fixed typo in server side AH code

This commit is contained in:
vbawol 2015-11-24 09:19:49 -06:00
parent 4e0edfd6c8
commit fb9e2d2283
2 changed files with 1 additions and 1 deletions

View File

@ -64,7 +64,7 @@ class CfgSecConf
checks[] = {"Fired","InventoryClosed","InventoryOpened","Killed","HandleDamage","HandleHeal","Dammaged","Hit","HitPart"};
Fired = "_this call EPOCH_fnc_playerFired;";
InventoryClosed = "if !(EPOCH_arr_interactedObjs isEqualTo[]) then {EPOCH_arr_interactedObjs remoteExec['EPOCH_server_save_vehicles', 2]; EPOCH_arr_interactedObjs = [];};";
InventoryOpened = "_this spawn EPOCH_initUI; (locked (_this select 1) in [2, 3] || (_this select 1) getVariable['EPOCH_Locked;, false])";
InventoryOpened = "_this spawn EPOCH_initUI; (locked (_this select 1) in [2, 3] || (_this select 1) getVariable['EPOCH_Locked', false])";
Killed = "_this call EPOCH_fnc_playerDeath;";
HandleDamage = "";
HandleHeal = "";