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0.3.6.005
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@ -21,11 +21,6 @@
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Returns:
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Returns:
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NOTHING
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NOTHING
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*/
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*/
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if (_this) then {
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PLAYER_BADHIVE = true;
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publicVariableServer "PLAYER_BADHIVE";
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};
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call compile ("
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call compile ("
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'"+(_this select 0)+"' addPublicVariableEventHandler {
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'"+(_this select 0)+"' addPublicVariableEventHandler {
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"+(_this select 0)+" = nil;
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"+(_this select 0)+" = nil;
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File diff suppressed because one or more lines are too long
@ -369,33 +369,6 @@ class Epoch_Cloak_F : Epoch_Char_base_F
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modelSides[] = {6};
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modelSides[] = {6};
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armor = 10;
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armor = 10;
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armorStructural = 20;
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armorStructural = 20;
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class HitPoints : HitPoints
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{
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class HitHead : HitHead
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{
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armor = 10;
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};
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class HitBody : HitBody
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{
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armor = 10;
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};
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class HitHands : HitHands
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{
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armor = 10;
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};
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class HitLegs : HitLegs
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{
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armor = 10;
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};
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class HitFace : HitFace {};
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class HitNeck : HitNeck {};
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class HitPelvis : HitPelvis {};
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class HitAbdomen : HitAbdomen {};
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class HitDiaphragm : HitDiaphragm {};
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class HitChest : HitChest {};
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class HitArms : HitArms {};
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};
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};
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};
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class Epoch_Sapper_F: Epoch_Sapper_base_F
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class Epoch_Sapper_F: Epoch_Sapper_base_F
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{
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{
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@ -153,9 +153,9 @@ class Epoch_Female_base_F : B_Soldier_base_F
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minimalHit = 0.01;
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minimalHit = 0.01;
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};
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};
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};
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};
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armor = 2;
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armor = 2;
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armorStructural = 5;
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armorStructural = 0.5;
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explosionShielding = 0.05;
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class Wounds
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class Wounds
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{
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{
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