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Fix nitelight not working inside Vehicles
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@ -22,11 +22,11 @@ _config = 'CfgEpochClient' call EPOCH_returnConfig;
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_nlSettings = getArray( _config >> "niteLight");
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_nlSettings = getArray( _config >> "niteLight");
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_nlSettings params [["_nlEnabled",1],["_nlBright",1.88],["_nlZ",22]];
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_nlSettings params [["_nlEnabled",1],["_nlBright",1.88],["_nlZ",22]];
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if (_nlEnabled isEqualTo 1) then {
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if (_nlEnabled isEqualTo 1) then {
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_pos = (getPosATL player);
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_pos = (getPosATL vehicle player);
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_pos set [2,_nlZ];
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_pos set [2,_nlZ];
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EP_light = "#lightpoint" createvehiclelocal _pos;
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EP_light = "#lightpoint" createvehiclelocal _pos;
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EP_light setposATL _pos;
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EP_light setposATL _pos;
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EP_light attachTo [player,[0,8.11,_nlZ]]; //offset infront of player so that the darkness is 'following' them.
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EP_light attachTo [vehicle player,[0,8.11,_nlZ]]; //offset infront of vehicle player so that the darkness is 'following' them.
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EP_light setLightDayLight false; //Sets light so it can only be used at night.
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EP_light setLightDayLight false; //Sets light so it can only be used at night.
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EP_light setLightBrightness _nlBright;
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EP_light setLightBrightness _nlBright;
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EP_light setLightAmbient [0.435, 0.439, 0.439];//Using new Colours.
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EP_light setLightAmbient [0.435, 0.439, 0.439];//Using new Colours.
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@ -13,6 +13,7 @@
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_getInMan_EH.sqf
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https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_getInMan_EH.sqf
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*/
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*/
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params ["_unit","_position","_vehicle"];
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params ["_unit","_position","_vehicle"];
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call EPOCH_niteLight;
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if (_unit == player) then {
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if (_unit == player) then {
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// Disable build mode
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// Disable build mode
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if (EPOCH_buildMode > 0) then {
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if (EPOCH_buildMode > 0) then {
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@ -15,6 +15,7 @@
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*/
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*/
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params ["_unit","_position","_vehicle"];
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params ["_unit","_position","_vehicle"];
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call EPOCH_niteLight;
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if (_unit == player) then {
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if (_unit == player) then {
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_this spawn {
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_this spawn {
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private ["_animationstate","_StartTime","_eyepos","_dirTo","_end","_start"];
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private ["_animationstate","_StartTime","_eyepos","_dirTo","_end","_start"];
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