diff --git a/Sources/epoch_code/compile/EPOCH_consumeItem.sqf b/Sources/epoch_code/compile/EPOCH_consumeItem.sqf index e65e3103..3ad0b948 100644 --- a/Sources/epoch_code/compile/EPOCH_consumeItem.sqf +++ b/Sources/epoch_code/compile/EPOCH_consumeItem.sqf @@ -149,6 +149,9 @@ switch _interactOption do { }; }; case 4: { // Refuel 4 + if !(player == vehicle player) exitwith { + ["Fill from outside!", 5] call Epoch_message; + }; _vehicles = player nearEntities [["LandVehicle","Ship","Air","Tank"], 30]; if (cursorTarget in _vehicles) then { _vehicle = cursorTarget; diff --git a/Sources/epoch_server/compile/epoch_traders/EPOCH_server_loadTraders.sqf b/Sources/epoch_server/compile/epoch_traders/EPOCH_server_loadTraders.sqf index 7005e233..a563452d 100644 --- a/Sources/epoch_server/compile/epoch_traders/EPOCH_server_loadTraders.sqf +++ b/Sources/epoch_server/compile/epoch_traders/EPOCH_server_loadTraders.sqf @@ -29,7 +29,7 @@ _storedVehicleLimit = [_serverSettingsConfig, "storedVehicleLimit", 20] call EPO EPOCH_storedVehicleCount = 0; -for "_i" from 1 to _maxTraderLimit do { +for "_i" from 0 to (_maxTraderLimit-1) do { _traderSlotIndex = EPOCH_TraderSlots pushBack _i; // Spawn static traders first