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Ryans Support
Behaviour vars
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@ -109,3 +109,16 @@ class CfgEpochCloak
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teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
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hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
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};
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class CfgEpochRyanZombie
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{
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attackDist = 1.6; //Attack Distance.
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range = 108; //Range at which to dispose old zombies and spawn new ones within.
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maxNumber = 12; //Maximum number of zombies within range,
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smell[] = {28,0.42}; //Distance in metres up to which the zombie can smell a target. | Skill (0 - 1). 0 - Disable
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sight[] = {18,0.72}; //Zombie sight distance | Skill (0 - 1).
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hearing[] = {108,0.68}; //Zombie hearing distance | Skill (0 - 1). Max FiredNear EH Limit ?
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memory[] = {480,0.8}; //Memory time. / Weighting. WIP - Not Used
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reflexSpeed = 0.25; //Zombie brain will pause for this time when checking for new stimulus during each thought process. Lower number equals a more reactive zombie. (Guide Min 0.25 - Max 2.5).
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moans[] = {"ryanzombiesmoan1","ryanzombiesmoan2","ryanzombiesmoan3","ryanzombiesmoan4"};
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screams[] = {"ryanzombiesscream1", "ryanzombiesscream2", "ryanzombiesscream3", "ryanzombiesscream4", "ryanzombiesscream5", "ryanzombiesscream6", "ryanzombiesscream7", "ryanzombiesscream8", "ryanzombiesscream9"};
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};
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