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detailed info for marker sets
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Global Markers are mostly for server use
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Global Markers are mostly for server use
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Use ['Name',position] call EPOCH_server_createGlobalMarkerSet;
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Use ['Name',position] call EPOCH_server_createGlobalMarkerSet;
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Config setup and small explanation:
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{_markerName, _markerShape, _markerTypeOrBrush, _markerColor, _markerAlpha, _markerSize, _markerDir, _markerTextorCode},
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_markerName - setting this as "" will assume marker name as a counter starting with marker_0
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_markerShape - Selects the shape of the marker. Shape can be "ICON", "RECTANGLE" or "ELLIPSE".
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- if Shape is not ICON it will look for a Brush in the next variable
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_markerTypeOrBrush - (type) this can be any marker from CfgMarkers. ie "KIA" from arma 3 or "EpochSkull" in epoch community assets
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- (brush) https://community.bistudio.com/wiki/setMarkerBrushLocal for more info
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_markerColor(optional) - follows arma 3 colors. ie "ColorBlue", "ColorPink"
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_markerAlpha(optional) - alpha channel 0-1 value
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_markerSize(optional) - [x,y] https://community.bistudio.com/wiki/setMarkerSize
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_markerDir(optional) - degrees
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_markerTextorCode(optional) - this is the text that will be displayed next to the marker
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Marker sets:
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Active Marker sets include 1 Active shape, 1 Background(BG) shape and 1 Epoch marker or your marker of choice
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for example the PlayerMarker below is 1 EpochActive_Hex, 1 EpochBG_Hex and the EpochGPS marker
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*/
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*/
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class CfgMarkerSets
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class CfgMarkerSets
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{
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{
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