add exta debug to login fsm

This commit is contained in:
vbawol 2017-05-16 11:12:09 -05:00
parent b036ed080c
commit f55b305a3e

View File

@ -25,7 +25,7 @@ item20[] = {"ERROR_Server_not",2,250,275.000000,875.000000,375.000000,925.000000
item21[] = {"",7,210,471.000000,895.999939,479.000000,904.000061,0.000000,""};
item22[] = {"Timeout_No_Respo",4,218,125.000000,775.000000,225.000000,825.000000,0.000000,"Timeout" \n "No Response"};
item23[] = {"Wrong_Server_Ver",4,218,125.000000,475.000000,225.000000,525.000000,10.000000,"Wrong" \n "Server Version"};
item24[] = {"Player_In_Game",8,4314,-150.000000,1125.000000,-50.000000,1175.000000,0.000000,"Player" \n "In Game"};
item24[] = {"Player_In_Game",8,218,-150.000000,1125.000000,-50.000000,1175.000000,0.000000,"Player" \n "In Game"};
item25[] = {"ERROR_Wrong_Server",2,250,275.000000,475.000000,375.000000,525.000000,0.000000,"ERROR" \n "Wrong" \n "Server Version"};
item26[] = {"Display_Message",4,218,600.000000,1150.000000,700.000000,1200.000000,0.000000,"" \n "Display Message" \n "Wait..."};
item27[] = {"Setup_Player_Obj",2,250,-25.000000,975.000000,75.000000,1025.000000,0.000000,"Setup Player" \n "Object"};
@ -62,7 +62,7 @@ item57[] = {"Select_Weapon",2,250,150.000000,1300.000000,250.000000,1350.000000,
item58[] = {"true",8,218,225.000000,1375.000000,325.000000,1425.000000,0.000000,"true"};
item59[] = {"Do_nothing",2,250,300.000000,1300.000000,400.000000,1350.000000,0.000000,"Do nothing"};
item60[] = {"Check_New_Player",2,250,-25.000000,875.000000,75.000000,925.000000,0.000000,"Check" \n "New Player" \n "Setup"};
item61[] = {"check_new__player",4,218,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
item61[] = {"check_new__player",4,4314,-150.000000,925.000000,-50.000000,975.000000,0.000000,"check new " \n "player not null"};
item62[] = {"true",4,218,-150.000000,-325.000000,-60.000000,-275.000000,0.000000,"true"};
item63[] = {"Process_1",2,250,-25.000000,-275.000000,75.000000,-225.000000,0.000000,"Process"};
item64[] = {"Wait_ArmA_Loading",4,218,-150.000000,-225.000000,-50.000000,-175.000000,0.000000,"Wait ArmA" \n "Loading Screen" \n "Done"};
@ -183,8 +183,8 @@ link93[] = {82,76};
link94[] = {83,16};
link95[] = {83,22};
link96[] = {84,31};
globals[] = {0.000000,0,0,0,0,640,480,1,247,6316128,1,-320.898621,993.773193,1636.447266,764.085449,1287,854,1};
window[] = {2,-1,-1,-1,-1,871,104,1088,104,3,1305};
globals[] = {0.000000,0,0,0,0,640,480,1,247,6316128,1,-423.640717,1096.514160,1778.978027,253.646729,881,884,1};
window[] = {2,-1,-1,-1,-1,793,26,1010,26,3,899};
*//*%FSM</HEAD>*/
class FSM
{
@ -206,10 +206,6 @@ class FSM
" diag_log ""EPOCH-LOGIN: Init"";" \n
"};" \n
"" \n
"_finalPlayerObjectCheck = {" \n
" (_mass isEqualTo (loadAbs _playerObject))" \n
"};" \n
"" \n
"EPOCH_loginFSM = _thisFSM;" \n
"EPOCH_playerLoginInit = {" \n
" EPOCH_loginFSM setFSMVariable [_this select 0, _this select 1];" \n
@ -1055,7 +1051,6 @@ class FSM
"" \n
"_playerPos = getpos _playerObject;" \n
"" \n
"" \n
"""Loading Player Inventory... Please wait!"" call Epoch_updateLoadingScreen;" \n
"progressLoadingScreen 0.6;" \n
""/*%FSM</STATEINIT""">*/;
@ -1069,7 +1064,31 @@ class FSM
priority = 0.000000;
to="Setup_Player_Obj";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!(isNull _playerObject) && {_playerObject getVariable [""SETUP"",false]} && {_playerPos nearObjectsReady 10} && {call _finalPlayerObjectCheck}"/*%FSM</CONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"" \n
"_state = false;" \n
"_playerCheck = !(isNull _playerObject);" \n
"_playerCheckSetup = false;" \n
"_playerCheckObjectsReady = false;" \n
"_playerCheckFinal = false;" \n
"if (_playerCheck) then {" \n
" _playerCheckSetup = _playerObject getVariable [""SETUP"",false];" \n
" if (_playerCheckSetup) then {" \n
" _playerCheckObjectsReady = _playerPos nearObjectsReady 10;" \n
" if (_playerCheckObjectsReady) then {" \n
" _playerCheckFinal = (_mass isEqualTo (loadAbs _playerObject));" \n
" if (_playerCheckFinal) then {" \n
" _state = true;" \n
" };" \n
" };" \n
" };" \n
"};" \n
"if (_debug) then {" \n
" diag_log format[""DEBUG: Checking Player Object: %1"", [""FAILED"",""OK""] select _playerCheck];" \n
" diag_log format[""DEBUG: Checking Player is setup: %1"", [""FAILED"",""OK""] select _playerCheckSetup];" \n
" diag_log format[""DEBUG: Checking world preloaded: %1"", [""FAILED"",""OK""] select _playerCheckObjectsReady];" \n
" diag_log format[""DEBUG: Final Player mass check: %1 (%2 != %3)"", [""FAILED"",""OK""] select _playerCheckFinal, _mass, (loadAbs _playerObject)];" \n
"};" \n
"_state"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/