diff --git a/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf b/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf index 11232bd3..cb329add 100644 --- a/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf +++ b/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf @@ -71,6 +71,10 @@ if !(alive player && alive _playerObject && !isPlayer _playerObject) then { // reset blood Pressure to warning level EPOCH_playerBloodP = 120; + + // testing for civilan males + waituntil {local _playerObject}; + _playerObject addRating -2000; }; } else { deleteVehicle _playerObject; diff --git a/Sources/epoch_code/init/client_init.sqf b/Sources/epoch_code/init/client_init.sqf index f976598e..6ef43f47 100644 --- a/Sources/epoch_code/init/client_init.sqf +++ b/Sources/epoch_code/init/client_init.sqf @@ -86,13 +86,13 @@ addMissionEventHandler ["PlayerViewChanged", {if (cameraView isEqualTo "GROUP") [] execFSM "epoch_code\system\player_login.fsm"; -// testing for civilan males -player addRating -2000; - //Start processing right after Loading screen is done and game has started [] spawn { waitUntil {!isNull (findDisplay 46) && (!isNil "EPOCH_loadingScreenDone")}; 'load' call epoch_favBar_draw; + + // testing for civilan males + player addRating -2000; };