Fixed forcewalk stucks

This commit is contained in:
He-Man 2017-02-15 23:46:16 +01:00 committed by GitHub
parent 2467875a80
commit fa05a9d9eb

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@ -150,6 +150,9 @@ if (vehicle player == player) then {
_currentPos = ATLtoASL _currentPos;
};
player forceWalk(lineIntersects[eyePos player, _currentPos, player, objNull]);
}
else {
player forceWalk false;
};
};
};