diff --git a/Sources/epoch_server_settings/config.cpp b/Sources/epoch_server_settings/config.cpp index 86d1b92d..0c392b3d 100644 --- a/Sources/epoch_server_settings/config.cpp +++ b/Sources/epoch_server_settings/config.cpp @@ -64,13 +64,16 @@ class CfgEpoch // Radiation System radioactiveLocations[] = {"NameCityCapital", "NameCity", "Airport"}; radioactiveLocationsCount = 3; - // Block radioactive locations spawn + + // BlackList radioactive locations spawn by object and distance radioactiveLocBLObjects[] = {"PlotPole_EPOCH"}; radioactiveLocBLDistance = 500; - customRadioactiveLocations[] = { // position , intensity , object to spawn radiated + + // Custom Locations for Radiation + customRadioactiveLocations[] = { + // {{position , intensity , object}, // {{11650,11900,0}, 500, "Land_Device_assembled_F"}, // {{0,0,0}, 0, ""} //any of these will throw an error in the rpt - // leave this empty to spawn 0 custom locations }; // Traders @@ -151,7 +154,7 @@ class CfgEpoch satelliteCompromisedColor = "ColorRed"; availableSatellites[] = {"Land_Wreck_Satellite_EPOCH"}; - propsPos[] = { + propsPos[] = { // Will accept several variations of this entry to place objects on the map // _className - STRING - Class name of the object to spawn // _position - ARRAY - posATL of the object placement @@ -168,8 +171,6 @@ class CfgEpoch // 3 {"Land_MarketShelter_F", { 13315.3, 14512.4, 0.0361125 }, {{0,0,0},{0,0,1}}, true, true, false, 0}, }; staticNpcPos[] = {}; - forcedVehicleSpawnTable = ""; - forcedLootSpawnTable = ""; allowedVehiclesList[] = { {"C_Offroad_01_EPOCH",8}, {"C_Quadbike_01_EPOCH",8},