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Knock down nearest Wracks / Rocks
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@ -25,6 +25,7 @@ if ((diag_tickTime - EPOCH_lastMineRocks) >= 2) then {
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};
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_objects = lineIntersectsWith[eyePos player, _currentPos, player, objNull, true];
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reverse _objects;
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_object = objNull;
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_found = false;
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