diff --git a/changelog.md b/changelog.md index e4370c72..6cbce438 100644 --- a/changelog.md +++ b/changelog.md @@ -1,6 +1,56 @@ # Change Log All changes for [Arma 3](https://arma3.com/) [Epoch Mod](https://epochmod.com) are listed in this changelog. +## [1.3.2.0] - 2019-xx-xx +### Added +- Non Leathal Weapons (WIP) + - Make opponents unconscious with special weapons + - Unconscious players can be woken up + - by a MultiGun with Heal Player attachment + - after a random timer (60-180 seconds) +- Paint Garages (with map markers) around the map for painting Vehicles + - Park your Vehicle in / on the Garage and hold Space (DynaMenu) on the Terminal + - Costs: 500 Krypto (Configureable by Admins) +- Player / Server Statistics (within the E-Pad) + - Times connected / Playtime (hours) / Max Alivetime (hours) / Distance Walked (Km) + - Objects Looted / Trades at Trader / Placed Buildings / Crafted Items + - Karma / Player Revived / Tradermissions + - Player Kills / AI Kills / Antagonist Kills / Zombie Kills + - Deaths by Player / Deaths by AI / Suicides + - K/D PvP / K/D PvE +- Hint how long your Vehicle will stay locked on lock + +### Fixed +- Players could instant get killed on contact with new placed BaseBuilding Parts + - Unfortunately this will bring back some delayed accurate position on swap building + +### Changed +- Vehicles locked inside your own PlotPole-Range have now a longer Locktime + - Inside your PlotPole-Range: 3 days + - Outside your PlotPole-Range: 30 minutes + +### Server Owners +- Added Compatibility to Lythium and Livonia Map +- Added a MultiMap compatibility + - Make it possible to run also not official supported maps + - Use the mission.sqm within the epoch._ChangeMe folder + - Spawn (Debug-Box) is set to [0,0] and spawn positions are random created on restarts +- Custom Textures (e.g. from Paintshop) can now be saved to the Database + - set "UseCustomTextures" in epochconfig.hpp to "true" + - force saving Vehicles after painting by: + - Client side Scripts: _vehicle call EPOCH_interact; + - Server side Scripts: _vehicle call EPOCH_server_save_vehicle; +- To adjust the new BaseLock-Time, use "vehicleLockTimeHome" in epochconfig.hpp +- Configs for the Painting Garage (available colors / Costs) can be found in CfgPainting.hpp +- SetUnitLoadout has been replaced by an Epoch function. + - To simply strip and reload Inventory, use "call EPOCH_ReloadLoadout"; +- Player Login Mass-Check + - Another fix to prevent login issues + - If you still have issues, make sure these positions are very close in your mission.sqm: + - respawn_east + - respawn_west + - all VirtualMan_EPOCH Entities + ## [1.3.1.0] - 2019-03-28 ### Added - Upgradeable PlotPoles (S/M/L/XL/XXL) with different Range / Limits