From ea98bdd6f84bc516e2ef1f58013e15b065fb649f Mon Sep 17 00:00:00 2001 From: Andrew Gregory Date: Tue, 14 Jun 2016 12:50:53 +0100 Subject: [PATCH] Ryans Support Zombie behaviour vars --- Sources/epoch_config/Configs/CfgEpochClient.hpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/Sources/epoch_config/Configs/CfgEpochClient.hpp b/Sources/epoch_config/Configs/CfgEpochClient.hpp index 536bb119..9efb6e79 100644 --- a/Sources/epoch_config/Configs/CfgEpochClient.hpp +++ b/Sources/epoch_config/Configs/CfgEpochClient.hpp @@ -153,3 +153,16 @@ class CfgEpochCloak teleportChance = 66; //Chance for cloak to teleport. (Min: 1) hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240) }; +class CfgEpochRyanZombie +{ + attackDist = 1.6; //Attack Distance. + range = 108; //Range at which to dispose old zombies and spawn new ones within. + maxNumber = 12; //Maximum number of zombies within range, + smell[] = {28,0.42}; //Distance in metres up to which the zombie can smell a target. | Skill (0 - 1). 0 - Disable + sight[] = {18,0.72}; //Zombie sight distance | Skill (0 - 1). + hearing[] = {108,0.68}; //Zombie hearing distance / Skill. Max FiredNear EH Limit ? + memory[] = {480,0.8}; //Memory time. / Weighting. WIP - Not Used + reflexSpeed = 0.25; //Zombie brain will pause for this time when checking for new stimulus during each thought process. Lower number equals a more reactive zombie. (Guide Min 0.25 - Max 2.5). + moans[] = {"ryanzombiesmoan1","ryanzombiesmoan2","ryanzombiesmoan3","ryanzombiesmoan4"}; + screams[] = {"ryanzombiesscream1", "ryanzombiesscream2", "ryanzombiesscream3", "ryanzombiesscream4", "ryanzombiesscream5", "ryanzombiesscream6", "ryanzombiesscream7", "ryanzombiesscream8", "ryanzombiesscream9"}; +};