From 87faecd3d13924e2873ee23c02cf735f6e7b5114 Mon Sep 17 00:00:00 2001 From: vbawol Date: Sun, 24 Apr 2016 12:59:13 -0500 Subject: [PATCH 1/3] changelog pt2 --- Changelogs/0.3.8.0.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Changelogs/0.3.8.0.txt b/Changelogs/0.3.8.0.txt index fd989afb..0c5a460a 100644 --- a/Changelogs/0.3.8.0.txt +++ b/Changelogs/0.3.8.0.txt @@ -59,7 +59,8 @@ Build: 429 [Fixed] Trailing commas in CfgLootTable. [Fixed] Disallow building inside of vehicles. [Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled. -[Fixed] removeExec Battleye kick fixed. +[Fixed] remoteExec Battleye kick fixed. [Fixed] Player getting stuck waiting for inventory to load. [Fixed] Delete base object if over limit. [Info] Defined proper settings in full redis-example.conf +[Info] Requires Arma 3 1.58 or higher. From fb4a8d81dc43c595721b1a6d7c099cbe3f9d31dc Mon Sep 17 00:00:00 2001 From: vbawol Date: Sun, 24 Apr 2016 13:17:48 -0500 Subject: [PATCH 2/3] changelog pt3 --- Changelogs/0.3.8.0.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Changelogs/0.3.8.0.txt b/Changelogs/0.3.8.0.txt index 0c5a460a..c8dd78b7 100644 --- a/Changelogs/0.3.8.0.txt +++ b/Changelogs/0.3.8.0.txt @@ -48,7 +48,7 @@ Build: 429 [Changed] Make use of new getOutMan EH for vehicle epoch anti wall glitch checks. [Changed] Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent. [Changed] 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul -[Changed] Epoch AH reworked displayAddEventHandler checks to use. +[Changed] Epoch AH reworked displayAddEventHandler checks to use CfgEpochClient configs. [Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/ [Changed] Preloading sapper by spawning one on the map at server start. [Changed] Change to github markdown for credits and license. From fcf0ac1a4f94aee76ffcb2c53ec5bb6640cf7a1b Mon Sep 17 00:00:00 2001 From: vbawol Date: Sun, 24 Apr 2016 14:04:52 -0500 Subject: [PATCH 3/3] added descriptive comments for arma3profile Thanks to klinGiii on the forums! --- .../sc/users/sc/sc.arma3profile | 76 +++++++++++-------- 1 file changed, 43 insertions(+), 33 deletions(-) diff --git a/Server_Install_Pack/sc/users/sc/sc.arma3profile b/Server_Install_Pack/sc/users/sc/sc.arma3profile index edd17f9b..929ab13a 100644 --- a/Server_Install_Pack/sc/users/sc/sc.arma3profile +++ b/Server_Install_Pack/sc/users/sc/sc.arma3profile @@ -3,40 +3,50 @@ blood=1; singleVoice=0; gamma=1; brightness=1; -difficulty = "Custom"; +difficulty="Custom"; class DifficultyPresets { - class CustomDifficulty - { - class Options - { - groupIndicators=2; - friendlyTags=0; - enemyTags=0; - detectedMines=0; - commands=1; - waypoints=1; - weaponInfo=0; - stanceIndicator=1; - reducedDamage=0; - staminaBar=0; - weaponCrosshair=1; - visionAid=0; - thirdPersonView=1; - cameraShake=1; - scoreTable=1; - deathMessages=1; - vonID=1; - mapContent=0; - autoReport=0; - multipleSaves=0; + class CustomDifficulty + { + class Options + { + // Simulation + reducedDamage = false; // Reduced damage - }; - aiLevelPreset=2; - }; - class CustomAILevel - { - skillAI=1; - precisionAI=0; - }; + // Situational awareness + groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always) + friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) + enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) + detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) + commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) + waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) + + // Personal awareness + weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) + stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) + staminaBar = false; // Stamina bar + weaponCrosshair = true; // Weapon crosshair + visionAid = false; // Vision aid + + // View + thirdPersonView = true; // 3rd person view + cameraShake = true; // Camera shake + + // Multiplayer + scoreTable = true; // Score table + deathMessages = true; // Killed by + vonID = true; // VON ID + + // Misc + mapContent = false; // Extended map content + autoReport = false; // Automatic reporting + multipleSaves = false; // Multiple saves + }; + aiLevelPreset=2; + }; + class CustomAILevel + { + skillAI=1; + precisionAI=0; + }; };