Merge pull request #356 from EpochModTeam/experimental

Release 0.3.2
This commit is contained in:
vbawol 2015-08-20 08:53:03 -05:00
commit eb7aa9c0cf
35 changed files with 190 additions and 1250 deletions

21
Changelogs/0.3.2.0.txt Normal file
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@ -0,0 +1,21 @@
[New] Please welcome our newest team member SteamPunkGears http://www.twitch.tv/steampunkgears
[Added] New food item Tactical Bacon gives 500 hunger.
[Added] Revamped upgraded wood stair model. @SteamPunkGears
[Added] Armor stats for Uniforms, Vests, and Headgear now visible on inventory GUI.
[Added] Consume and Craft buttons added to inventory GUI, allows quicker action and identification of craftable items.
[Added] New custom wood log model. @SteamPunkGears
[Added] New Medicine cabinet loot object that spawns mostly medical loot. @SteamPunkGears
[Added] Custom Epoch Client function compiler.
[Changed] Lowered armor on certain base building objects that had way too much armor.
[Changed] Increased hunger and thirst loss a bit and you can now die from prolonged lack of hunger or thirst.
[Changed] Tweaked stats UI thresholds so that players will now see notifications sooner. Icons are now colorized and flash when at critical level.
[Fixed] Incorrect class for snake prevented killing snakes and looting them.
[Fixed] Use init eventhandler to remove local snakes and rabbits on spawning as maps other than Altis or Stratis spawn them randomly.
[Fixed] Dog brain targeting updates for prey like snakes and chickens.
[Fixed] AirDrops now have there own loot table with better loot payout.
[Fixed] Bornholm environmental loot configs had incorrect p3d names. Thanks to Robio!
[Fixed] Missing price value for M-900 helicopter.
[Fixed] Swap all references of old Rahim 10Rnd 762x51 to 10Rnd 762x54.
[ServerInfo] Removed old .bikey and added new one for 0320.
[ServerInfo] Added //new2 to the top of scripts.txt to enable kicking again.
[Info] version.txt added to client files to aid file mirrors.

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@ -10,7 +10,6 @@ timeDifference = 0; // Server uses real time this will allow you to offset just
timeMultiplier = 4; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems.
lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
// Events
airDrops = false; // TBA
WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen.
WeatherStaticForecast[] = {}; // Default: {75.5,0,{0,0,0},0,{1,1}}; // Clear day; {19,1,{1,1,40},1,{5,5}}; // Cold Foggy Rainy Overcast Windy; Format: {temp <scalar>,rain <scalar>,fog <array>,overcast <scalar>,wind <array>}
events[] = {

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@ -1,3 +1,3 @@
5 "" !="I_UAV_01_F" !="(I|B|O)_UAV_AI" !"_EPOCH" !="B_65x39_Minigun_Caseless_Red_splash" !="B_762x51_Minigun_Tracer_Yellow_splash" !="B_(Swing|Stick)" !"^SmokeShell" !"^G_40mm_" !"^F_40mm_" !"Sub_F_" !"^F_Signal_" !="mini_Grenade" !="GrenadeHand" !="LaserTarget(C|W|E)" !"^Chemlight_" !="(ClaymoreDirectionalMine|DemoCharge|SatchelCharge)_Remote_Ammo" !="SLAMDirectionalMine_Wire_Ammo" !="(CMflare_Chaff|Sapper_Charge|SapperB_Charge|ATMine_Range)_Ammo" !="APERS(TripMine_Wire|BoundingMine_Range|Mine_Range)_Ammo" !="Epoch_(Sapper|SapperB|Cloak)_F" !="GreatWhite_F" !="groundWeaponHolder" !="WeaponHolderSimulated" !="Epoch_(Male|Female)_F" !"Supply[0-9]" !"Steerable_Parachute_F" !="Epoch_Female_CamoRed_F" !="Land_Cages_F" !="(O|I|B)_UAV_01_backpack_F" !="I_(helipilot|helicrew)_F"
5 "_EPOCH" !="(SapperHead|Jack)_SIM_EPOCH" !="Wood(Floor|LargeWall|Stairs|Ramp|Foundation)_EPOCH" !="(Tipi|StorageShelf|CinderWallHalf|Foundation|Wood(Floor|LargeWall|Stairs|Ramp|Foundation))_Ghost_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|FirePlaceOn|PlotPole|Jack|Freezer|Tarp|CinderWallHalf)_EPOCH" !="I_(Soldier[1-3]|Soldier)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Shoebox|Bunk|Rabbit)_EPOCH" !="(Sheep|Goat|Snake|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="(LockBox|CinderWall|CinderWallGarage|CinderWallHalf|PlotPole|Tipi|StorageShelf|Fireplace)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorL|LargeWallDoorway|Stairs|Stairs2|Ramp)_SIM_EPOCH" !="(WoodFoundation|Foundation)_EPOCH"
5 "_EPOCH" !="(SapperHead|Jack)_SIM_EPOCH" !="Wood(Floor|LargeWall|Stairs|Ramp|Foundation)_EPOCH" !="(Tipi|StorageShelf|CinderWallHalf|Foundation|Wood(Floor|LargeWall|Stairs|Ramp|Foundation))_Ghost_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|FirePlaceOn|PlotPole|Jack|Freezer|Tarp|CinderWallHalf)_EPOCH" !="I_(Soldier[1-3]|Soldier)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Shoebox|Bunk|Rabbit|Cabinet)_EPOCH" !="(Sheep|Goat|Snake|Snake2|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="(LockBox|CinderWall|CinderWallGarage|CinderWallHalf|PlotPole|Tipi|StorageShelf|Fireplace)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorL|LargeWallDoorway|Stairs|Stairs2|Ramp)_SIM_EPOCH" !="(WoodFoundation|Foundation)_EPOCH"
5 SeaGull

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@ -1 +1 @@
1 "" !="Land_MPS_EPOCH" !="SapperHead_SIM_EPOCH" !="Epoch_Sapper_F" !="Epoch_Cloak_F" !="LockBox_EPOCH" !="Rabbit_EPOCH" !="(Sheep|Goat|Snake|Hen|Cock)_random_EPOCH" !="LockBox_(Ghost|SIM)_EPOCH" !="CinderWallHalf_(Ghost|SIM)_EPOCH" !="CinderWall_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorway|Stairs|Stairs2|Ramp)_(Ghost|SIM)_EPOCH" !="Foundation_Ghost_EPOCH" !="Foundation_EPOCH"
1 "" !="Land_MPS_EPOCH" !="SapperHead_SIM_EPOCH" !="Epoch_Sapper_F" !="Epoch_Cloak_F" !="LockBox_EPOCH" !="Rabbit_EPOCH" !="(Sheep|Goat|Snake|Snake2|Hen|Cock)_random_EPOCH" !="LockBox_(Ghost|SIM)_EPOCH" !="CinderWallHalf_(Ghost|SIM)_EPOCH" !="CinderWall_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorway|Stairs|Stairs2|Ramp)_(Ghost|SIM)_EPOCH" !="Foundation_Ghost_EPOCH" !="Foundation_EPOCH"

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@ -1,3 +1,4 @@
//new2
7 "BIS_fnc_dynamictext" !="\"BIS_fnc_dynamictext"\" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !", 0, 1, 6, 2, 0, 1] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"
7 forceRespawn
7 setFriend
@ -46,18 +47,18 @@
7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" !"ctrlSetEventHandler ['LBDblClick', '_this call" !="_buttonRespawn ctrlseteventhandler [\"buttonclick\",\"with uinamespace do {['buttonRespawn',"
7 addMPEventHandler
7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"FiredNear" !"EpeContactStart" !"InventoryClosed" !"GetOut" !"InventoryOpened" !"local" !"Respawn" !"Put" !"Take" !"Fired" !"Killed" !" [\"PostReset\",{BIS_EnginePPReset = true;} ];" !"_logic addeventhandler [\n\"local\""
7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !="_addCase = _display46 displayAddEventHandler ['KeyDown',{_this call EPOCH_KeyDown;}];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'"
7 displayAddEventHandler !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !="_addCase = _display46 displayAddEventHandler ['KeyDown',{_this call EPOCH_KeyDown;}];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown'"
7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\","
7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" !="_display46 displayRemoveAllEventHandlers 'KeyDown';"
7 removeAllMissionEventHandlers
7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" !="ctrlAddEventHandler ['MouseButtonDown'"
7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" !="player removeEventHandler [_ehKey, 0];"
7 displayRemoveEventHandler !"BIS_fnc_guiMessage_status"
7 switchCamera !="{if (cameraOn != vehicle player) then { vehicle player switchCamera 'External' } };"
7 switchCamera !="vehicle player switchCamera"
7 remoteControl !"fn_moduleRemoteControl.sqf" !="\"BIS_fnc_moduleRemoteControl"\"
7 drawIcon3D !="drawIcon3D[\"\x\addons\a3_epoch_code\Data\Member.paa\",_color,_pos,1,1,0,_text,1,0.025,\"PuristaMedium\"];\n}forEach EPOCH_ESP_TARGETS;" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_stability],_color,(getPosATL EPOCH_stabilityTarget),5,5,0,\"\",1,0.05,\"PuristaMedium\"];" !"drawIcon3D[format[\"\x\addons\a3_epoch_code\Data\UI\loading_bar_%1.paa\",_num],_color,_pos,4,4,0,\"\",1,0.05,\"PuristaMedium\"];" !"EPOCH_drawIcon3dStability" !"EPOCH_drawIcon3d" !"if (_condition) then {\ndrawIcon3D [_icon, _color, _position, _sizeX, _sizeY, _angle, _text," !="drawIcon3D [\"\A3\UI_F_MP_Mark\Data\Tasks\Misc\background.paa\""
7 drawLine3D !"{\nfor [{_i = 1}, {_i < count _x}, {_i = _i + 1}] do {\ndrawLine3D [_x select (_i - 1), _x select _i, ((BIS_tracedShooter getVari"
7 ctrlCreate !="_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\", 21903 ];"
7 ctrlCreate !="_ListGroup = _display ctrlCreate [\"RscControlsGroupNoHScrollbars\""
7 ctrlDelete !="ctrlDelete _ListGroup;"
7 ctrlClassName
7 ctrlModel

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@ -1 +1 @@
5 "" !="Epoch_(Male|Female)_F" !="SapperHead_SIM_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|FirePlaceOn|PlotPole)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Rabbit)_EPOCH" !="(Sheep|Goat|Snake|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="LockBox_SIM_EPOCH" !="(CinderWallHalf|CinderWall|Fireplace)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorway|Stairs|Stairs2|Ramp)_SIM_EPOCH" !="(Foundation|WoodFoundation)_Ghost_EPOCH" !="Foundation_EPOCH" !="WoodFoundation_EPOCH"
5 "" !="Epoch_(Male|Female)_F" !="SapperHead_SIM_EPOCH" !="(Tipi|StorageShelf|LockBox|FirePlace|FirePlaceOn|PlotPole)_EPOCH" !="(Bed|locker|Filing|Chair|ChairRed|wardrobe|cooker|Couch|Table|Pelican|Fridge|Shelf|ToolRack|Rabbit|Cabinet)_EPOCH" !="(Sheep|Goat|Snake|Hen|Cock|Fin|Alsatian)_random_EPOCH" !="LockBox_SIM_EPOCH" !="(CinderWallHalf|CinderWall|Fireplace)_SIM_EPOCH" !="Wood(Floor|LargeWall|LargeWallCor|LargeWallDoor|LargeWallDoorway|Stairs|Stairs2|Ramp)_SIM_EPOCH" !="(Foundation|WoodFoundation)_Ghost_EPOCH" !="Foundation_EPOCH" !="WoodFoundation_EPOCH"

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@ -1,5 +1,5 @@
/****************************************************************************
Copyright (C) 2015 - ARMA 3 EPOCH MOD [EpochMod.com] (v0.3.0.4)
Copyright (C) 2015 - ARMA 3 EPOCH MOD [EpochMod.com] (v0.3.2.0)
*****************************************************************************/
#define _ARMA_
@ -9,7 +9,7 @@ class CfgPatches {
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
requiredAddons[] = {};
};
};

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@ -274,6 +274,12 @@ class CfgMainTable
LootMax = 6;
tables[] = { "Food" };
};
class Cabinet_EPOCH : Default
{
lootMin = 2;
LootMax = 4;
tables[] = { "Medical" };
};
class Freezer_EPOCH : Default
{
lootMin = 3;
@ -499,6 +505,31 @@ class CfgMainTable
{ "SniperRifle", 2 }
};
};
class AirDrop_Payout1
{
lootMin = 7;
LootMax = 10;
tables[] = {
{ "Equipment", 6 },
{ "Pistols", 8 },
{ "PistolAmmo", 10 },
{ "Scopes", 4 },
{ "Muzzles", 4 },
{ "Uniforms", 12 },
{ "Vests", 5 },
{ "Headgear", 4 },
{ "Food", 11 },
{ "RifleAmmo", 5 },
{ "MachinegunAmmo", 3 },
{ "SniperRifleAmmo", 2 },
{ "Hand", 2 },
{ "Tools", 8 },
{ "Generic", 3 },
{ "GenericLarge", 5 },
{ "BaseBuilding", 6 },
{ "Grenades", 2 }
};
};
class Mission_Payout1
{
lootMin = 4;
@ -565,6 +596,12 @@ class CfgMainTable
LootMax = 1;
tables[] = { "Snake_random_EPOCH" };
};
class Snake2_random_EPOCH
{
lootMin = 1;
LootMax = 1;
tables[] = { "Snake_random_EPOCH" };
};
class SeaFood
{
lootMin = 1;
@ -601,7 +638,16 @@ class CfgLootTable
items[] = {
{ { "ItemCompass", "item" }, 20 },
{ { "ItemGPS", "item" }, 10 },
{ { "EpochRadio0", "item" }, 20 },
{ { "EpochRadio0", "item" }, 3 },
{ { "EpochRadio1", "item" }, 3 },
{ { "EpochRadio2", "item" }, 3 },
{ { "EpochRadio3", "item" }, 2 },
{ { "EpochRadio4", "item" }, 2 },
{ { "EpochRadio5", "item" }, 2 },
{ { "EpochRadio6", "item" }, 2 },
{ { "EpochRadio7", "item" }, 1 },
{ { "EpochRadio8", "item" }, 1 },
{ { "EpochRadio9", "item" }, 1 },
{ { "ItemWatch", "item" }, 30 },
{ { "FAK", "item" }, 20 }
};
@ -677,7 +723,7 @@ class CfgLootTable
{ { "20Rnd_762x51_Mag", "magazine" }, 1 },
{ { "SniperRifleAmmo_5Rnd_127x108_Mag", "CfgLootTable" }, 1 },
{ { "7Rnd_408_Mag", "magazine" }, 1 },
{ { "10Rnd_762x51_Mag", "magazine" }, 1 },
{ { "10Rnd_762x54_Mag", "magazine" }, 1 },
{ { "10Rnd_338_Mag", "magazine" }, 1 },
{ { "10Rnd_93x64_DMR_05_Mag", "magazine" }, 1 },
{ { "10Rnd_127x54_Mag", "magazine" }, 1 }
@ -739,11 +785,13 @@ class CfgLootTable
{ { "honey_epoch", "magazine" }, 5 },
{ { "emptyjar_epoch", "magazine" }, 13 },
{ { "FoodBioMeat", "magazine" }, 13 },
{ { "sardines_epoch", "magazine" }, 12 },
{ { "meatballs_epoch", "magazine" }, 15 },
{ { "scam_epoch", "magazine" }, 16 },
{ { "sweetcorn_epoch", "magazine" }, 16 },
{ { "FoodSnooter", "magazine" }, 10 }
{ { "sardines_epoch", "magazine" }, 11 },
{ { "meatballs_epoch", "magazine" }, 14 },
{ { "scam_epoch", "magazine" }, 15 },
{ { "sweetcorn_epoch", "magazine" }, 15 },
{ { "FoodSnooter", "magazine" }, 9 },
{ { "TacticalBacon", "magazine" }, 5 }
};
};
@ -1280,6 +1328,15 @@ class CfgLootTable
{ { "CanFood", "CfgLootTable" }, 49 }
};
};
class Medical
{
items[] = {
{ { "FAK", "item" }, 97 },
{ { "Heal_EPOCH", "item" }, 2 },
{ { "Defib_EPOCH", "item" }, 1 },
{ { "EnergyPack", "magazine" }, 1 }
};
};
class BaseBuilding
{
items[] = {
@ -1295,7 +1352,7 @@ class CfgLootTable
{ { "KitWoodFoundation", "magazine" }, 14 }
};
};
class Mission_Payout1
{
items[] = {

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@ -2,7 +2,7 @@ class Esseker : Default
{
worldSize = 12000;
traderBlds[] = { "Land_i_House_Big_02_V3_dam_F", "Land_A_GeneralStore_01", "Land_A_GeneralStore_01a", "Land_sara_domek_zluty", "Land_Tovarna2", "Land_Shed_Ind02", "Land_i_House_Big_01_V3_dam_F", "Land_HouseV2_02_Interier", "Land_i_House_Small_01_V3_dam_F", "Land_HouseV_1I4", "Land_dum_rasovna", "Land_FuelStation_Build_F", "Land_CarService_F", "Land_u_House_Small_02_V1_F", "Land_i_Stone_HouseSmall_V1_F", "Land_i_Stone_Shed_V1_F"};
containerPos[] = {};
telePos[] = {
@ -28,7 +28,7 @@ class Esseker : Default
{"Land_PhoneBooth_02_F", {11867.5, 7928.89, 0}, 0},
{"Land_PhoneBooth_02_F", {1954.29, 7823.96, 0}, 19.5454},
{"Land_PhoneBooth_02_F", {7229.75, 9369.1, 0}, 2.72723},
// Turbines
// Turbines
{"Land_wpp_Turbine_V2_F", {660.226, 10060.1, 0}, 0},
{"Land_wpp_Turbine_V2_F", {638.57, 10022.9, 0}, 0},
{"Land_wpp_Turbine_V2_F", {619.792, 9992.28, 0}, 0},
@ -122,11 +122,11 @@ class Esseker : Default
// Protection Domes
{ "ProtectionZone_Invisible_F", { 5073.31, 8903.09, 0 }, 0, true },
{ "ProtectionZone_Invisible_F", { 4407.77, 6054.78, 0 }, 0, true },
{ "ProtectionZone_Invisible_F", { 8692.93, 3854.72 }, 0, true }
{ "ProtectionZone_Invisible_F", { 8692.93, 3854.72, 0 }, 0, true }
};
staticNpcPos[] = {
//South
//South
{ "C_man_hunter_1_F", {8700.09, 3859.75, -0.0334778}, 241},
//West
{ "C_man_w_worker_F", {4411.08, 6058.25, 0}, 24.5455},
@ -134,5 +134,3 @@ class Esseker : Default
{ "C_man_shorts_4_F_asia", {5068.45, 8893.52, 0}, 30}
};
};

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@ -112,9 +112,9 @@ epoch[] = {
"epoch_fnc_selecttarget","epoch_fnc_selecttargetbuild","epoch_isbuildallowed","epoch_simulswap","epoch_staticmove","epoch_returnvector","epoch_upgradebuild","epoch_removebuild","epoch_startinteract","epoch_startinteractnpc","epoch_interactnpc","epoch_npctraderadd",
"epoch_npctraderadd2","epoch_npctraderadd3","epoch_startnpctradermenu","epoch_npctradermenufilter","epoch_startnpctrade","epoch_makep2ptrade","epoch_tradefilter","epoch_takecrypto","epoch_startbanktransfer","epoch_keydown","epoch_onchar",
"epoch_fnc_playerdeath","epoch_fnc_playerfired","epoch_fnc_isinsidebuilding","epoch_fnc_weather","epoch_fnc_findsafepos","epoch_pushcustomvar","epoch_itempicture","epoch_itemdisplayname","epoch_fnc_findrandomposbehind","epoch_fnc_stringleft",
"epoch_sortarraybydistance","epoch_client_earthquake","epoch_client_loadanimalbrain","epoch_biteplayer","epoch_client_repairvehicle","epoch_client_lockvehicle","epoch_client_fillvehicle","epoch_client_gearvehicle","epoch_mission_accept","epoch_mission_hover_uav",
"epoch_sortarraybydistance","epoch_client_earthquake","epoch_client_loadanimalbrain","epoch_client_biteplayer","epoch_client_repairvehicle","epoch_client_lockvehicle","epoch_client_fillvehicle","epoch_client_gearvehicle","epoch_mission_accept","epoch_mission_hover_uav",
"epoch_mission_cage_sapper","epoch_loottrash","epoch_debugmonitor","epoch_interact","epoch_chopwood","epoch_minerocks","epoch_unisexcheck","epoch_puthandler","epoch_nitelight","epoch_lootit","epoch_supportcopter","epoch_iteminteract","epoch_consumeitem",
"epoch_craftitempreview","epoch_craftitem","epoch_unitspawn","epoch_handlegetout","epoch_enterbuilding","epoch_onpause","epoch_interactvehicle","epoch_showstats","epoch_group_btnmod","epoch_group_btninvite","epoch_group_onload","epoch_group_list","epoch_group_combo",
"epoch_group_btnleave","epoch_group_btnkick","epoch_cgroup_grouptext","epoch_cgroup_onload","epoch_cgroup_btncreate","epoch_igroup_acceptinvite","epoch_igroup_onload","epoch_igroup_refresh","epoch_updategroupui","epoch_inventory_group","epoch_inventory_igroup",
"epoch_craftitempreview","epoch_craftitem","epoch_unitspawn","epoch_antiwall","epoch_enterbuilding","epoch_onpause","epoch_interactvehicle","epoch_showstats","epoch_group_btnmod","epoch_group_btninvite","epoch_group_onload","epoch_group_list","epoch_group_combo",
"epoch_group_btnleave","epoch_group_btnkick","epoch_cgroup_grouptext","epoch_cgroup_onload","epoch_cgroup_btncreate","epoch_igroup_acceptinvite","epoch_igroup_onload","epoch_igroup_refresh","epoch_group_update","epoch_inventory_group","epoch_inventory_igroup",
"epoch_mission_refresh","epoch_mission_description"
};

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@ -64,7 +64,7 @@ class CfgSecConf
checks[] = {"Fired","InventoryClosed","InventoryOpened","Killed","HandleDamage","HandleHeal","Dammaged","Hit","HitPart"};
Fired = "_this call EPOCH_fnc_playerFired;";
InventoryClosed = "if !(EPOCH_arr_interactedObjs isEqualTo[]) then { EPOCH_S_S_VEHICLES = EPOCH_arr_interactedObjs; publicVariableServer 'EPOCH_S_S_VEHICLES'; EPOCH_arr_interactedObjs = [];};";
InventoryOpened = "(locked (_this select 1) in [2, 3])";
InventoryOpened = "_this spawn EPOCH_initUI; (locked (_this select 1) in [2, 3])";
Killed = "_this call EPOCH_fnc_playerDeath;";
HandleDamage = "";
HandleHeal = "";

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@ -11,7 +11,7 @@ respawnDialog = 0;
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
@ -40,184 +40,22 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
class Altis {
blockedArea[] = { //[POS],radius
{ { 16085, 16997, 0 }, 250 }, //South Telos
{ { 12844, 16714, 0 }, 120 }, //Soldner Base
{ { 3085, 13184, 0 }, 300 }, //Kavalar Carstel
{ { 13493, 12013, 0 }, 450 }, //Makrynisi (Island)
{ { 17439, 13165, 0 }, 165 }, //Pyrgorsk Military
{ { 20084, 6728, 0 }, 55 }, //West of Selakano
{ { 25303, 21807, 0 }, 100 } //Sofia
};
Rocks[] = {
"sharpstone_03_lc.p3d",
"sharpstone_02_lc.p3d",
"sharpstone_01_lc.p3d",
"sharpstone_02.p3d",
"sharpstone_03.p3d",
"sharprock_monolith.p3d",
"sharprock_apart.p3d",
"sharpstones_erosion.p3d",
"bluntstone_01_lc.p3d",
"bluntstone_02_lc.p3d",
"bluntstone_03_lc.p3d",
"bluntstones_erosion.p3d",
"bluntstone_01.p3d",
"bluntstone_03.p3d",
"sharprock_spike.p3d",
"sharprock_wallh.p3d",
"w_sharpstone_03.p3d",
"w_sharpstone_02.p3d",
"w_sharpstone_01.p3d",
"bluntrock_apart.p3d",
"bluntstone_02.p3d",
"bluntrock_monolith.p3d",
"bluntrock_wallh.p3d",
"sharprock_wallv.p3d",
"stonesharp_medium.p3d",
"stone_medium_f.p3d",
"stonesharp_big.p3d",
"stonesharp_small.p3d",
"small_stone_02_f.p3d",
"stone_small_f.p3d",
"stone_big_f.p3d",
"bluntrock_spike.p3d"
};
ATM[] = {
"atm_01_f.p3d",
"phonebooth_01_f.p3d",
"atm_02_f.p3d",
"phonebooth_02_f.p3d"
};
Water[] = {
"barrelwater_f.p3d",
"water_source_f.p3d",
"waterbarrel_f.p3d",
"canisterplastic_f.p3d",
"watertank_f.p3d"
};
Trash[] = {
"sack_f.p3d",
"garbagebags_f.p3d",
"pallets_f.p3d",
"junkpile_f.p3d",
"garbagepallet_f.p3d",
"garbagewashingmachine_f.p3d",
"basket_f.p3d",
"sacks_goods_f.p3d",
"crateswooden_f.p3d",
"cratesplastic_f.p3d",
"garbagebin_01_f.p3d",
"barrelsand_f.p3d",
"garbagecontainer_closed_f.p3d",
"cratesshabby_f.p3d",
"bucket_f.p3d",
"garbagebarrel_01_f.p3d",
"tyres_f.p3d",
"cargobox_v1_f.p3d",
"metalbarrel_f.p3d",
"sacks_heap_f.p3d",
"woodenbox_f.p3d",
"grave_v1_f.p3d",
"grave_v2_f.p3d",
"calvary_02_v2_f.p3d",
"fishinggear_02_f.p3d",
"fishinggear_01_f.p3d",
"humanskull_f.p3d",
"calvary_02_v1_f.p3d",
"rack_f.p3d",
"wreck_uaz_f.p3d",
"humanskeleton_f.p3d",
"shelvesmetal_f.p3d",
"kiosk_blueking_ruins_f.p3d",
"cargo20_white_f.p3d",
"cargo20_yellow_f.p3d",
"cargo20_military_green_f.p3d",
"cargo40_blue_f.p3d",
"cargo40_grey_f.p3d",
"cargo40_light_green_f.p3d",
"cargo40_light_blue_f.p3d",
"cargo40_orange_f.p3d",
"cargo20_orange_f.p3d",
"cargo20_brick_red_f.p3d"
};
Trees[] = {
"t_ficusb1s_f.p3d",
"t_oleae1s_f.p3d",
"t_ficusb2s_f.p3d",
"t_broussonetiap1s_f.p3d",
"t_pinuss2s_f.p3d",
"t_pinuss2s_b_f.p3d",
"t_pinuss1s_f.p3d",
"t_oleae2s_f.p3d",
"i_house_big_01_v2_f.p3d",
"i_house_big_02_v1_f.p3d",
"i_addon_02_v1_f.p3d",
"t_fraxinusav2s_f.p3d",
"t_pinusp3s_f.p3d",
"t_poplar2f_dead_f.p3d",
"t_populusn3s_f.p3d",
"t_phoenixc1s_f.p3d"
};
Bushes[] = {
"b_ficusc2d_f.p3d",
"b_ficusc1s_f.p3d",
"b_neriumo2d_f.p3d",
"b_arundod2s_f.p3d",
"b_arundod3s_f.p3d",
"b_ficusc2s_f.p3d"
};
Wrecks[] = {
"wall_tin_4_2.p3d",
"mil_wiredfence_f.p3d",
"cages_f.p3d",
"wreck_car_f.p3d",
"pipes_small_f.p3d",
"pipe_fence_4m_f.p3d",
"spp_tower_f.p3d",
"wreck_ural_f.p3d",
"wreck_car3_f.p3d",
"ironpipes_f.p3d",
"pipes_large_f.p3d",
"coil_f.p3d",
"cinderblocks_f.p3d",
"wreck_offroad_f.p3d",
"wreck_offroad2_f.p3d",
"crabcages_f.p3d",
"metalbarrel_empty_f.p3d",
"net_fenced_8m_f.p3d",
"net_fence_8m_f.p3d",
"wavepowerplantbroken_f.p3d",
"wreck_truck_dropside_f.p3d",
"wavepowerplant_f.p3d",
"wreck_traw_f.p3d",
"wreck_slammer_f.p3d",
"maroula_f.p3d",
"indfnc_9_f.p3d",
"indfnc_3_f.p3d",
"indfnc_3_d_f.p3d",
"wreck_car2_f.p3d",
"net_fence_4m_f.p3d",
"wreck_truck_f.p3d",
"wreck_hunter_f.p3d",
"wreck_slammer_hull_f.p3d"
};
};
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Altis.hpp"
};
class CfgEpochSapper
@ -250,4 +88,4 @@ class CfgEpochCloak
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
};
};

View File

@ -11,7 +11,7 @@ respawnDialog = 0;
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
@ -40,228 +40,22 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
class australia {
blockedArea[] = {
{ { 16286.1, 33578.6, 0 }, 650 }, //Darwin
{ { 28467, 35190.1, 0 }, 150 }, //Weipa
{ { 32103.5, 29816.8, 0 }, 300 }, //Cairns
{ { 26754.5, 28028.5, 0 }, 120 }, //Mount Isa
{ { 22069.6, 25578.4, 0 }, 380 }, //Alice Springs
{ { 19741.6, 24224.8, 0 }, 420 }, //Pine Gap
{ { 5201.47, 18284, 0 }, 1100 }, //Perth
{ { 31122.2, 19938.1, 0 }, 280 }, //Toowoomba
{ { 38111.5, 19942.4, 0 }, 600 }, //North Brisbane
{ { 38621.4, 19226.6, 0 }, 410 }, //South Brisbane
{ { 27702.9, 16997.3, 0 }, 170 }, //Broken Hill
{ { 20723.4, 12752.9, 0 }, 160 }, //Port Lincoln
{ { 25072.6, 12705.2, 0 }, 350 }, //Adelaide
{ { 36505.9, 12877.1, 0 }, 540 }, //North Sydney
{ { 36469.4, 12133.5, 0 }, 420 }, //South Sydney
{ { 31070, 10856, 0 }, 750 }, //North Melbourne
{ { 31205.9, 9721.02, 0 }, 510 }, //South Melbourne
{ { 35364.5, 8453.59, 0 }, 200 } //Eden
};
Rocks[] = {
"r_rock_02_ep1.p3d",
"brownrock2.p3d",
"brownrock3.p3d",
"sharpstone_03_lc.p3d",
"desertrock.p3d",
"desertrock2.p3d",
"desertrock3.p3d",
"r_stone_01_ep1.p3d",
"brownrock.p3d",
"rockn_02.p3d",
"sharprock_wallh.p3d",
"sharpstone_02.p3d",
"sharprock_spike.p3d",
"sharpstone_01.p3d",
"sharprock_apart.p3d",
"r_rock_03_ep1.p3d",
"rocks_02.p3d",
"sharprock_monolith.p3d",
"skala3_5.p3d",
"skala3_4.p3d",
"skala1_4.p3d"
};
ATM[] = {
"phone_box_south.p3d"
};
Water[] = {
};
Trash[] = {
"Land_GarbagePallet_F",
"Land_GarbageBags_F",
"podesta_s10.p3d",
"kontejner_sklo.p3d",
"popelnice.p3d",
"paletyd.p3d",
"paletyc.p3d",
"garbage_misc.p3d",
"popelnice_2.p3d",
"garbage_plastic.p3d",
"garbage_metal.p3d",
"jeept_tanker.p3d",
"kontejner_plasty.p3d",
"odpadkovy_kos.p3d",
"socha.p3d",
"misc_greenhouse.p3d",
"kontejner_papir.p3d",
"cinderblocks_f.p3d",
"misc_boogieman.p3d",
"metalcrate.p3d",
"hrob2.p3d",
"barel5.p3d",
"kontejner.p3d",
"barel4.p3d",
"tires_ep1.p3d",
"barel2.p3d",
"barels.p3d",
"barel1.p3d",
"barels2.p3d",
"barels3.p3d"
};
Trees[] = {
"t_pinuss3s_ep1.p3d",
"t_pinuse2s_ep1.p3d",
"t_oleae2s_f.p3d",
"t_populusf2s_ep1.p3d",
"str_topol.p3d",
"t_fraxinusav2s_f.p3d",
"les_singlestrom_b.p3d",
"t_fagus2f.p3d",
"t_quercus3s.p3d",
"t_salix2s.p3d",
"banana_3.p3d",
"jablon.p3d",
"str_pinie.p3d",
"t_sorbus2s.p3d",
"t_ficusb2s_ep1.p3d",
"palm_01.p3d",
"vysilac_budova.p3d",
"palm_10.p3d",
"palm_03.p3d",
"palm_04.p3d",
"t_pistacial2s_ep1.p3d",
"panelak.p3d",
"str kastan.p3d",
"a_hospital.p3d",
"i_barracks_v1_f.p3d",
"dum_istan3_hromada.p3d",
"dum_istan3_hromada2.p3d",
"dum_istan4_big_inverse.p3d",
"panelak2.p3d",
"podesta_1_mid.p3d",
"podesta_1_cornl.p3d",
"t_prunuss2s_ep1.p3d",
"dum_istan2_02.p3d",
"dum_istan4_inverse.p3d",
"podesta_1_stairs2.p3d",
"podesta_1_mid_cornl.p3d",
"hrusen2.p3d",
"zed_kamenna.p3d",
"t_pinuss2s_b_f.p3d",
"str dub.p3d",
"str dub jiny.p3d",
"t_pinuss1s_f.p3d",
"smrk_siroky.p3d",
"smrk_maly.p3d",
"les_singlestrom.p3d",
"t_pinuss2s_f.p3d",
"palm_02.p3d",
"brg_banana_3.p3d",
"banana_2.p3d",
"oliva.p3d",
"brg_umbrella_acacia02b.p3d",
"brg_umbrella_acacia01b.p3d",
"brg_umbrella_acacia04b.p3d",
"brg_umbrella_acacia03b.p3d",
"str buk.p3d",
"les_dub.p3d",
"t_ficusb2s_f.p3d",
"b_pinusm1s_ep1.p3d",
"krovi_long.p3d",
"str lipa.p3d",
"str javor.p3d",
"str trnka.p3d",
"t_pyrus2s.p3d",
"t_picea3f.p3d",
"t_pinusn1s.p3d",
"t_ficusb1s_f.p3d",
"t_poplar2f_dead_pmc.p3d",
"t_oleae1s_f.p3d",
"t_quercusir2s_f.p3d",
"dd_bush01.p3d",
"t_fagus2f_summer.p3d",
"akat02s.p3d",
"t_amygdalusc2s_ep1.p3d",
"str osika.p3d",
"palm_09.p3d",
"dd_borovice.p3d",
"dd_borovice02.p3d",
"t_poplar2f_dead_f.p3d",
"fuelstation_build_f.p3d",
"str_topol2.p3d",
"brg_umbrella_acacia_shrub02.p3d",
"t_betula2s.p3d",
"t_populusb2s_ep1.p3d",
"les_dub_jiny.p3d",
"les_buk.p3d",
"str_fikovnik.p3d",
"str_briza_rovna.p3d",
"str jerabina.p3d",
"str habr.p3d",
"les_fikovnik2.p3d"
};
Bushes[] = {
"b_pmugo.p3d",
"b_ficusc2s_f.p3d",
"b_neriumo2d_f.p3d",
"krovi_bigest.p3d",
"b_ficusc1s_f.p3d",
"b_arundod3s_f.p3d",
"krovi4.p3d",
"krovi.p3d",
"ker s bobulema.p3d",
"ker pichlavej.p3d",
"pinus_mugo_lowpoly.p3d",
"b_amygdalusn1s_ep1.p3d",
"banana_4.p3d",
"banana_1.p3d",
"palm_08small.p3d",
"ker deravej.p3d",
"brg_umbrella_acacia_shrub2.p3d",
"b_salix2s.p3d",
"krovi2.p3d",
"b_ficusc2d_f.p3d",
"brg_banana_4.p3d"
};
Wrecks[] = {
"plot_vlnplech1.p3d",
//
"datsun01t.p3d",
"datsun02t.p3d",
"skodovka_wrecked.p3d",
"lada_wrecked.p3d",
"hiluxt.p3d",
"uaz_wrecked.p3d",
"ural_wrecked.p3d"
};
};
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\australia.hpp"
};
class CfgEpochSapper
@ -294,4 +88,4 @@ class CfgEpochCloak
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
};
};

View File

@ -11,7 +11,7 @@ respawnDialog = 0;
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
@ -40,156 +40,22 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
class Bornholm {
blockedArea[] = {
{ { 1433, 8071, 0 }, 250 }, //Roenne NorthEast
{ { 1939, 7788, 0 }, 250 }, //Roenne East
{ { 1553, 7103, 0 }, 400 }, //Roenne South
{ { 3052, 5412, 0 }, 400 }, //Main Airport
{ { 3676, 5148, 0 }, 300 }, //Airport addons
{ { 9547, 5541, 0 }, 600 }, //Aakirkeby
{ { 17433, 5106, 0 }, 600 }, //Nexoe
{ { 17989, 9844, 0 }, 600 }, //Svaneke
{ { 11600, 14723, 0 }, 500 }, //Gudhjem
{ { 5010, 19132, 0 }, 250 }, //Allinge
{ { 5291, 12450, 0 }, 450 }, //Klemensker
{ { 3386, 10088, 0 }, 350 }, //Nyker
{ { 14560, 5130, 0 }, 300 }, //South Airport
{ { 148786, 5024, 0 }, 300 }, //South Airport Base
{ { 12993, 10197, 0 }, 250 }, //Oestermarie
{ { 13867, 10672, 0 }, 300 }, //East Airport
{ { 8564, 15015, 0 }, 350 }, //Roe
{ { 6554, 5866, 0 }, 400 }, //Lobbaek
{ { 5350, 5724, 0 }, 300 }, //Nylars
{ { 12438, 2980, 0 }, 400 }, //Pedersker
{ { 14121, 11331, 0 }, 200 }, //Central Spawn
{ { 1322, 8733, 0 }, 200 }, //West Spawn
{ { 15639, 191, 0 }, 200 } //East Spawn
};
Rocks[] = {
"r2_boulder1.p3d",
"r2_boulder2.p3d",
"r2_rock1.p3d",
"r2_rocktower.p3d",
"r2_rockwall.p3d"
};
ATM[] = {
"nastenka.p3d",
"nastenka2.p3d",
"nastenka3.p3d"
};
Water[] = {
"misc_well.p3d",
"misc_wellpump.p3d",
"kasna_new.p3d"
};
Trash[] = {
"p_pumpkin_summer.p3d",
"pumpkin.p3d",
"misc_postbox.p3d",
"popelnice.p3d",
"garbage_misc.p3d",
"paletyc.p3d",
"junkpile.p3d",
"kontejner.p3d",
"misc_chickencoop.p3d",
"misc_boogieman.p3d",
"misc_hutch.p3d",
"garbage_paleta.p3d",
"misc_cargo1a.p3d",
"misc_cargo2a.p3d",
"misc_greenhouse.p3d",
"zastavka_stojan.p3d",
"p_helianthus.p3d"
};
Trees[] = {
"t_populus3s.p3d",
"t_fagus2w.p3d",
"t_betula2s.p3d",
"t_fagus2s.p3d",
"t_fagus2f.p3d",
"t_sorbus2s.p3d",
"t_fraxinus2w.p3d",
"t_salix2s.p3d",
"t_malus1s.p3d",
"t_betula1f.p3d",
"t_pinusn2s.p3d",
"t_picea2s.p3d",
"t_larix3s.p3d",
"t_picea3f.p3d",
"t_picea1s.p3d",
"misc_fallentree2.p3d",
"misc_stub2.p3d",
"t_fraxinus2s.p3d",
"t_quercus2f.p3d",
"misc_trunk_water.p3d",
"misc_trunk_torzo.p3d",
"t_alnus2s.p3d",
"misc_fallentree1.p3d",
"t_betula2f.p3d",
"t_pinusn1s.p3d",
"t_pinuss2f.p3d",
"t_quercus3s.p3d",
"t_carpinus2s.p3d",
"misc_fallenspruce.p3d",
"t_stub_picea.p3d",
"misc_stub1.p3d",
"t_acer2s.p3d",
"t_betula2w.p3d",
"t_pyrus2s.p3d"
};
Bushes[] = {
"b_craet1.p3d",
"b_craet2.p3d",
"b_corylus.p3d",
"b_corylus2s.p3d",
"b_betulahumilis.p3d",
"b_sambucus.p3d",
"b_salix2s.p3d",
"b_canina2s.p3d",
"b_pmugo.p3d",
"b_prunus.p3d"
};
Wrecks[] = {
"wall_fen1_5_pole.p3d",
"wall_fen1_5_2.p3d",
"wall_tin_4_2.p3d",
"wall_fen1_5.p3d",
"wall_indfnc_3.p3d",
"wall_indfnc_9.p3d",
"wall_indfnc_corner.p3d",
"misc_concrete_high.p3d",
"plot_vlnplech2.p3d",
"misc_g_pipes.p3d",
"wall_tincom_9.p3d",
"wall_tin_4.p3d",
"plot_vlnplech1.p3d",
"wall_tincom_9_2.p3d",
"wall_tincom_3.p3d",
"wall_tincom_pole.p3d",
"datsun01t.p3d",
"datsun02t.p3d",
"skodovka_wrecked.p3d",
"lada_wrecked.p3d",
"hiluxt.p3d",
"uaz_wrecked.p3d",
"ural_wrecked.p3d"
};
};
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Bornholm.hpp"
};
class CfgEpochSapper
@ -222,4 +88,4 @@ class CfgEpochCloak
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
};
};

View File

@ -11,7 +11,7 @@ respawnDialog = 0;
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
@ -40,147 +40,22 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
class Chernarus {
blockedArea[] = {
{ { 10203, 1886, 0 }, 430 }, //South Electro
{ { 6822, 2498, 0 }, 600 }, //Cherno
{ { 4612, 9670, 0 }, 140 }, //NWAF south barack
{ { 4907, 10117, 0 }, 250 }, //NWAF NE hangas
{ { 4707, 10384, 0 }, 200 }, //NWAF north barack
{ { 4069, 10778, 0 }, 75 }, //NWAF west hangas
{ { 4553, 10722, 0 }, 150 }, //NWAF NW hangas
{ { 12279, 9505, 0 }, 350 }, //Berenzino Mid
{ { 12816, 9816, 0 }, 400 }, //Berenzino SE
{ { 12991, 10147, 0 }, 375 }, //Berenzino Docs
{ { 2693, 5138, 0 }, 200 }, //Zeleno
{ { 11467, 7508, 0 }, 150 }, //Polana Factory
{ { 13092, 7096, 0 }, 140 } //Solnichniy Factory
};
Rocks[] = {
"r2_boulder1.p3d",
"r2_boulder2.p3d",
"r2_rock1.p3d",
"r2_rocktower.p3d",
"r2_rockwall.p3d"
};
ATM[] = {
"nastenka.p3d",
"nastenka2.p3d",
"nastenka3.p3d"
};
Water[] = {
"misc_well.p3d",
"misc_wellpump.p3d",
"kasna_new.p3d"
};
Trash[] = {
"p_pumpkin_summer.p3d",
"pumpkin.p3d",
"misc_postbox.p3d",
"popelnice.p3d",
"garbage_misc.p3d",
"paletyc.p3d",
"junkpile.p3d",
"kontejner.p3d",
"misc_chickencoop.p3d",
"misc_boogieman.p3d",
"misc_hutch.p3d",
"garbage_paleta.p3d",
"misc_cargo1a.p3d",
"misc_cargo2a.p3d",
"misc_greenhouse.p3d",
"zastavka_stojan.p3d",
"p_helianthus.p3d"
};
Trees[] = {
"t_populus3s.p3d",
"t_fagus2w.p3d",
"t_betula2s.p3d",
"t_fagus2s.p3d",
"t_fagus2f.p3d",
"t_sorbus2s.p3d",
"t_fraxinus2w.p3d",
"t_salix2s.p3d",
"t_malus1s.p3d",
"t_betula1f.p3d",
"t_pinusn2s.p3d",
"t_picea2s.p3d",
"t_larix3s.p3d",
"t_picea3f.p3d",
"t_picea1s.p3d",
"misc_fallentree2.p3d",
"misc_stub2.p3d",
"t_fraxinus2s.p3d",
"t_quercus2f.p3d",
"misc_trunk_water.p3d",
"misc_trunk_torzo.p3d",
"t_alnus2s.p3d",
"misc_fallentree1.p3d",
"t_betula2f.p3d",
"t_pinusn1s.p3d",
"t_pinuss2f.p3d",
"t_quercus3s.p3d",
"t_carpinus2s.p3d",
"misc_fallenspruce.p3d",
"t_stub_picea.p3d",
"misc_stub1.p3d",
"t_acer2s.p3d",
"t_betula2w.p3d",
"t_pyrus2s.p3d"
};
Bushes[] = {
"b_craet1.p3d",
"b_craet2.p3d",
"b_corylus.p3d",
"b_corylus2s.p3d",
"b_betulahumilis.p3d",
"b_sambucus.p3d",
"b_salix2s.p3d",
"b_canina2s.p3d",
"b_pmugo.p3d",
"b_prunus.p3d"
};
Wrecks[] = {
"wall_fen1_5_pole.p3d",
"wall_fen1_5_2.p3d",
"wall_tin_4_2.p3d",
"wall_fen1_5.p3d",
"wall_indfnc_3.p3d",
"wall_indfnc_9.p3d",
"wall_indfnc_corner.p3d",
"misc_concrete_high.p3d",
"plot_vlnplech2.p3d",
"misc_g_pipes.p3d",
"wall_tincom_9.p3d",
"wall_tin_4.p3d",
"plot_vlnplech1.p3d",
"wall_tincom_9_2.p3d",
"wall_tincom_3.p3d",
"wall_tincom_pole.p3d",
"datsun01t.p3d",
"datsun02t.p3d",
"skodovka_wrecked.p3d",
"lada_wrecked.p3d",
"hiluxt.p3d",
"uaz_wrecked.p3d",
"ural_wrecked.p3d"
};
};
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Chernarus.hpp"
};
class CfgEpochSapper
@ -213,4 +88,4 @@ class CfgEpochCloak
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
};
};

View File

@ -11,7 +11,7 @@ respawnDialog = 0;
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
@ -40,151 +40,22 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
class Chernarus_Summer {
blockedArea[] = {
{ { 10203, 1886, 0 }, 430 }, //South Electro
{ { 6822, 2498, 0 }, 600 }, //Cherno
{ { 4612, 9670, 0 }, 140 }, //NWAF south barack
{ { 4907, 10117, 0 }, 250 }, //NWAF NE hangas
{ { 4707, 10384, 0 }, 200 }, //NWAF north barack
{ { 4069, 10778, 0 }, 75 }, //NWAF west hangas
{ { 4553, 10722, 0 }, 150 }, //NWAF NW hangas
{ { 12279, 9505, 0 }, 350 }, //Berenzino Mid
{ { 12816, 9816, 0 }, 400 }, //Berenzino SE
{ { 12991, 10147, 0 }, 375 }, //Berenzino Docs
{ { 2693, 5138, 0 }, 200 }, //Zeleno
{ { 11467, 7508, 0 }, 150 }, //Polana Factory
{ { 13092, 7096, 0 }, 140 } //Solnichniy Factory
};
Rocks[] = {
"r2_boulder1.p3d",
"r2_boulder2.p3d",
"r2_rock1.p3d",
"r2_rocktower.p3d",
"r2_rockwall.p3d"
};
ATM[] = {
"nastenka.p3d",
"nastenka2.p3d",
"nastenka3.p3d"
};
Water[] = {
"misc_well.p3d",
"misc_wellpump.p3d"
};
Trash[] = {
"p_pumpkin_summer.p3d",
"pumpkin.p3d",
"misc_postbox.p3d",
"popelnice.p3d",
"garbage_misc.p3d",
"paletyc.p3d",
"junkpile.p3d",
"kontejner.p3d",
"misc_chickencoop.p3d",
"misc_boogieman.p3d",
"misc_hutch.p3d",
"garbage_paleta.p3d",
"misc_cargo1a.p3d",
"misc_cargo2a.p3d",
"misc_greenhouse.p3d",
"zastavka_stojan.p3d"
};
Trees[] = {
"t_populus3s.p3d",
"t_fagus2w.p3d",
"t_betula2s.p3d",
"t_fagus2s.p3d",
"t_fagus2f.p3d",
"t_sorbus2s.p3d",
"t_fraxinus2w.p3d",
"t_salix2s.p3d",
"t_malus1s.p3d",
"t_betula1f.p3d",
"t_pinusn2s.p3d",
"t_picea2s.p3d",
"t_larix3s.p3d",
"t_picea3f.p3d",
"t_picea1s.p3d",
"misc_fallentree2.p3d",
"misc_stub2.p3d",
"t_fraxinus2s.p3d",
"t_quercus2f.p3d",
"misc_trunk_water.p3d",
"misc_trunk_torzo.p3d",
"t_alnus2s.p3d",
"misc_fallentree1.p3d",
"t_betula2f.p3d",
"t_pinusn1s.p3d",
"t_pinuss2f.p3d",
"t_quercus3s.p3d",
"t_carpinus2s.p3d",
"misc_fallenspruce.p3d",
"t_stub_picea.p3d",
"misc_stub1.p3d",
"t_acer2s.p3d",
"t_betula2w.p3d",
"t_fagus2s_summer.p3d",
"t_fagus2f_summer.p3d",
"t_betula2s_summer.p3d"
};
Bushes[] = {
"b_craet1.p3d",
"b_craet2.p3d",
"b_corylus.p3d",
"b_corylus2s.p3d",
"b_betulahumilis.p3d",
"b_sambucus.p3d",
"b_salix2s.p3d",
"b_canina2s.p3d",
"b_pmugo.p3d",
"b_prunus.p3d",
"b_corylus2s_summer.p3d",
"b_craet1_summer.p3d",
"b_betula2w_summer.p3d",
"b_canina2s_summer.p3d"
};
Wrecks[] = {
"wall_fen1_5_pole.p3d",
"wall_fen1_5_2.p3d",
"wall_tin_4_2.p3d",
"wall_fen1_5.p3d",
"wall_indfnc_3.p3d",
"wall_indfnc_9.p3d",
"wall_indfnc_corner.p3d",
"misc_concrete_high.p3d",
"plot_vlnplech2.p3d",
"misc_g_pipes.p3d",
"wall_tincom_9.p3d",
"wall_tin_4.p3d",
"plot_vlnplech1.p3d",
"wall_tincom_9_2.p3d",
"wall_tincom_3.p3d",
"wall_tincom_pole.p3d",
"datsun01t.p3d",
"datsun02t.p3d",
"skodovka_wrecked.p3d",
"lada_wrecked.p3d",
"hiluxt.p3d",
"uaz_wrecked.p3d",
"ural_wrecked.p3d"
};
};
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Chernarus_Summer.hpp"
};
class CfgEpochSapper
@ -217,4 +88,4 @@ class CfgEpochCloak
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
};
};

View File

@ -11,7 +11,7 @@ respawnDialog = 0;
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
@ -40,169 +40,22 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
class Esseker {
blockedArea[] = {
{ { 208.778,353.779,0 }, 300 }, //Cave
{ { 1997.77,4177.22,0 }, 200 }, //Krupa
{ { 2710.82,4577.82,0 }, 300 }, //Kupress
{ { 6698.04,3901.16,0 }, 220 }, //Plava Vrana Military
{ { 9441.22,4768.86,0 }, 500 }, //Adela AF West
{ { 10336,4809.92,0 }, 280 }, //Adela AF East
{ { 6453.85,5454.12,0 }, 200 }, //Neptune resort
{ { 5237.39,4756.58,0 }, 200 }, //Power station
{ { 5034.75,5126.94,0 }, 300 }, //Kula
{ { 6317.04,6194.92,0 }, 200 }, //Gulash
{ { 3023.79,6078.66,0 }, 400 }, //Danilov Grad
{ { 8665.26,5643.09,0 }, 600 }, //Old Esseker (West)
{ { 9676.37,5592.46,0 }, 600 }, //Esseker (Central)
{ { 10547.4,5465.63,0 }, 600 }, //Lower Esseker (East)
{ { 11896.2,7941.4,0 }, 200 }, //Novi Grad
{ { 10136.3,7917,0 }, 60 }, //Chardak Resort
{ { 9054.67,7902.84,0 }, 150 }, //Pilana Sawmill
{ { 7780.88,6914.07,0 }, 200 }, //Posestra
{ { 6199.98,6919.69,0 }, 150 }, //Lug
{ { 3503.95,6888.93,0 }, 170 }, //Melina
{ { 1953.28,7815.1,0 }, 210 }, //Rama
{ { 4791.52,8074.88,0 }, 200 }, //Chokory
{ { 3967.84,9242.61,0 }, 120 }, //ES Petrol
{ { 1171.25,10280.1,0 }, 150 }, //Camp Spencer
{ { 7169.08,9298.94,0 }, 150 }, //Tuk
{ { 7676.77,10152.7,0 }, 100 }, //Igman Military Base
{ { 10060.6,9901.3,0 }, 200 } //Borosh
};
Rocks[] = {
"sharpstones_erosion.p3d",
"sharprock_spike.p3d",
"sharprock_wallh.p3d",
"w_sharpstones_erosion.p3d",
"bluntstone_02.p3d",
"bluntstone_03.p3d",
"sharpstone_02.p3d",
"decal_rock_dark.p3d"
};
ATM[] = {
"atm_02_f.p3d",
"atm_01_f.p3d",
"phonebooth_01_f.p3d",
"phonebooth_02_f.p3d"
};
Water[] = {
"rasman_pond.p3d",
"misc_well.p3d",
"misc_wellpump.p3d",
"water_source_f.p3d",
"kasna_new.p3d"
};
Trash[] = {
"tyres_f.p3d",
"junkpile_f.p3d",
"garbagewashingmachine_f.p3d",
"garbagebags_f.p3d",
"kontejner.p3d",
"garbagepallet_f.p3d",
"popelnice.p3d"
};
Trees[] = {
"str osika.p3d",
"cwr2_a2_t_sorbus2s.p3d",
"ind_pec_03.p3d",
"t_populusb2s_ep1.p3d",
"t_populusf2s_ep1.p3d",
"str lipa.p3d",
"t_picea2s.p3d",
"hrusen2.p3d",
"cwr2_a2_t_fagus2w.p3d",
"cwr2_a2_t_alnus2s.p3d",
"dd_borovice02.p3d",
"t_picea3f.p3d",
"t_pinuss2f.p3d",
"t_pinuss1s_f.p3d",
"t_carpinus2s.p3d",
"t_quercusir2s_f.p3d",
"jablon.p3d",
"mb_t_ulmus_large.p3d",
"cwr_aleppopine.p3d",
"t_fagus2f_summer.p3d",
"t_fagus2f.p3d",
"t_populus3s.p3d",
"t_pinusn2s.p3d",
"t_picea1s.p3d",
"cwr2_a2_t_quercus3s.p3d",
"str kastan.p3d",
"t_populusn3s_f.p3d",
"cwr2_a2_t_fraxinus2s.p3d",
"t_poplar2f_dead_f.p3d",
"misc_fallentree2.p3d",
"t_oleae1s_f.p3d",
"t_fraxinusav2s_f.p3d",
"t_oleae2s_f.p3d",
"t_prunuss2s_ep1.p3d"
};
Bushes[] = {
"krovi_long.p3d",
"cwr2_a2_b_canina2s.p3d",
"b_salix2s.p3d",
"cwr2_a2_b_craet1.p3d",
"str krovisko vysoke.p3d",
"krovi2.p3d",
"ker s bobulema.p3d",
"t_malus1s.p3d",
"cwr2_a2_b_prunus.p3d",
"b_ficusc1s_f.p3d",
"hospital_side1_f.p3d",
"b_craet1_summer.p3d",
"b_neriumo2s_f.p3d",
"b_neriumo2s_white_f.p3d",
"cwr2_a2_b_sambucus.p3d"
};
Wrecks[] = {
"wreck_ural_f.p3d",
"rubble_metal_plates_04.p3d",
"rubble_metal_plates_02.p3d",
"wreck_car2_f.p3d",
"rubble_metal_plates_01.p3d",
"wreck_truck_dropside_f.p3d",
"wreck_brdm2_f.p3d",
"wreck_bmp2_f.p3d",
"wreck_heli_attack_01_f.p3d",
"bmp_break.p3d",
"wreck_t72_hull_f.p3d",
"wreck_t72_turret_f.p3d",
"wreck_uaz_f.p3d",
"wreck_hmmwv_f.p3d",
"kamaz_bort.p3d",
"wreck_van_f.p3d",
"kamaz_awtobas.p3d",
"wreck_offroad_f.p3d",
"wreck_car3_f.p3d",
"maz.p3d",
"wreck_offroad2_f.p3d",
"wreck_car_f.p3d",
"wreck_skodovka_f.p3d",
"wreck_cardismantled_f.p3d",
"wreck_truck_f.p3d",
"kamaz_pozarka.p3d",
"zaporosez.p3d",
"kamaz_tent.p3d",
"uaz_wrecked.p3d",
"ural_wrecked.p3d"
};
};
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Esseker.hpp"
};
class CfgEpochSapper
@ -235,4 +88,4 @@ class CfgEpochCloak
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
};
};

View File

@ -11,7 +11,7 @@ respawnDialog = 0;
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
@ -40,177 +40,22 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
class Stratis {
blockedArea[] = {};
Rocks[] = {
"sharpstone_03_lc.p3d",
"sharpstone_02_lc.p3d",
"sharpstone_01_lc.p3d",
"sharpstone_02.p3d",
"sharpstone_03.p3d",
"sharprock_monolith.p3d",
"sharprock_apart.p3d",
"sharpstones_erosion.p3d",
"bluntstone_01_lc.p3d",
"bluntstone_02_lc.p3d",
"bluntstone_03_lc.p3d",
"bluntstones_erosion.p3d",
"bluntstone_01.p3d",
"bluntstone_03.p3d",
"sharprock_spike.p3d",
"sharprock_wallh.p3d",
"w_sharpstone_03.p3d",
"w_sharpstone_02.p3d",
"w_sharpstone_01.p3d",
"bluntrock_apart.p3d",
"bluntstone_02.p3d",
"bluntrock_monolith.p3d",
"bluntrock_wallh.p3d",
"sharprock_wallv.p3d",
"stonesharp_medium.p3d",
"stone_medium_f.p3d",
"stonesharp_big.p3d",
"stonesharp_small.p3d",
"small_stone_02_f.p3d",
"stone_small_f.p3d",
"stone_big_f.p3d",
"bluntrock_spike.p3d"
};
ATM[] = {
"atm_01_f.p3d",
"phonebooth_01_f.p3d",
"atm_02_f.p3d",
"phonebooth_02_f.p3d"
};
Water[] = {
"barrelwater_f.p3d",
"water_source_f.p3d",
"waterbarrel_f.p3d",
"canisterplastic_f.p3d",
"watertank_f.p3d"
};
Trash[] = {
"sack_f.p3d",
"garbagebags_f.p3d",
"pallets_f.p3d",
"junkpile_f.p3d",
"garbagepallet_f.p3d",
"garbagewashingmachine_f.p3d",
"basket_f.p3d",
"sacks_goods_f.p3d",
"crateswooden_f.p3d",
"cratesplastic_f.p3d",
"garbagebin_01_f.p3d",
"barrelsand_f.p3d",
"garbagecontainer_closed_f.p3d",
"cratesshabby_f.p3d",
"bucket_f.p3d",
"garbagebarrel_01_f.p3d",
"tyres_f.p3d",
"cargobox_v1_f.p3d",
"metalbarrel_f.p3d",
"sacks_heap_f.p3d",
"woodenbox_f.p3d",
"grave_v1_f.p3d",
"grave_v2_f.p3d",
"calvary_02_v2_f.p3d",
"fishinggear_02_f.p3d",
"fishinggear_01_f.p3d",
"humanskull_f.p3d",
"calvary_02_v1_f.p3d",
"rack_f.p3d",
"wreck_uaz_f.p3d",
"humanskeleton_f.p3d",
"shelvesmetal_f.p3d",
"kiosk_blueking_ruins_f.p3d",
"cargo20_white_f.p3d",
"cargo20_yellow_f.p3d",
"cargo20_military_green_f.p3d",
"cargo40_blue_f.p3d",
"cargo40_grey_f.p3d",
"cargo40_light_green_f.p3d",
"cargo40_light_blue_f.p3d",
"cargo40_orange_f.p3d",
"cargo20_orange_f.p3d",
"cargo20_brick_red_f.p3d"
};
Trees[] = {
"t_ficusb1s_f.p3d",
"t_oleae1s_f.p3d",
"t_ficusb2s_f.p3d",
"t_broussonetiap1s_f.p3d",
"t_pinuss2s_f.p3d",
"t_pinuss2s_b_f.p3d",
"t_pinuss1s_f.p3d",
"t_oleae2s_f.p3d",
"i_house_big_01_v2_f.p3d",
"i_house_big_02_v1_f.p3d",
"i_addon_02_v1_f.p3d",
"t_fraxinusav2s_f.p3d",
"t_pinusp3s_f.p3d",
"t_poplar2f_dead_f.p3d",
"t_populusn3s_f.p3d",
"t_phoenixc1s_f.p3d"
};
Bushes[] = {
"b_ficusc2d_f.p3d",
"b_ficusc1s_f.p3d",
"b_neriumo2d_f.p3d",
"b_arundod2s_f.p3d",
"b_arundod3s_f.p3d",
"b_ficusc2s_f.p3d"
};
Wrecks[] = {
"wall_tin_4_2.p3d",
"mil_wiredfence_f.p3d",
"cages_f.p3d",
"wreck_car_f.p3d",
"pipes_small_f.p3d",
"pipe_fence_4m_f.p3d",
"spp_tower_f.p3d",
"wreck_ural_f.p3d",
"wreck_car3_f.p3d",
"ironpipes_f.p3d",
"pipes_large_f.p3d",
"coil_f.p3d",
"cinderblocks_f.p3d",
"wreck_offroad_f.p3d",
"wreck_offroad2_f.p3d",
"crabcages_f.p3d",
"metalbarrel_empty_f.p3d",
"net_fenced_8m_f.p3d",
"net_fence_8m_f.p3d",
"wavepowerplantbroken_f.p3d",
"wreck_truck_dropside_f.p3d",
"wavepowerplant_f.p3d",
"wreck_traw_f.p3d",
"wreck_slammer_f.p3d",
"maroula_f.p3d",
"indfnc_9_f.p3d",
"indfnc_3_f.p3d",
"indfnc_3_d_f.p3d",
"wreck_car2_f.p3d",
"net_fence_4m_f.p3d",
"wreck_truck_f.p3d",
"wreck_hunter_f.p3d",
"wreck_slammer_hull_f.p3d"
};
};
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Stratis.hpp"
};
class CfgEpochSapper
@ -243,4 +88,4 @@ class CfgEpochCloak
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
};
};

View File

@ -11,7 +11,7 @@ respawnDialog = 0;
onLoadMission= "Epoch";
OnLoadIntro = "Welcome to Epoch Mod";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
loadScreen = "\x\addons\a3_epoch_assets\pictures\loadScreen_ca.paa";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
onLoadName = "Epoch Mod";
@ -40,100 +40,22 @@ class CfgRemoteExecCommands {};
class CfgEpochClient
{
epochVersion = "0.3.1.0";
epochVersion = "0.3.2.0";
sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper
droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired
buildingNearbyMilitary = 0; //1 to allow building nearby
buildingNearbyMilitaryRange = 300; //Define radius of blocked area
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
buildingRequireJammer = 0; // 1 = to allow building without a jammer
buildingCountLimit = 200; // how many objects can be built within range of a jammer
buildingJammerRange = 75; // jammer range in meters
EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};
class Takistan {
blockedArea[] = {};
Rocks[] = {
"r_tk_stone_01_ep1.p3d",
"r_tk_stone_02_ep1.p3d",
"r_tk_rock_03_ep1.p3d",
"r_tk_boulder_03_ep1.p3d",
"r_tk_rock_02_ep1.p3d",
"r_tk_boulder_01_ep1.p3d",
"r_tk_boulder_02_ep1.p3d",
"r_tk_rock_01_ep1.p3d"
};
ATM[] = {
};
Water[] = {
"misc_well_c_ep1.p3d",
"misc_well_l_ep1.p3d",
"stand_water_ep1.p3d",
"misc_concbox_ep1.p3d"
};
Trash[] = {
"misc_rubble_ep1.p3d",
"bags_stack_ep1.p3d",
"kiosk_ep1.p3d",
"tires_ep1.p3d",
"garbage_misc.p3d",
"garbage_paleta.p3d",
"paletyc.p3d",
"crates_ep1.p3d",
"cages_ep1.p3d",
"junkpile.p3d",
"crates_stack_ep1.p3d",
"transport_cart_ep1.p3d",
"stand_small_ep1.p3d",
"stand_meat_ep1.p3d",
"bags_ep1.p3d",
"misc_garb_heap_ep1.p3d",
"house_k_1_ruins_ep1.p3d"
};
Trees[] = {
"t_populusf2s_ep1.p3d",
"t_pistacial2s_ep1.p3d",
"misc_trunk_torzo_ep1.p3d",
"t_populusb2s_ep1.p3d",
"t_amygdalusc2s_ep1.p3d",
"t_pinuse2s_ep1.p3d",
"t_ficusb2s_ep1.p3d",
"t_juniperusc2s_ep1.p3d",
"t_pinuss3s_ep1.p3d",
"misc_trunk_water_ep1.p3d",
"t_prunuss2s_ep1.p3d"
};
Bushes[] = {
"b_amygdalusn1s_ep1.p3d",
"b_pistacial1s_ep1.p3d",
"b_pinusm1s_ep1.p3d"
};
Wrecks[] = {
"wall_indfnc_9.p3d",
"wall_indfnc_pole.p3d",
"wall_tincom_9.p3d",
"wall_tincom_pole.p3d",
"ural_wrecked.p3d",
"uaz_wrecked.p3d",
"datsun02t.p3d",
"hiluxt.p3d",
"datsun01t.p3d",
"wall_tin_4.p3d",
"wall_indfnc_3_d.p3d",
"wall_indfnc_3.p3d",
"wall_indfnc_3_hole.p3d",
"skodovka_wrecked.p3d",
"lada_wrecked.p3d",
"misc_concrete_high.p3d",
"t72_wrecked.p3d",
"t72_wrecked_turret.p3d"
};
};
#include "\x\addons\a3_epoch_config\Configs\CfgEpochClient\Takistan.hpp"
};
class CfgEpochSapper
@ -166,4 +88,4 @@ class CfgEpochCloak
targetChangeFrequency = 42; //Cloak will only attempt to change target once per this period. Make Higher to stick to first target player. (Min: 42)
teleportChance = 66; //Chance for cloak to teleport. (Min: 1)
hoverFrequency = 1280; //Cloak has new hover attack. When player is above cloak, and at a distance, cloak will float to player and teleport attack. Only perform one of these moves per this period. (Min: 240)
};
};