diff --git a/Sources/epoch_config/Configs/CfgEpochClient.hpp b/Sources/epoch_config/Configs/CfgEpochClient.hpp index 0c7996f6..bb6b4aaf 100644 --- a/Sources/epoch_config/Configs/CfgEpochClient.hpp +++ b/Sources/epoch_config/Configs/CfgEpochClient.hpp @@ -23,6 +23,7 @@ class CfgEpochClient radioactiveLocations[] = {"NameCityCapital", "NameCity", "Airport"}; // used for random radioactive locations and to suppress animal spawns within cities. radiatedObjMaxFalloutDist = 125; // max distance radiated object can affect player (number in meters) geigerCounterEnergyUsage = 10; // default loss of 10 energy every 10sec of use + radiationEffectsThreshold = 10; // default level for screen effects to indicate a player's rad dosage (0-100) baseHungerLoss = 2; // increase number to speed up rate of Hunger loss baseThirstLoss = 2; // increase number to speed up rate of Thirst loss