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fixed typo in load player
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build=691;
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build=694;
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@ -122,7 +122,7 @@ if (!isNull _player) then {
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// check if jammer is not null and is alive.
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// check if jammer is not null and is alive.
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if (!isNull _jammer && {alive _jammer}) then {
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if (!isNull _jammer && {alive _jammer}) then {
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// check if player is still a member of jammers group.
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// check if player is still a member of jammers group.
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if ((_jammer getVariable["BUILD_OWNER", "-1"]) in [getPlayerUID player, _playerGroup]) then {
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if ((_jammer getVariable["BUILD_OWNER", "-1"]) in [_playerUID, _playerGroup]) then {
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_location = _newLocation;
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_location = _newLocation;
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};
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};
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};
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};
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@ -1 +1 @@
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build=691;
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build=694;
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@ -1 +1 @@
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build=693;
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build=694;
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