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https://github.com/EpochModTeam/Epoch.git
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Player Death Options and Antagonist Updates
Changelog to follow.
This commit is contained in:
parent
53660185ea
commit
e552d22df4
@ -22,16 +22,29 @@ _grp = createGroup RESISTANCE;
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_grp setBehaviour "COMBAT";
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_grp setCombatMode "RED";
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// TODO: make configized
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_arrUnits = ["I_Soldier_EPOCH", "I_Soldier2_EPOCH", "I_Soldier3_EPOCH"];
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_minAISkill = getNumber (getMissionConfig "CfgEpochUAVSupport" >> "minAISkill");
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_arrUnits = getArray (getMissionConfig "CfgEpochUAVSupport" >> "unitTypes");
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_unitCount = getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxUnitNum");
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_arrSkills = ["aimingAccuracy","aimingShake","aimingSpeed","endurance","spotDistance","spotTime","courage","reloadSpeed","commanding","general"];
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_arrVals = [
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getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxAimingAccuracy"),
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getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxAimingShake"),
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getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxAimingSpeed"),
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getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxEndurance"),
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getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxSpotDistance"),
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getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxSpotTime"),
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getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxCourage"),
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getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxReloadSpeed"),
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getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxCommanding"),
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getNumber (getMissionConfig "CfgEpochUAVSupport" >> "maxGeneral")
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];
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_units = [];
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for "_i" from 0 to ((count _arrUnits)-1) do {
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for "_i" from 0 to (_unitCount - 1) do {
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_unit = _grp createUnit[(_arrUnits select _i), _pos, [], 0, "FORM"];
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_unit = _grp createUnit[(_arrUnits select (floor random count _arrUnits)), _pos, [], 0, "FORM"];
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_units pushBack _unit;
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_unit setSkill 0.6;
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//_unit setSkill 0.6;
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_unit setRank "Private";
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_unit enableAI "TARGET";
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@ -41,9 +54,9 @@ for "_i" from 0 to ((count _arrUnits)-1) do {
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_unit disableAI "FSM";
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for "_i" from 0 to ((count _arrSkills)-1) do {
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_aiskill = ((floor(random 10))+1)/10;
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if (_aiskill<0.6) then {_aiskill=0.6};
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_unit setSkill [_arrSkills select _i,_aiskill];
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_aiskill = floor random (_arrVals select _i);
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if (_aiskill<_minAISkill) then {_aiskill=_minAISkill};
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_unit setSkill [_arrSkills select _i,_arrVals select _i];
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};
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if (_i == 0) then {
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@ -1,7 +1,7 @@
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Contributors: Andrew Gregory
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Description:
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Antagonist spawn function
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@ -12,15 +12,19 @@
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf
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*/
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private ["_unit","_sapperNum","_config","_bomb","_targetPos","_grp","_driver","_index","_nonJammer","_nonTrader","_jammers","_jammerRange","_restricted","_disableAI"];
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params ["_unitClass"];
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private ["_unit","_sapperNum","_config","_targetPos","_grp","_driver","_index","_nonJammer","_nonTrader","_jammers","_jammerRange","_restricted","_disableAI"];
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params ["_unitClass","_trgt","_doVariable"];
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private _bomb = objNull;
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if(isNil "_doVariable")then{_doVariable=false;};
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if(isNil "_trgt")then{_trgt=player;};
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diag_log format["Epoch: ADMIN: Antagonist %1 Spawning on %2. Do variable: %3.", _unitClass, _trgt, _doVariable];
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if(random 100 < 6)then{
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[] execFSM "\x\addons\a3_epoch_code\System\Event_Air_Drop.fsm";
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};
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if(_doVariable)then{_unitClass call EPOCH_unitSpawnIncrease;};//Assumes Antagonist is required.
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_index = EPOCH_spawnIndex find _unitClass;
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if (count(player nearEntities[_unitClass, 800]) >= (EPOCH_playerSpawnArray select _index)) exitWith{};
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if (!_doVariable && (count(_trgt nearEntities[_unitClass, 800]) >= (EPOCH_playerSpawnArray select _index))) exitWith{};
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_nonJammer = ["CfgEpochClient", "nonJammerAI", ["B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F"]] call EPOCH_fnc_returnConfigEntryV2;
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_nonTrader = ["CfgEpochClient", "nonTraderAI", ["B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F","GreatWhite_F"]] call EPOCH_fnc_returnConfigEntryV2;
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@ -28,18 +32,22 @@ _nonTraderAIRange = ["CfgEpochClient", "nonTraderAIRange", 150] call EPOCH_fnc_r
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_unit = objNull;
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_targetPos = getPosATL player;
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_targetPos = getPosATL _trgt;
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_targetPos set [2,0];
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_jammers = [];
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_config = 'CfgEpochClient' call EPOCH_returnConfig;
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_jammerRange = getNumber(_config >> "buildingJammerRange");
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_jammers = nearestObjects[_targetPos, ["PlotPole_EPOCH"], _jammerRange];
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if(count _jammers > 0 && (_unitClass in _nonJammer))exitWith{};
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if(count _jammers > 0 && !(_unitClass in _nonJammer))exitWith{
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if(_doVariable)then{["<t size='1.6' color='#99ffffff'>Not allowed near a base - Please respawn !</t>", 5] call Epoch_dynamicText;};
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};
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_restricted = [];
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_restricted = nearestObjects [_targetPos, ["ProtectionZone_Invisible_F"], _nonTraderAIRange];
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if(count _restricted > 0 && (_unitClass in _nonTrader))exitWith{};
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if(count _restricted > 0 && !(_unitClass in _nonTrader))exitWith{
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if(_doVariable)then{["<t size='1.6' color='#99ffffff'>Not allowed near a trader - Please respawn !</t>", 5] call Epoch_dynamicText;};
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};
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_disableAI = {
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{_this disableAI _x}forEach["TARGET","AUTOTARGET","FSM"];
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@ -49,11 +57,11 @@ switch _unitClass do {
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case "Epoch_Cloak_F": {
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_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
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_unit call _disableAI;
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[_unit] execFSM "\x\addons\a3_epoch_code\System\cloak.fsm";
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[_unit,_trgt] execFSM "\x\addons\a3_epoch_code\System\cloak.fsm";
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};
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case "GreatWhite_F": {
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if (surfaceIsWater _targetPos) then{
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if (((_targetPos vectorDiff getPosASL player) select 2) > 25) then{
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if (((_targetPos vectorDiff getPosASL _trgt) select 2) > 25) then{
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_unit = createAgent[_unitClass, _targetPos, [], 120, "FORM"];
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_unit call _disableAI;
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[_unit] execFSM "\x\addons\a3_epoch_code\System\Shark_Brain.fsm";
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@ -61,19 +69,19 @@ switch _unitClass do {
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};
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};
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case "Epoch_Sapper_F": {
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if(random 100 < 6)then{
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if(random 100 < 6 && isNull _trgt)then{
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_config = 'CfgEpochSapper' call EPOCH_returnConfig;
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_sapperNum = 8;
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if(getNumber(_config >> "sapperMigrationCount") > 0)then{
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_sapperNum = getNumber(_config >> "sapperMigrationCount");
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};
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[player,_sapperNum] execVM "epoch_code\compile\EPOCH_callSapperMigration.sqf";
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[_trgt,_sapperNum] execVM "epoch_code\compile\EPOCH_callSapperMigration.sqf";
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}else{
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_unit = createAgent[_unitClass, _targetPos, [], 256, "FORM"];
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_bomb = createVehicle ["Sapper_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
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_bomb attachTo [_unit, [0,0,0],"Pelvis"];
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_unit call _disableAI;
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sapperHndl = [_unit, _bomb] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm";
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sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain.fsm";
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_unit addEventHandler ["FiredNear", "sapperHndl setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"];
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_unit addEventHandler ["Hit", "sapperHndl setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"];
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};
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@ -83,12 +91,12 @@ switch _unitClass do {
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_bomb = createVehicle["SapperB_Charge_Ammo", _targetPos, [], 0, "CAN_COLLIDE"];
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_bomb attachTo[_unit, [0, 0, 0], "Pelvis"];
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_unit call _disableAI;
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sapperHndl = [_unit, _bomb] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm";
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sapperHndl = [_unit, _bomb, _trgt] execFSM "\x\addons\a3_epoch_code\System\Sapper_Brain2.fsm";
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_unit addEventHandler["FiredNear", "sapperHndl setFSMVariable [""_sFiredNear"",[_this select 1, _this select 2]];"];
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_unit addEventHandler["Hit", "sapperHndl setFSMVariable [""_sHit"",[_this select 1, _this select 2]];"];
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};
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case "I_UAV_01_F": {
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_targetPos = getPosATL player;
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_targetPos = getPosATL _trgt;
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_targetPos = [_targetPos, 600, 1200, 5, 0, 400, 0] call BIS_fnc_findSafePos;
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_targetPos set[2, 600];
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_unit = createVehicle["I_UAV_01_F", _targetPos, [], 0, "FLY"];
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@ -97,7 +105,7 @@ switch _unitClass do {
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_grp = createGroup RESISTANCE;
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_driver = _grp createUnit["I_UAV_AI", position _unit, [], 0, "CAN_COLLIDE"];
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_driver moveInAny _unit;
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[_unit, player] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm";
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[_unit, _trgt] execFSM "\x\addons\a3_epoch_code\System\Copter_brain.fsm";
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};
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case "PHANTOM": {
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[] execFSM "\x\addons\a3_epoch_code\System\Phantom_Brain.fsm";
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@ -107,7 +115,13 @@ switch _unitClass do {
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};
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};
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if(_doVariable && (!isNull _unit) && (!isNull _trgt))then{
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_trgt setVariable ["EPOCH_antagObj", _unit, true];
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if!(isNull _bomb)then{
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_trgt setVariable ["EPOCH_antagBomb", _bomb, true];
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};
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};
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if !(isNull _unit) then {
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// send to server
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[_unit] remoteExec ["EPOCH_localCleanup",2];
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};
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};
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@ -4,7 +4,7 @@
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Contributors:
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Description:
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Epoch cursorTarget anywhere
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Direction from one object to another plus a degree value to chose a random direction within.
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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@ -18,7 +18,7 @@
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Parameter(s):
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_this select 0: (ARRAY or OBJECT) - position1
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_this select 1: (ARRAY or OBJECT) - position2
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_this select 2: NUMBER - random spread [optional: default 32]
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_this select 2: NUMBER - random spread [optional: default 32] max 360
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Returns:
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SCALAR - (direction 0-360)
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@ -0,0 +1,65 @@
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/*
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Author: Andrew Gregory - EpochMod.com
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Contributors:
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Description:
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Switch player camera to antagonist. Currently only for use after player death. Return to player body when finished or revived.
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/functions/EPOCH_fnc_playerAttachToAntagonist.sqf
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Example:
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[_antagonistObj,_plyrObj] call EPOCH_fnc_playerAttachToAntagonist;
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Parameter(s):
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_this select 0: OBJECT - Antagonist Object
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_this select 1: OBJECT - Player Object
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Returns:
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*/
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params ["_player", "_antagonist", "_bomb","_killer"];
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private _tapDiag = "TapOut";
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if (visibleMap) then {openMap [false, true];};
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_antagonist switchCamera "Internal";
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if(isNil "_bomb")then{_bomb = objNull;};
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if(typeOf _antagonist == "Epoch_Sapper_F" || typeOf _antagonist == "Epoch_SapperB_F")then{_tapDiag = "TapOut3";};
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createDialog _tapDiag;
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diag_log format["Epoch: DEBUG: Attaching player %1 to %2, bomb found: %3",_player,_antagonist,_bomb];
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[_antagonist,_tapDiag,_player,_killer] spawn{
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_antagonist2 = _this select 0;
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_tapDiag2 = _this select 1;
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_player2 = _this select 2;
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_killer2 = _this select 3;
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private _doingGroan = false;
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private _doingBoom = false;
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private _groanTime = diag_tickTime;
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while {!alive _player2} do {
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if (playerRespawnTime <= 1) exitWith{ (findDisplay 46) closeDisplay 0; };
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if (playerRespawnTime > 15 && !dialog) then {createDialog _tapDiag2;};
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if (isObjectHidden _player2) exitWith {[_player2,Epoch_personalToken,_killer2, "EPOCH_antagObj", objNull, true] remoteExec ["EPOCH_server_playerSetVariable",2];closeDialog 2;};//revivial
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if((!alive _antagonist2)) exitWith {
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[_player2,Epoch_personalToken,_killer2, "EPOCH_antagObj", objNull, true] remoteExec ["EPOCH_server_playerSetVariable",2];
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uiSleep 3;(findDisplay 46) closeDisplay 0;};
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if(_player2 getVariable["EPOCH_callGroan",false])then{
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_player2 setVariable["EPOCH_callGroan",false];
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_doingGroan = true;
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_groanTime = diag_tickTime;
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[_player2,Epoch_personalToken,_killer2, "EPOCH_callGroan", true, false] remoteExec ["EPOCH_server_playerSetVariable",2];
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};
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if(_player2 getVariable["EPOCH_callBoom",false])then{
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_player2 setVariable["EPOCH_callBoom",false];
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_doingBoom = true;
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[_player2,Epoch_personalToken,_killer2, "EPOCH_callBoom", true, false] remoteExec ["EPOCH_server_playerSetVariable",2];
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};
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if(_doingGroan && ctrlEnabled 1602)then{ctrlEnable[1602,false];};
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if(_doingGroan && !(ctrlEnabled 1602) && diag_tickTime - _groanTime > 16)then{ctrlEnable[1602,true];_doingGroan=false;};
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if(_doingBoom && ctrlEnabled 1601)then{ctrlEnable[1601,false];};
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uiSleep 0.1;
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};
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};
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@ -1,7 +1,7 @@
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/*
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Author: Aaron Clark - EpochMod.com
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Contributors:
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Contributors: Andrew Gregory
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Description:
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Player death handler
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@ -22,6 +22,8 @@
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Returns:
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BOOL
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*/
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private _tapDiag = "TapOut";
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private _doRevenge = false;
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params ["_unit", "_killer"];
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// test ejecting unit from vehicle if dead client side
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@ -36,21 +38,26 @@ EPOCH_buildMode = 0;
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EPOCH_snapDirection = 0;
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EPOCH_Target = objNull;
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if(player != _killer && (isPlayer _killer || isPlayer (effectiveCommander _killer)))then{_tapDiag = "TapOut2";};//TODO: vehicle check may not always be reliable
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if (Epoch_canBeRevived) then {
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setPlayerRespawnTime 600;
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createDialog "TapOut";
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createDialog _tapDiag;
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} else {
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setPlayerRespawnTime 15;
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["<t size='1.6' color='#99ffffff'>You can be just revived once per life!</t>", 5] call Epoch_dynamicText;
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};
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[] spawn{
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[_killer, _tapDiag] spawn{
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_killer2 = _this select 0;
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_tapDiag2 = _this select 1;
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while {!alive player} do {
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if (playerRespawnTime <= 1) exitWith{ (findDisplay 46) closeDisplay 0; };
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if (playerRespawnTime > 15 && !dialog) then {
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createDialog "TapOut";
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};
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if (playerRespawnTime > 15 && !dialog) then {createDialog _tapDiag2;};
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if (isObjectHidden player) then {closeDialog 2;};
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if(player getVariable["EPOCH_doBoom",false])exitWith{player setVariable ["EPOCH_doBoom",nil];[player] call EPOCH_fnc_playerDeathDetonate;};
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if(player getVariable["EPOCH_doMorph",false])exitWith{player setVariable ["EPOCH_doMorph",nil];[selectRandom (getArray (getMissionConfig "CfgEpochClient" >> "deathMorphClass")),player,_killer2] call EPOCH_fnc_playerDeathMorph;};
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uiSleep 0.1;
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};
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};
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@ -0,0 +1,36 @@
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/*
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Author: Andrew Gregory - EpochMod.com
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Contributors:
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Description:
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Detonate player body.
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Licence:
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Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
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Github:
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https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeathDetonate.sqf
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Example:
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[] call EPOCH_fnc_playerDeathDetonate;
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Parameter(s):
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Returns:
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BOOM
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*/
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params ["_player"];
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openmap [false,false];
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closeDialog 2;
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[_player, Epoch_personalToken] remoteExec ["EPOCH_server_deadPlayerDetonate",2];
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deleteVehicle player;
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player setVariable ["doneBoom", true];
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[] spawn{
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while {!alive player} do {
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//Handle clean up
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if(player getVariable["doneBoom",false])exitWith{player setVariable ["doneBoom",nil]; uiSleep 5; (findDisplay 46) closeDisplay 0;};
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uiSleep 0.1;
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};
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};
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@ -0,0 +1,38 @@
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/*
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Author: Andrew Gregory - EpochMod.com
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Contributors:
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Description:
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Morph dead player body into an antagonist, called from player death GUI. Dead player camera will attach to antagonist.
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Licence:
|
||||
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
|
||||
|
||||
Github:
|
||||
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/functions/EPOCH_fnc_playerDeathMorph.sqf
|
||||
|
||||
Example:
|
||||
[] call EPOCH_fnc_playerDeathMorph;
|
||||
|
||||
Parameter(s):
|
||||
_this select 0: STRING - Antagonist class
|
||||
_this select 1: OBJECT - Player (Victim)
|
||||
_this select 2: OBJECT - Target Player (Killer)
|
||||
|
||||
Returns:
|
||||
*/
|
||||
params ["_antagonistClass", "_player", "_killer"];
|
||||
|
||||
openmap [false,false];
|
||||
[_killer,_antagonistClass,true,_player, Epoch_personalToken] remoteExec ["EPOCH_server_triggerAntagonist",2];
|
||||
|
||||
[_killer,_player] spawn{
|
||||
_killer2 = _this select 0;
|
||||
_player2 = _this select 1;
|
||||
while {!alive player} do {
|
||||
if (isObjectHidden _player2) then {closeDialog 2;};
|
||||
if!(isNull (_killer2 getVariable["EPOCH_antagObj",objNull])) exitWith {closeDialog 2;[_player2,(_killer2 getVariable["EPOCH_antagObj",objNull]),(_killer2 getVariable["EPOCH_antagBomb",objNull]),_killer2] call EPOCH_fnc_playerAttachToAntagonist;};
|
||||
uiSleep 0.1;
|
||||
};
|
||||
};
|
@ -0,0 +1,30 @@
|
||||
/*
|
||||
Author: Andrew Gregory - EpochMod.com
|
||||
|
||||
Contributors:
|
||||
|
||||
Description:
|
||||
call setVariable from client. Allows the server to call and set a local variable on an object via a player without broadcasting.
|
||||
|
||||
Licence:
|
||||
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
|
||||
|
||||
Github:
|
||||
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/functions/EPOCH_fnc_playerSetVariable.sqf
|
||||
|
||||
Example:
|
||||
[_obj,_var,_value,_local] call EPOCH_fnc_playerSetVariable;
|
||||
|
||||
Parameter(s):
|
||||
_this select 0: OBJECT - Object to attach variable to
|
||||
_this select 1: STRING - Variable Name
|
||||
_this select 2: ANYTHING - Variable Value
|
||||
_this select 3: BOOLEAN - Broadcast ?
|
||||
Returns:
|
||||
|
||||
*/
|
||||
|
||||
params ["_obj", "_var", "_value", "_local"];
|
||||
if(isNil "_local")then{_local = false;};
|
||||
diag_log format["Epoch: ADMIN: Attempting Set variable [%2,%3,%4] on %1.", _obj, _var, _value,_local];
|
||||
_obj setVariable [_var,_value,_local];
|
@ -0,0 +1,27 @@
|
||||
/*
|
||||
Author: Andrew Gregory - EpochMod.com
|
||||
|
||||
Contributors: Aaron Clark
|
||||
|
||||
Description:
|
||||
Send server message to trigger antagonist on another client. Server returns antagonist object where required. Designed to support additional tap out options (Morphing).
|
||||
|
||||
Licence:
|
||||
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
|
||||
|
||||
Github:
|
||||
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_code/compile/functions/EPOCH_fnc_triggerAntagonist.sqf
|
||||
|
||||
Example:
|
||||
[_killer, "Epoch_Sapper_F", player, true] call EPOCH_fnc_triggerAntagonist;
|
||||
|
||||
Parameter(s):
|
||||
_this select 0: Target client to trigger antagonist on. (Killer)
|
||||
_this select 1: Antagonist class to spawn, e.g. "Epoch_Sapper_F", see EPOCH_unitSpawn.sqf for full list
|
||||
_this select 2: On target, set variable containing antagonist object. Allows other players / requesting player to attach to antagonist object.
|
||||
|
||||
Returns:
|
||||
|
||||
*/
|
||||
params ["_target","_antagonist","_doVariable"];
|
||||
[_target,_antagonist,_doVariable,player,Epoch_personalToken] remoteExec ["EPOCH_server_triggerAntagonist",2];
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Author: Aaron Clark - EpochMod.com
|
||||
Contributors:
|
||||
Contributors: Andrew Gregory
|
||||
|
||||
Description:
|
||||
Main Client side configs for the Epoch gamemode
|
||||
@ -23,6 +23,7 @@ class CfgEpochClient
|
||||
buildingJammerRange = 75; // jammer range in meters
|
||||
disableRemoteSensors = true; // disableRemoteSensors true
|
||||
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
|
||||
deathMorphClass[] = {"Epoch_Sapper_F","Epoch_SapperB_F","I_UAV_01_F","Epoch_Cloak_F"};//Random selection of these classes when player morphs after death. Currently available: Epoch_Cloak_F, Epoch_SapperB_F, Epoch_Sapper_F, I_UAV_01_F
|
||||
antagonistSpawnIndex[] = {
|
||||
{"Epoch_Cloak_F", 1}, // {"type", limit}
|
||||
{"GreatWhite_F", 2},
|
||||
@ -59,7 +60,7 @@ class CfgEpochClient
|
||||
displayAddEventHandler[] = {"keyDown","keyUp"};
|
||||
keyDown = "(_this call EPOCH_KeyDown)";
|
||||
keyUp = "(_this call EPOCH_KeyUp)";
|
||||
addEventHandler[] = {"Respawn","Put","Take","InventoryClosed","InventoryOpened","Fired","Killed","HandleRating","GetInMan","GetOutMan"};
|
||||
addEventHandler[] = {"Respawn","Put","Take","InventoryClosed","InventoryOpened","Fired","Killed","HandleRating"};
|
||||
Respawn = "(_this select 0) call EPOCH_clientRespawn";
|
||||
Put = "(_this select 1) call EPOCH_interact;_this call EPOCH_PutHandler";
|
||||
Take = "(_this select 1) call EPOCH_interact;_this call EPOCH_UnisexCheck";
|
||||
@ -73,8 +74,6 @@ class CfgEpochClient
|
||||
Dammaged = "";
|
||||
Hit = "";
|
||||
HitPart = "";
|
||||
GetInMan = "";
|
||||
GetOutMan = "_this call EPOCH_antiWall;";
|
||||
|
||||
// suppress these units from spawning near Jammer or Traders
|
||||
nonJammerAI[] = {"B_Heli_Transport_01_F","PHANTOM","Epoch_Cloak_F"};
|
||||
@ -108,6 +107,10 @@ class CfgEpochSapper
|
||||
groanTrig = 16; //Percentage chance of a groan. Min value = 4
|
||||
sRange = 300; //Distance from target over which sapper will dispose. Range within which sapper code will be aware of targets. Distance up to which sapper will attempt to find a spot to hide in. Min Value = 150.
|
||||
smellDist = 24; //Distance up to which sapper can smell. Used to decide if sapper can see target when deciding to charge and influences target selection. Is influenced by wind direction. Min Value = 8.
|
||||
reflexSpeed = 0.25; //Sapper brain will pause for this time when checking for new stimulus during each thought process. Lower number equals a more reactive sapper. (Guide Min 0.25 - Max 2.5).
|
||||
nestChance = 2; //Every time a sapper spawns apply this percentage chance that sapper will create a nest.
|
||||
hideLevel = 72; //(Emotion) Sapper fear increases by several factors, higher number of armed player(s) in area / being shot at. Set fear level (out of 100) at which he will go into a 'hide / evade mode'.. temporarily.
|
||||
chargeLevel = 52; //(Emotion) Sapper anger increases by smelling / sensing players, being shot at / hit, too many players on his turf. Set level (Out of 100) at which he is triggered to charge on the current target.
|
||||
};
|
||||
class CfgEpochUAV
|
||||
{
|
||||
@ -115,6 +118,22 @@ class CfgEpochUAV
|
||||
UAVMaxDist = 180; //Maximum distance to choose next position when roaming. Min Value = 42 / Max Value = 400.
|
||||
UAVHeight = 100; //Set height when roaming, slight randomness is applied to this value. UAV will choose own height when locked onto target. Min Value = 42 / Max Value = 280. UAV can still spot targets from height !
|
||||
};
|
||||
class CfgEpochUAVSupport
|
||||
{
|
||||
unitTypes[] = {"I_Soldier_EPOCH", "I_Soldier2_EPOCH", "I_Soldier3_EPOCH"};//Selects from randomly
|
||||
maxUnitNum = 2; //Maximum number of units spawned when UAV spots target.
|
||||
minAISkill = 0.2; //Minumum AI Skill. Skills are chosen randomly between this minimum overall AI skill value and the following max AI skill values, for each of the next skills:
|
||||
maxAimingAccuracy = 0.7;
|
||||
maxAimingShake = 0.9;
|
||||
maxAimingSpeed = 0.6;
|
||||
maxEndurance = 0.4;
|
||||
maxSpotDistance = 0.4;
|
||||
maxSpotTime = 0.3;
|
||||
maxCourage = 0.3;
|
||||
maxReloadSpeed = 0.5;
|
||||
maxCommanding = 0.4;
|
||||
maxGeneral = 0.4;
|
||||
};
|
||||
class CfgEpochAirDrop
|
||||
{
|
||||
AirDropFreq = 1200; //AirDropChance, to decide if Air drop occurs, will only be checked once per AirDropFreq time period, for each player. Min value = 120.
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*
|
||||
Author: Aaron Clark - EpochMod.com
|
||||
|
||||
Contributors:
|
||||
Contributors: Andrew Gregory
|
||||
|
||||
Description:
|
||||
RemoteExec whitelist for Epoch sandbox gamemode. This also blacklists default A3 remoteExec commands.
|
||||
@ -197,6 +197,19 @@ class CfgRemoteExec
|
||||
allowedTargets=2;
|
||||
jip = 0;
|
||||
};
|
||||
class EPOCH_server_triggerAntagonist {
|
||||
allowedTargets=2;
|
||||
jip = 0;
|
||||
};
|
||||
class EPOCH_server_deadPlayerDetonate {
|
||||
allowedTargets=2;
|
||||
jip = 0;
|
||||
};
|
||||
class epoch_server_playersetvariable {
|
||||
allowedTargets=2;
|
||||
jip = 0;
|
||||
};
|
||||
|
||||
};
|
||||
class Commands {mode=0;};
|
||||
};
|
||||
|
@ -0,0 +1,24 @@
|
||||
/*
|
||||
Author: Andrew Gregory - EpochMod.com
|
||||
|
||||
Contributors: Aaron Clark
|
||||
|
||||
Description:
|
||||
Trigger an antagonist on a client. Option to add antagonist object to target as a variable.
|
||||
|
||||
Licence:
|
||||
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
|
||||
|
||||
Github:
|
||||
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_server/compile/epoch_antagonists/EPOCH_server_triggerAntagonist.sqf
|
||||
*/
|
||||
params ["_target","_antagonistClass","_doVariable","_player","_token"];
|
||||
diag_log format["Epoch: ADMIN: Attempting antagonist (%3) trigger from %1 for %2.", getPlayerUID _player, _target, _antagonistClass];
|
||||
if !([_player,_token]call EPOCH_server_getPToken)exitWith{};
|
||||
|
||||
if(!isNull _target)then{
|
||||
diag_log format["Epoch: ADMIN: Calling antagonist (%3) trigger from %1 for %2.", getPlayerUID _player, _target, _antagonistClass];
|
||||
|
||||
[_antagonistClass, _target, _doVariable] remoteExec ["EPOCH_unitSpawn",_target];
|
||||
//if(!isNull _player)then{hideObjectGlobal _player;};//Do elsewhere, allow revival
|
||||
};
|
@ -1,7 +1,7 @@
|
||||
/*
|
||||
Author: Aaron Clark - EpochMod.com
|
||||
Author: Andrew Gregory - EpochMod.com
|
||||
|
||||
Contributors:
|
||||
Contributors: Aaron Clark
|
||||
|
||||
Description:
|
||||
Creates air drop crate
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*
|
||||
Author: Aaron Clark - EpochMod.com
|
||||
Author: Andrew Gregory - EpochMod.com
|
||||
|
||||
Contributors:
|
||||
Contributors: Aaron Clark
|
||||
|
||||
Description:
|
||||
Creates helicopter air drop
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*
|
||||
Author: Aaron Clark - EpochMod.com
|
||||
Author: Andrew Gregory - EpochMod.com
|
||||
|
||||
Contributors:
|
||||
Contributors: Aaron Clark
|
||||
|
||||
Description:
|
||||
Server side spawing of shipwreck loots
|
||||
|
@ -0,0 +1,22 @@
|
||||
/*
|
||||
Author: Andrew Gregory - EpochMod.com
|
||||
|
||||
Contributors: Aaron Clark
|
||||
|
||||
Description:
|
||||
Detonate a boss sapper bomb at player position.
|
||||
|
||||
Licence:
|
||||
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
|
||||
|
||||
Github:
|
||||
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_server/compile/epoch_antagonists/EPOCH_server_playerDeathOptions.sqf
|
||||
*/
|
||||
params ["_player", "_token"];
|
||||
diag_log format["Epoch: ADMIN: Attempting player detonate on %1.", getPlayerUID _player];
|
||||
if !([_player,_token]call EPOCH_server_getPToken)exitWith{};
|
||||
|
||||
_pos = getPosATL _player;
|
||||
_bomb = createVehicle["SapperB_Charge_Ammo", _pos, [], 0, "CAN_COLLIDE"];
|
||||
_bomb setDamage 1;
|
||||
hideObjectGlobal _player;
|
@ -0,0 +1,18 @@
|
||||
/*
|
||||
Author: Andrew Gregory - EpochMod.com
|
||||
|
||||
Contributors:
|
||||
|
||||
Description:
|
||||
Call setVariable on specific client.
|
||||
|
||||
Licence:
|
||||
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
|
||||
|
||||
Github:
|
||||
https://github.com/EpochModTeam/Epoch/tree/master/Sources/epoch_server/compile/epoch_antagonists/EPOCH_server_playerSetVariable.sqf
|
||||
*/
|
||||
params ["_player","_token","_obj", "_var", "_value", "_local"];
|
||||
if !([_player,_token]call EPOCH_server_getPToken)exitWith{};
|
||||
diag_log format["Epoch: ADMIN: Attempting Set variable [%2,%3,%4] on %1.", _obj, _var, _value,_local];
|
||||
[_obj, _var,_value,_local] remoteExec ['EPOCH_fnc_playerSetVariable', _obj];
|
@ -1,16 +1,21 @@
|
||||
/****************************************************************************
|
||||
Copyright (C) 2015 - ARMA 3 EPOCH MOD [EpochMod.com] (v0.3.0.1)
|
||||
*****************************************************************************/
|
||||
////////////////////////////////////////////////////////////////////
|
||||
//DeRap: Produced from mikero's Dos Tools Dll version 4.90
|
||||
//Tue Apr 19 09:31:41 2016 : Source 'file' date Tue Apr 19 09:31:41 2016
|
||||
//http://dev-heaven.net/projects/list_files/mikero-pbodll
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
#define _ARMA_
|
||||
|
||||
class CfgPatches {
|
||||
class A3_epoch_server {
|
||||
//Class C:\arma3server\@epochhive\addons\a3_epoch_server\config.bin{
|
||||
class CfgPatches
|
||||
{
|
||||
class A3_epoch_server
|
||||
{
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = 0.1;
|
||||
requiredAddons[] = {"A3_epoch_server_core","A3_epoch_config","A3_server_settings"};
|
||||
#include "build.hpp"
|
||||
build = 315;
|
||||
};
|
||||
};
|
||||
class cfgFunctions
|
||||
@ -39,99 +44,111 @@ class CfgServerFunctions
|
||||
{
|
||||
tag = "EPOCH";
|
||||
file = "\x\addons\a3_epoch_server\compile";
|
||||
class epoch_group {
|
||||
class server_upgradeGroup {};
|
||||
class server_updatePlayerGroup {};
|
||||
class server_createGroup {};
|
||||
class server_deleteGroup {};
|
||||
class server_invitePlayer {};
|
||||
class epoch_group
|
||||
{
|
||||
class server_upgradeGroup{};
|
||||
class server_updatePlayerGroup{};
|
||||
class server_createGroup{};
|
||||
class server_deleteGroup{};
|
||||
class server_invitePlayer{};
|
||||
};
|
||||
class epoch_bases {
|
||||
class saveBuilding {};
|
||||
class server_loadBuildings {};
|
||||
class server_saveBuilding {};
|
||||
class server_upgradeBUILD {};
|
||||
class server_removeBUILD {};
|
||||
class server_paintBUILD {};
|
||||
class server_maintBUILD {};
|
||||
class server_simulSwap {};
|
||||
class server_simToStatic {};
|
||||
class server_unsuppported {};
|
||||
class epoch_bases
|
||||
{
|
||||
class saveBuilding{};
|
||||
class server_loadBuildings{};
|
||||
class server_saveBuilding{};
|
||||
class server_upgradeBUILD{};
|
||||
class server_removeBUILD{};
|
||||
class server_paintBUILD{};
|
||||
class server_maintBUILD{};
|
||||
class server_simulSwap{};
|
||||
class server_simToStatic{};
|
||||
class server_unsuppported{};
|
||||
};
|
||||
class epoch_looting {
|
||||
class server_lootContainer {};
|
||||
class server_spawnBoatLoot {};
|
||||
class server_destroyTrash {};
|
||||
class server_knockDownTree {};
|
||||
class server_mineRocks {};
|
||||
class server_lootAnimal {};
|
||||
class epoch_looting
|
||||
{
|
||||
class server_lootContainer{};
|
||||
class server_spawnBoatLoot{};
|
||||
class server_destroyTrash{};
|
||||
class server_knockDownTree{};
|
||||
class server_mineRocks{};
|
||||
class server_lootAnimal{};
|
||||
};
|
||||
class epoch_player {
|
||||
class fnc_savePlayer {};
|
||||
class server_savePlayer {};
|
||||
class server_loadPlayer {};
|
||||
class server_checkPlayer {};
|
||||
// class server_respawnPlayer {};
|
||||
class server_onPlayerDisconnect {};
|
||||
class server_deadPlayer {};
|
||||
class server_revivePlayer {};
|
||||
class server_storeCrypto {};
|
||||
class server_equippedItem {};
|
||||
class server_unpackBackpack {};
|
||||
class epoch_player
|
||||
{
|
||||
class fnc_savePlayer{};
|
||||
class server_savePlayer{};
|
||||
class server_loadPlayer{};
|
||||
class server_checkPlayer{};
|
||||
class server_onPlayerDisconnect{};
|
||||
class server_deadPlayer{};
|
||||
class server_revivePlayer{};
|
||||
class server_storeCrypto{};
|
||||
class server_equippedItem{};
|
||||
class server_unpackBackpack{};
|
||||
class server_deadPlayerDetonate{};
|
||||
class server_playerSetVariable{};
|
||||
};
|
||||
class epoch_traders {
|
||||
class server_loadTraders {};
|
||||
class server_spawnTraders {};
|
||||
class epoch_traders
|
||||
{
|
||||
class server_loadTraders{};
|
||||
class server_spawnTraders{};
|
||||
};
|
||||
class epoch_trading {
|
||||
class server_makeTrade {};
|
||||
class server_tradeRequest {};
|
||||
class server_makeNPCTrade {};
|
||||
class server_takeCrypto {};
|
||||
class epoch_trading
|
||||
{
|
||||
class server_makeTrade{};
|
||||
class server_tradeRequest{};
|
||||
class server_makeNPCTrade{};
|
||||
class server_takeCrypto{};
|
||||
};
|
||||
class epoch_vehicle {
|
||||
class server_save_vehicles {};
|
||||
class server_save_vehicle {};
|
||||
class server_save_killedVehicle {};
|
||||
class server_save_killedStorage {};
|
||||
class server_save_killedBuilding {};
|
||||
class load_vehicles {};
|
||||
class load_storage {};
|
||||
class server_save_storage {};
|
||||
class spawn_vehicles {};
|
||||
class server_lockVehicle {};
|
||||
class server_fillVehicle {};
|
||||
class server_repairVehicle {};
|
||||
class server_lockStorage {};
|
||||
class server_packStorage {};
|
||||
class server_packJack {};
|
||||
class spawn_vehicle {};
|
||||
class epoch_vehicle
|
||||
{
|
||||
class server_save_vehicles{};
|
||||
class server_save_vehicle{};
|
||||
class server_save_killedVehicle{};
|
||||
class server_save_killedStorage{};
|
||||
class server_save_killedBuilding{};
|
||||
class load_vehicles{};
|
||||
class load_storage{};
|
||||
class server_save_storage{};
|
||||
class spawn_vehicles{};
|
||||
class server_lockVehicle{};
|
||||
class server_fillVehicle{};
|
||||
class server_repairVehicle{};
|
||||
class server_lockStorage{};
|
||||
class server_packStorage{};
|
||||
class server_packJack{};
|
||||
class spawn_vehicle{};
|
||||
};
|
||||
class epoch_server {
|
||||
class weightedArray {};
|
||||
class precisionPos {};
|
||||
class serverLootObject {};
|
||||
class server_vehicleInit {};
|
||||
class server_storageInit {};
|
||||
class server_buildingInit {};
|
||||
class server_traderKilled {};
|
||||
class localCleanup {};
|
||||
class server_createTeleport {};
|
||||
class server_teleportPlayer {};
|
||||
class returnConfig {};
|
||||
class serverCommand {};
|
||||
class epoch_server
|
||||
{
|
||||
class weightedArray{};
|
||||
class precisionPos{};
|
||||
class serverLootObject{};
|
||||
class server_vehicleInit{};
|
||||
class server_storageInit{};
|
||||
class server_buildingInit{};
|
||||
class server_traderKilled{};
|
||||
class localCleanup{};
|
||||
class server_createTeleport{};
|
||||
class server_teleportPlayer{};
|
||||
class returnConfig{};
|
||||
class serverCommand{};
|
||||
};
|
||||
class epoch_missions {
|
||||
class Server_createObject {};
|
||||
class server_airDropCrate {};
|
||||
class server_fillContainer {};
|
||||
class Server_createAirDrop {};
|
||||
class epoch_missions
|
||||
{
|
||||
class Server_createObject{};
|
||||
class server_airDropCrate{};
|
||||
class server_fillContainer{};
|
||||
class Server_createAirDrop{};
|
||||
};
|
||||
class epoch_antagonists {
|
||||
class server_triggerEvent {};
|
||||
class server_handle_say3D {};
|
||||
class server_handle_switchMove {};
|
||||
class server_handle_sapperObjs {};
|
||||
class epoch_antagonists
|
||||
{
|
||||
class server_triggerEvent{};
|
||||
class server_handle_say3D{};
|
||||
class server_handle_switchMove{};
|
||||
class server_handle_sapperObjs{};
|
||||
class server_triggerAntagonist{};
|
||||
};
|
||||
};
|
||||
};
|
||||
@ -141,3 +158,9 @@ class CfgServerVersion
|
||||
config = "0.3.8.0";
|
||||
hive = "0.5.1.7";
|
||||
};
|
||||
class cfgMods
|
||||
{
|
||||
author = "";
|
||||
timepacked = "1458312578";
|
||||
};
|
||||
//};
|
||||
|
Loading…
Reference in New Issue
Block a user