 (Only needed for GL-Mags) + "bipod_02_F_blk" // Bipod 1 + }, + { + "Plunger", // Weapon 2 + "", // Suppressor 2 + "", // Laser 2 + "", // Optics 2 + {"stick_swing",1000}, // Magtype + ammo count 2 + "" + }, + { + "ruger_pistol_epoch", + "", // Suppressor 3 + "", // Laser 3 + "", // Optics 3 + {"10rnd_22X44_magazine",10}, // Magtype + ammo count 3 + "" // Bipod 3 + } + }, + { + "srifle_EBR_F", // Primary Weapon + "Plunger", // Secondary Weapon + "ruger_pistol_epoch" // Handgun Weapon + } +*/ +}; // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance. simulationHandlerOld = "false"; // When enabled this feature disables simulation on vehicles that are not nea players. Can help improve client fps at the cost of server fps.