detailed info for marker sets

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DirtySanchez 2017-10-19 13:17:18 -05:00
parent d2bdbcb5d6
commit f11ea12220

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@ -7,6 +7,34 @@
Global Markers are mostly for server use Global Markers are mostly for server use
Use ['Name',position] call EPOCH_server_createGlobalMarkerSet; Use ['Name',position] call EPOCH_server_createGlobalMarkerSet;
Config setup and small explanation:
{_markerName, _markerShape, _markerTypeOrBrush, _markerColor, _markerAlpha, _markerSize, _markerDir, _markerTextorCode},
_markerName - setting this as "" will assume marker name as a counter starting with marker_0
_markerShape - Selects the shape of the marker. Shape can be "ICON", "RECTANGLE" or "ELLIPSE".
- if Shape is not ICON it will look for a Brush in the next variable
_markerTypeOrBrush - (type) this can be any marker from CfgMarkers. ie "KIA" from arma 3 or "EpochSkull" in epoch community assets
- (brush) https://community.bistudio.com/wiki/setMarkerBrushLocal for more info
_markerColor(optional) - follows arma 3 colors. ie "ColorBlue", "ColorPink"
_markerAlpha(optional) - alpha channel 0-1 value
_markerSize(optional) - [x,y] https://community.bistudio.com/wiki/setMarkerSize
_markerDir(optional) - degrees
_markerTextorCode(optional) - this is the text that will be displayed next to the marker
Marker sets:
Active Marker sets include 1 Active shape, 1 Background(BG) shape and 1 Epoch marker or your marker of choice
for example the PlayerMarker below is 1 EpochActive_Hex, 1 EpochBG_Hex and the EpochGPS marker
*/ */
class CfgMarkerSets class CfgMarkerSets
{ {