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shipwreck update and max config
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@ -31,3 +31,26 @@ if (getNumber(configFile >> "CfgEpoch" >> worldname >> "shipwreckLootEnabled") i
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} foreach _shipwrecks;
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} foreach _shipwrecks;
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};
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};
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};
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};
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*/
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//[[[cog import generate_private_arrays ]]]
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private ["_shipwrecks","_item","_markers"];
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//[[[end]]]
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_cfgEpoch = configFile >> "CfgEpoch" >> worldname;
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if (getNumber(_cfgEpoch >> "shipwreckLootEnabled") isEqualTo 1) then {
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_worldSize = worldSize/2;
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_shipwrecks = nearestTerrainObjects [ [_worldSize, _worldSize], ["SHIPWRECK"], _worldSize];
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_total = getNumber(_cfgEpoch >> "maxSpawnedShipwrecks");
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for "_i" from 0 to _total-1 do{
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_wreck = selectRandom _shipwrecks;
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_shipwrecks = _shipwrecks - [_wrecks];
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_item = createVehicle["container_epoch", _wreck, [], 0, "NONE"];
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_item setMass 220;
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if (EPOCH_SHOW_BOATLOOT) then {
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_markers = ["Shipwreck",_wreck] call EPOCH_server_createGlobalMarkerSet;
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};
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};
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};
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@ -61,6 +61,8 @@ class CfgEpoch
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{"NameCityCapital",4},
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{"NameCityCapital",4},
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{"Airport",5}
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{"Airport",5}
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};
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};
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// Radiation System
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radioactiveLocations[] = {"NameCityCapital", "NameCity", "Airport"};
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radioactiveLocations[] = {"NameCityCapital", "NameCity", "Airport"};
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radioactiveLocationsCount = 3;
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radioactiveLocationsCount = 3;
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// Block radioactive locations spawn
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// Block radioactive locations spawn
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@ -71,10 +73,17 @@ class CfgEpoch
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// {{0,0,0}, 0, ""} //any of these will throw an error in the rpt
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// {{0,0,0}, 0, ""} //any of these will throw an error in the rpt
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// leave this empty to spawn 0 custom locations
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// leave this empty to spawn 0 custom locations
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};
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};
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// Traders
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traderBlds[] = {"House", "Building"};
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traderBlds[] = {"House", "Building"};
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traderHomes[] = {"House", "Building"};
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traderHomes[] = {"House", "Building"};
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traderUniforms[] = {"U_OG_leader", "U_C_Poloshirt_stripped", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Poor_1", "U_C_WorkerCoveralls", "U_C_Journalist", "U_C_Scientist", "U_OrestesBody"};
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traderUniforms[] = {"U_OG_leader", "U_C_Poloshirt_stripped", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_salmon", "U_C_Poloshirt_redwhite", "U_C_Poor_1", "U_C_WorkerCoveralls", "U_C_Journalist", "U_C_Scientist", "U_OrestesBody"};
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// Shipwrecks
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shipwreckLootEnabled = 1;
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shipwreckLootEnabled = 1;
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maxSpawnedShipwrecks = 12;
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// Debug Box
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telePos[] = {};
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telePos[] = {};
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lightPos[] = {
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lightPos[] = {
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{-16.623,-8.50195,-10.5417},
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{-16.623,-8.50195,-10.5417},
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@ -82,6 +91,7 @@ class CfgEpoch
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};
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};
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debugBoxClass = "Debug_static_F";
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debugBoxClass = "Debug_static_F";
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cloneClasses[] = {"clone_empty_static_F", "clone_male_static_F", "clone_female_static_F"};
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cloneClasses[] = {"clone_empty_static_F", "clone_male_static_F", "clone_female_static_F"};
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propsPos[] = {};
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propsPos[] = {};
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staticNpcPos[] = {};
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staticNpcPos[] = {};
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forcedVehicleSpawnTable = "";
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forcedVehicleSpawnTable = "";
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