Add code to handle enable/disable vehicle TIE

This commit is contained in:
Grahame 2017-10-21 15:34:41 -04:00 committed by GitHub
parent 867da0aa91
commit e951b12fe7

@ -28,6 +28,7 @@ _simulationHandler = [_serverSettingsConfig, "simulationHandlerOld", false] call
_immuneVehicleSpawn = [_serverSettingsConfig, "immuneVehicleSpawn", false] call EPOCH_fnc_returnConfigEntry;
_removeweapons = [_serverSettingsConfig, "removevehweapons", []] call EPOCH_fnc_returnConfigEntry;
_removemagazinesturret = [_serverSettingsConfig, "removevehmagazinesturret", []] call EPOCH_fnc_returnConfigEntry;
_disableVehicleTIE = [_serverSettingsConfig, "disableVehicleTIE", true] call EPOCH_fnc_returnConfigEntry;
for "_i" from 1 to _maxVehicleLimit do {
_vehicleSlotIndex = EPOCH_VehicleSlots pushBack str(_i);
@ -131,7 +132,9 @@ for "_i" from 1 to _maxVehicleLimit do {
} foreach _removemagazinesturret;
};
_vehicle disableTIEquipment true;
if (_disableVehicleTIE) then {
_vehicle disableTIEquipment true;
};
_vehicle lock true;