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Fixed forcewalk stucks
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@ -150,6 +150,9 @@ if (vehicle player == player) then {
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_currentPos = ATLtoASL _currentPos;
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};
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player forceWalk(lineIntersects[eyePos player, _currentPos, player, objNull]);
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}
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else {
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player forceWalk false;
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};
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};
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};
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